99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/* Commands - Actor command parsing and reading helpers. */
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#ifndef Commands_H
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#define Commands_H
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#include "RageTypes.h"
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class Command
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{
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public:
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void Load( const CString &sCommand );
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CString GetOriginalCommandString() const; // used when reporting an error in number of args
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CString GetName() const; // the command name is the first argument in all-lowercase
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void Clear() { m_vsArgs.clear(); }
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struct Arg
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{
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CString s;
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operator CString ();
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operator float ();
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operator int ();
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operator bool ();
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};
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Arg GetArg( unsigned index ) const;
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vector<CString> m_vsArgs;
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};
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class Commands
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{
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public:
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vector<Command> v;
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};
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// Take a command list string and return pointers to each of the tokens in the
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// string. sCommand list is a list of commands separated by ';'.
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// TODO: This is expensive to do during the game. Eventually,
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// move all calls to ParseCommands to happen during load, then execute
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// from the parsed Command structures.
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void ParseCommands( const CString &sCmds, Commands &vCmdsOut );
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Commands ParseCommands( const CString &sCmds );
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#define BeginHandleArgs int iMaxIndexAccessed = 0;
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#define GET_ARG(type,i) iMaxIndexAccessed = max( i, iMaxIndexAccessed ); command.GetArg##type( i );
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#define sArg(i) GetArg<CString>(command,i,iMaxIndexAccessed)
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#define fArg(i) GetArg<float>(command,i,iMaxIndexAccessed)
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#define iArg(i) GetArg<int>(command,i,iMaxIndexAccessed)
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#define bArg(i) GetArg<bool>(command,i,iMaxIndexAccessed)
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#define cArg(i) GetColorArg(command,i,iMaxIndexAccessed)
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#define EndHandleArgs if( iMaxIndexAccessed != (int)command.m_vsArgs.size()-1 ) { IncorrectNumberArgsWarning( command, iMaxIndexAccessed ); }
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void IncorrectNumberArgsWarning( const Command& command, int iMaxIndexAccessed );
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template<class T>
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inline T GetArg( const Command& command, int iIndex, int& iMaxIndexAccessedOut )
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{
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iMaxIndexAccessedOut = max( iIndex, iMaxIndexAccessedOut );
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return (T)command.GetArg(iIndex);
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}
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inline RageColor GetColorArg( const Command& command, int iIndex, int& iMaxIndexAccessed )
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{
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RageColor c;
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if( c.FromString( GetArg<CString>(command,iIndex,iMaxIndexAccessed) ) )
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return c;
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else
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return RageColor( fArg(iIndex+0),fArg(iIndex+1),fArg(iIndex+2),fArg(iIndex+3) );
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}
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#endif
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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