- Jumps count as 2 toward combo, but 1 toward judgement totals - Only Perfect or better increments combo in courses
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#ifndef SCOREKEEPER_H
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#define SCOREKEEPER_H 1
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/*
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-----------------------------------------------------------------------------
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Class: ScoreKeeper
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Abstract class to handle scorekeeping, stat-taking, etc.
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Stat handling is in here because that can differ between games, too; for
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example, some games count double taps as a single note in scoring and
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some count per-tap.
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Results are injected directly into GameState.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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#include "Actor.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h" // for TapNoteScore and HoldNoteScore
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class NoteData;
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class Inventory;
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class ScoreKeeper: public Actor
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{
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protected:
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PlayerNumber m_PlayerNumber;
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/* Common toggles that this class handles directly: */
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/* If true, doubles count as 2+ in stat counts; if false, doubles count as
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* only one. */ /* (not yet) */
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// bool Stats_DoublesCount;
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public:
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ScoreKeeper(PlayerNumber pn) { m_PlayerNumber=pn; }
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virtual void DrawPrimitives() { }
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virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow, Inventory* pInventory ) = 0;
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virtual void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore ) = 0;
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virtual int TapNoteScoreToDancePoints( TapNoteScore tns ) = 0;
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virtual int HoldNoteScoreToDancePoints( HoldNoteScore hns ) = 0;
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virtual int GetPossibleDancePoints( const NoteData* pNoteData ) = 0;
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};
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#endif
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