869 lines
33 KiB
Plaintext
869 lines
33 KiB
Plaintext
StepMania 5 Changelog
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________________________________________________________________________________
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The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 alpha 1 | 20120108
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--------------------------------------------------------------------------------
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2012/01/08
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----------
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* [Song] Add HasPreviewVid and GetPreviewVidPath lua binding [cerbo]
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2012/01/08
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----------
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* [ScreenManager] Made AddScreenToTop take a second (optional) parameter for
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posting a ScreenMessage on screen pop. [AJ]
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* Only read certain tags during first load; makes song loading faster. [theDtTvB]
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2012/01/07
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----------
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* Fix Portable.ini not working on Mac OS X. [shakesoda]
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2012/01/05
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----------
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* [PercentageDisplay] Remove unused ApplyScoreDisplayOptions metric;
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added PercentFormat and RemainderFormat metrics. [AJ]
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* Fix Portable.ini not working in Linux. [FSX]
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2012/01/04
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----------
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* Fix a scoring/grading bug with Lifts. [FSX]
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2011/12/27
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----------
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* [MusicWheel] Add IsRouletting Lua binding. [AJ]
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* [LuaManager] Remove GetOSName Lua binding; use GetArchName instead. [AJ]
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2011/12/26
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----------
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* [ArchHooks_OSX] Worked around a crash when language detection goes wrong.
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Note: a real fix should be looked into. [shakesoda]
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2011/12/23
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----------
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* [Song] Fixed a bug where a sample start of 0 wouldn't work. [AJ]
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* [Game] Added CountNotesSeparately and GetMapJudgmentTo(TapNoteScore)
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Lua bindings. [AJ]
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* [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully.
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(See issues 6 and 27) [AJ]
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2011/12/22
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----------
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* [LuaManager] Added ProductFamily() Lua binding. [AJ]
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2011/12/17
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----------
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* [Various] Allow loading of *.jpeg in addition to *.jpg. [AJ]
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2011/12/16
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----------
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* [StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax,
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SpringMultiplier and ViscosityMultiplier metrics. [AJ]
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2011/12/12
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----------
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* [ScreenEdit] Add the GAMESTATE:InStepEditor Lua binding. [Wolfman2000]
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* [Player, ScreenGameplay] Allow failing on Oni without crashing. This one
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took awhile. [Wolfman2000]
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* [LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail,
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P2 lose life animation having the wrong x zoom, hide the lives number if it
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falls below 0). [AJ]
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2011/12/11
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----------
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* [ScreenEdit] Restore cycling the timing segments for jumping between.
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The required line somehow never got replaced. [Wolfman2000]
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2011/11/30
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----------
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* [PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and
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IsEasierForCourseAndTrail(Course, Trail) Lua bindings. [AJ]
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* [PlayerState] Added GetSuperMeterLevel() Lua binding. [AJ]
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2011/11/28
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----------
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* [ScreenGameplay] Add the SurvivalModOverride metric. Let the themer decide
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if mods should be overridden on survival or not. Funny enough, this used
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to be true for the old Oni style mode, but...well, we'll cross that bridge
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later. [Wolfman2000]
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* [LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of
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lives. Setting this to 0 will remove the limit. [AJ]
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2011/11/27
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----------
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* [PlayerOptions] Pretty large changes here, namely a bunch of new bindings.
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Fixed the logic for GetReversePercentForColumn; It will now return nil for
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invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f)
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and SetPassmark (no longer allows values < 0.00f and > 1.0f). [AJ]
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* [ScreenEdit] Allow inserting and removing beats and timing changes in
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specific note increments instead of just quarter notes (a whole beat).
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Those that prefer to keep using the shortcut keys will note that the
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behavior has not changed for that: only by going into the Area menu can you
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deal with more specific changes. [Wolfman2000]
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2011/11/26
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* [ScreenEdit] Restore using F9 and F10 to adjust stops by a fixed amount.
