57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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File: PlayerNumber.cpp
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "PlayerNumber.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#define COLOR_P1 THEME->GetMetricC("Common","ColorP1")
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#define COLOR_P2 THEME->GetMetricC("Common","ColorP2")
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RageColor PlayerToColor( PlayerNumber pn )
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{
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switch( pn )
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{
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case PLAYER_1: return COLOR_P1;
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case PLAYER_2: return COLOR_P2;
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default: ASSERT(0); return RageColor(0.5f,0.5f,0.5f,1);
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}
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};
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RageColor PlayerToColor( int p )
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{
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return PlayerToColor( (PlayerNumber)p );
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}
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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{
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if( GAMESTATE->IsHumanPlayer(p) )
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return p;
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}
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return PLAYER_INVALID;
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}
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn )
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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return p;
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}
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return PLAYER_INVALID;
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}
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