Files
itgmania212121/stepmania/src/NoteDataWithScoring.h
T
Glenn Maynard 1352067196 const fixes
2003-03-26 17:53:31 +00:00

56 lines
2.0 KiB
C++

#ifndef NOTEDATAWITHSCORING_H
#define NOTEDATAWITHSCORING_H
/*
-----------------------------------------------------------------------------
Class: NoteDataWithScoring
Desc: NoteData with scores for each TapNote and HoldNote
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "NoteData.h"
class NoteDataWithScoring : public NoteData
{
// maintain this extra data in addition to the NoteData
vector<TapNoteScore> m_TapNoteScores[MAX_NOTE_TRACKS];
vector<HoldNoteScore> m_HoldNoteScores;
/* 1.0 means this HoldNote has full life.
* 0.0 means this HoldNote is dead
* When this value hits 0.0 for the first time, m_HoldScore becomes HSS_NG.
* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HSS_OK. */
vector<float> m_fHoldNoteLife;
public:
NoteDataWithScoring();
void Init();
// statistics
int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumDoublesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
TapNoteScore GetTapNoteScore(unsigned track, unsigned row) const;
void SetTapNoteScore(unsigned track, unsigned row, TapNoteScore tns);
HoldNoteScore GetHoldNoteScore(unsigned h) const;
void SetHoldNoteScore(unsigned h, HoldNoteScore hns);
float GetHoldNoteLife(unsigned h) const;
void SetHoldNoteLife(unsigned h, float f);
bool IsRowComplete( int index ) const;
float GetActualRadarValue( RadarCategory rv, float fSongSeconds ) const;
float GetActualStreamRadarValue( float fSongSeconds ) const;
float GetActualVoltageRadarValue( float fSongSeconds ) const;
float GetActualAirRadarValue( float fSongSeconds ) const;
float GetActualFreezeRadarValue( float fSongSeconds ) const;
float GetActualChaosRadarValue( float fSongSeconds ) const;
};
#endif