Files
itgmania212121/stepmania/src/ScreenSelectMode.h
T
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00

92 lines
3.0 KiB
C++

/* ScreenSelectMode - The "Style Select Screen" for Ez2dancer */
#ifndef SCREEN_SELECT_MODE_H
#define SCREEN_SELECT_MODE_H
/* Includes */
#include "ScreenSelect.h"
#include "BGAnimation.h"
#include "Screen.h"
#include "Sprite.h"
#include "Quad.h"
#include "ScrollingList.h"
#include "GameConstantsAndTypes.h"
#include "GameCommand.h"
#include "BitmapText.h"
#include "RandomSample.h"
#include "Character.h"
/* Class Definition */
#define MAX_ELEMS 30
class ScreenSelectMode : public ScreenSelect
{
public:
ScreenSelectMode( CString sName ); // Constructor
virtual void Init();
virtual ~ScreenSelectMode(); // Destructor
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuUp(PlayerNumber pn );
virtual void MenuDown(PlayerNumber pn);
virtual void MenuStart( PlayerNumber pn );
virtual void Update( float fDelta );
virtual void DrawPrimitives();
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
virtual int GetSelectionIndex( PlayerNumber pn );
virtual void UpdateSelectableChoices();
void SetCharacters();
void ChangeBGA();
int m_iNumChoices;
int m_iSelectableChoices[MAX_ELEMS];
RageSound m_soundModeChange;
RageSound m_soundConfirm;
RageSound m_soundStart;
CStringArray arrayLocations;
ScrollingList m_ScrollingList;
Sprite m_ChoiceListFrame;
Sprite m_ChoiceListHighlight;
Sprite m_sprJoinMessage[NUM_PLAYERS];
Sprite m_sprJoinFrame[NUM_PLAYERS];
Sprite m_CurChar[NUM_PLAYERS];
int m_iCurrentChar[NUM_PLAYERS];
Sprite m_Guide;
vector<BGAnimation*> m_Backgrounds;
bool m_bSelected;
bool m_b2DAvailable;
bool m_bCharsAvailable;
// private:
// vector<Character*> m_Characters;
};
#endif
/*
* (c) 2001-2003 "Frieza", Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/