Files
itgmania212121/stepmania/src/RageUtil_FileDB.h
T
Glenn Maynard 74eb8a43ee comment
2004-02-27 06:24:26 +00:00

115 lines
3.2 KiB
C++

#ifndef RAGE_UTIL_FILEDB
#define RAGE_UTIL_FILEDB 1
#include <set>
#include <map>
#include "RageTimer.h"
#include "RageFileManager.h"
struct FileSet;
struct File
{
CString name;
CString lname;
void SetName( const CString &fn )
{
name = fn;
lname = name;
lname.MakeLower();
}
bool dir;
int size;
/* Modification time of the file. The contents of this is undefined, except that
* when the file has been modified, this value will change. */
int hash;
/* Private data, for RageFileDrivers. */
void *priv;
/* If this is non-NULL, and dir is true, this is a pointer to the FileSet containing
* the directory contents. (This is a cache; it isn't always set.) */
FileSet *dirp;
File() { dir=false; dirp=NULL; size=-1; hash=-1; priv=NULL;}
File( const CString &fn )
{
SetName( fn );
dir=false; size=-1; hash=-1; priv=NULL;
}
bool operator== (const File &rhs) const { return lname==rhs.lname; }
bool operator< (const File &rhs) const { return lname<rhs.lname; }
bool equal(const File &rhs) const { return lname == rhs.lname; }
bool equal(const CString &rhs) const
{
CString l = rhs;
l.MakeLower();
return lname == l;
}
};
/* This represents a directory. */
struct FileSet
{
set<File> files;
RageTimer age;
void GetFilesMatching(
const CString &beginning, const CString &containing, const CString &ending,
vector<CString> &out, bool bOnlyDirs) const;
void GetFilesEqualTo(const CString &pat, vector<CString> &out, bool bOnlyDirs) const;
RageFileManager::FileType GetFileType( const CString &path ) const;
int GetFileSize(const CString &path) const;
int GetFileHash(const CString &path) const;
};
class FilenameDB
{
protected:
FileSet *GetFileSet( CString dir, bool create=true );
/* Directories we have cached: */
map<CString, FileSet *> dirs;
int ExpireSeconds;
void GetFilesEqualTo(const CString &dir, const CString &fn, vector<CString> &out, bool bOnlyDirs);
void GetFilesMatching(const CString &dir,
const CString &beginning, const CString &containing, const CString &ending,
vector<CString> &out, bool bOnlyDirs);
void AddFileSet( CString sPath, FileSet *fs );
/* The given path wasn't cached. Cache it. */
virtual void PopulateFileSet( FileSet &fs, const CString &sPath ) { }
public:
FilenameDB::FilenameDB():
ExpireSeconds( -1 ) { }
virtual FilenameDB::~FilenameDB() { FlushDirCache(); }
void AddFile( const CString &sPath, int size, int hash, void *priv=NULL );
void DelFile( const CString &sPath );
File *GetFile( const CString &path );
/* This handles at most two * wildcards. If we need anything more complicated,
* we'll need to use fnmatch or regex. */
void GetFilesSimpleMatch(const CString &dir, const CString &fn, vector<CString> &out, bool bOnlyDirs);
/* Search for "path" case-insensitively and replace it with the correct
* case. If only a portion of the path exists, resolve as much as possible.
* Return true if the entire path was matched. */
bool ResolvePath( CString &path );
RageFileManager::FileType GetFileType( const CString &path );
int GetFileSize(const CString &path);
int GetFileHash( const CString &sFilePath );
void GetDirListing( CString sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo );
void FlushDirCache();
};
#endif