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itgmania212121/stepmania/src/ScreenEvaluation.h
T

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3.1 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
Desc: Shows the user their score after gameplay has ended.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "GradeDisplay.h"
#include "MenuElements.h"
#include "Banner.h"
#include "ScoreDisplayNormal.h"
#include "Banner.h"
#include "DifficultyIcon.h"
const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed
const int NUM_JUDGE_LINES = 8; // marvelous, perfect, great, good, boo, miss, ok, max_combo
const int NUM_SCORE_LINES = 2; // score, time
class ScreenEvaluation : public Screen
{
public:
enum Type { stage, summary, course };
ScreenEvaluation( CString sClassName, Type type );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
// virtual void TweenOnScreen();
virtual void TweenOffScreen();
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
protected:
CString m_sClassName;
Type m_Type;
MenuElements m_Menu;
//
// banner area
//
Banner m_Banner[MAX_SONGS_TO_SHOW];
Sprite m_sprBannerFrame[MAX_SONGS_TO_SHOW];
Sprite m_sprStage;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
BitmapText m_textPlayerOptions[NUM_PLAYERS];
//
// grade area
//
Sprite m_sprGradeFrame[NUM_PLAYERS];
GradeDisplay m_Grades[NUM_PLAYERS];
BitmapText m_textPercentWhole[NUM_PLAYERS];
BitmapText m_textPercentRemainder[NUM_PLAYERS];
BitmapText m_textDancePoints[NUM_PLAYERS];
//
// bonus area
//
Sprite m_sprBonusFrame[NUM_PLAYERS];
Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
Sprite m_sprActualBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
BitmapText m_textSongsSurvived[NUM_PLAYERS];
//
// judgement area
//
Sprite m_sprJudgeLabels[NUM_JUDGE_LINES];
BitmapText m_textJudgeNumbers[NUM_JUDGE_LINES][NUM_PLAYERS];
//
// score area
//
Sprite m_sprScoreLabel[NUM_SCORE_LINES];
ScoreDisplayNormal m_ScoreDisplay[NUM_SCORE_LINES][NUM_PLAYERS];
Sprite m_sprNewRecord[NUM_PLAYERS];
bool m_bTryExtraStage;
Sprite m_sprTryExtraStage;
};
class ScreenEvaluationStage : public ScreenEvaluation
{
public:
ScreenEvaluationStage() : ScreenEvaluation("ScreenEvaluationStage",ScreenEvaluation::stage) {};
};
class ScreenEvaluationSummary : public ScreenEvaluation
{
public:
ScreenEvaluationSummary() : ScreenEvaluation("ScreenEvaluationSummary",ScreenEvaluation::summary) {};
};
class ScreenEvaluationCourse : public ScreenEvaluation
{
public:
ScreenEvaluationCourse() : ScreenEvaluation("ScreenEvaluationCourse",ScreenEvaluation::course) {};
};