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Sorry for the delay in this. [Wolfman2000]
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* [ScreenEdit] Minor convenience. If you attempt to create a negative stop
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segment from scratch, it does not create, and you are not requested to
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save on exit, for there is nothing to save. [Wolfman2000]
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* [ScreenEdit] Allow Shift + F9/F10 for adjusting delays. This works the same
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way as adjusting stops. [Wolfman2000]
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2011/11/25
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----------
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* [PlayerStageStats] Hitting a mine no longer gives you full combo when
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[Gameplay] MineHitIncrementsMissCombo=true. [AJ]
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2011/11/24
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* [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. [AJ]
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2011/11/15
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* [LifeMeterBar] Added the ForceLifeDifficultyOnExtraStage metric and
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the ExtraStageLifeDifficulty metric. Let the themer decide if extra stages
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should have their own life bar behavior. Note that this metric does NOT
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change the lifebar to the battery style. [Wolfman2000/FSX]
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2011/11/14
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* [Mac OS X] Restore JPEG functionality. [Wolfman2000]
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2011/11/06
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* [GameState] Add the RefreshNoteSkinData lua binding. This will only
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refresh the NS data for the present game, not all games. [Wolfman2000]
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* [ScreenSelectMusic] Fixed Rave difficulties not being synced on late join.
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Fixes issue 577. [AJ]
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* [GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621. [AJ]
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2011/11/04
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* [ScoreKeeperRave] Revert fix from 2011/10/28. [AJ]
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* [ScoreKeeperRave] Fixed Miss and HitMine giving meter life.
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(Fixes issue 622.) [AJ]
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2011/11/02
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* [ArchHooks] Add the GetArchName lua binding. To the themers that use
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GetOSName, that function may be deprecated in the future. For now,
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both options exist. [vyhd, Wolfman2000]
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2011/11/01
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* [ArrowEffects] Fix Expand, and possibly other mods, from breaking if
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using a second player. [Wolfman2000]
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* [ArchHooks] Add the AppHasFocus lua binding. [vyhd, Wolfman2000]
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2011/10/29
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* [GameState] Add the ResetPlayerOptions lua binding. [Wolfman2000]
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2011/10/28
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* [ScoreKeeperRave] Fix an issue where the super meter would not decrease back
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to 1 after hitting the end of 3. (Fixes issue 314.) [AJ]
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2011/10/27
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* [Default theme] Fixed the pref controlling timing segments on song meter. [FSX]
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2011/10/18
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* [LightsManager] Use song beat for menu button lights, allow demonstration to
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flash pad lights when BlinkGameplayButtonLightsOnNote is true, light custom
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game buttons when pressed during attract mode, general optimizations. [vyhd]
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2011/10/17
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* [ScreenEdit/NoteField] Fix an editor crash when you exit without saving
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after creating new steps. [Wolfman2000]
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2011/10/16
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* [NoteDataUtil] Add the Backwards mod for games where the intended
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definition of Mirror is different. Regarding Pump gameplay, what was
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called Mirror in Preview 4 is considered Backwards now, and the original
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Mirror is back in its old position. [Wolfman2000]
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2011/10/12
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* [Steps] Fix a bug where e.g. ".SM" ".DWI" ".Sm" ".sM" files
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wouldn't properly load since the code was expecting lowercase. [AJ]
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2011/10/10
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* [NotesLoaderBMS] Add the time signature segments. [theDtTvB]
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2011/10/09
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* [NotesLoaderBMS] Fix the bug where keysounds that points to nonexistant file
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gets assigned a random one. [theDtTvB]
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* [NotesLoaderBMS] Use BMSLoader to load PMS files. [theDtTvB]
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* [RageSoundReader_WAV] Fix ADPCM support. [theDtTvB]
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2011/10/08
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* [GameSoundManager] Add the PlayMusicPart lua binding. [Wolfman2000]
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* [ScreenEdit] Add the FadeInPreview and FadeOutPreview metrics. This controls
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how long the fade in and fade outs are for playing the preview music.
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The default values are 0 and 1.5 respectively. [Wolfman2000]
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2011/10/07
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* [RageDisplay] Add the GetFPS, GetVPF, and GetCumFPS bindings. [Wolfman2000]
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2011/10/06
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* Various scoring fixes sourced from http://www47.atwiki.jp/waiei/pages/21.html
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[A.C/@waiei, 桜為小鳩/@sakuraponila]
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================================================================================
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StepMania 5.0 Preview 4 | 20111005
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--------------------------------------------------------------------------------
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2011/10/04
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----------
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* [NoteDataUtil] More accurate Left, Right, and Mirror mods for Pump gameplay.
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Major thanks to Hudson Felker and Bill Shillito here. [Wolfman2000]
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2011/10/01
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* [ScreenHighScores] Disable forced screen transition behavior when
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ManualScrolling=true. [AJ]
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2011/09/30
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* [GameState] Added CurrentOptionsDisqualifyPlayer(player),
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ApplyPreferredModifiers(player,string) and ApplyStageModifiers(player,string)
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Lua bindings. [AJ]
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2011/09/29
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* [Fallback theme] Fix ImmediateHoldLetGo function. [Wolfman2000]
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* [GameState] Add the EditAllowedForExtra metric. Use this if you want edit
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steps to be allowed for accessing the extra stage. By default, this is
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false. [Wolfman2000]
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2011/09/26
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* [Default theme] Added Song Timing Display user preference. [AJ]
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* [ThemeManager] Add global Scripts dir. [shakesoda]
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2011/09/25
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* [WheelItemBase] Added GetColor and GetText Lua bindings. [AJ]
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2011/09/24
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* [ScreenEdit] Disable shifting timing changes down one beat if starting on
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beat 0. Important information must stay on that beat. [Wolfman2000]
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* [ScreenEdit] Disable converting rows to a stop or beat starting on beat 0.
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There should be no reason for this at this time. [Wolfman2000]
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* [MusicWheelItem] Add/reinstate MusicWheelItem Mode Normal/Color/OverPart. [AJ]
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* [FadingBanner] Added LoadFromSortOrder(SortOrder) Lua binding. [AJ]
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2011/09/23
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* [ScreenEvaluation] Added RollingNumbersMaxComboClass metric. [AJ]
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* [NotesLoaderSM] Fix loading .sm files with non standard difficulty names.
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It should be Hard, not Heavy. [Wolfman2000]
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2011/09/22
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* [ScreenDebugOverlay] Replaced hardcoded toggle command with
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ButtonTextToggledCommand metric. [AJ]
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* [LoadingWindow_Win32] Make the StepMania window gain focus after the
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loading window closes. Fixes issue 424. [AJ]
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2011/09/21
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* [FadingBanner] Added LoadRandom(), LoadRoulette(), LoadFallback(),
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LoadCourseFallback(), and GetBanner(int) Lua bindings. [AJ]
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2011/09/18
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* [Song] Added GetSampleStart() and GetSampleLength() Lua bindings. [Wolfman2000]
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2011/09/16
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* [UnlockManager] Added GetNumLockedSongs() Lua binding. [Wolfman2000]
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* [UnlockManager] Added IsSongLocked() Lua binding. [Wolfman2000]
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2011/09/12
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* [NotesLoaderSSC/WriterSSC] Allow all timing tags regardless of what timing
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is used. [Wolfman2000]
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2011/09/11
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* [ScreenEvaluation] Added "evaluation full combo W1" and
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"evaluation full combo W2" announcer cues. [AJ]
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* [Banner] Added "Banner group fallback" graphic. [AJ]
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2011/09/09
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* [NotesLoaderBMS] Rewrite the BMS loader, should fix issues 430 and 500. [theDtTvB]
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2011/09/08
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* [GameManager] Fix shifting of 2P notes in beat mode. [1a2a3a2a1a]
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2011/09/07
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* [Model] Added GetDefaultAnimation() Lua binding. [AJ]
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* [GameState] Added GetEarnedExtraStage() Lua binding. [AJ]
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2011/09/02
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* [MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to
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SetSeconds to match GetSeconds. [AJ]
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* [GameManager] beat "versus" -> "versus5"; fix beat versus7 being "single7". [1a2a3a2a1a]
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2011/08/27
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* Updated libjpeg to 8c.
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* [SongManager] Added GetCoursesInGroup(sCourseGroup,bIncludeAutogen),
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GetSongGroupBannerPath(songGroup), GetCourseGroupBannerPath(courseGroup),
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DoesSongGroupExist(songGroup), DoesCourseGroupExist(courseGroup) and
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GetPopularSongs() Lua bindings. [AJ]
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* [SongManager] Added GetPreferredSortSongs(), GetPreferredSortCourses(courseType,bIncludeAutogen),
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and GetPopularCourses(courseType) Lua bindings. [AJ]
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* [SongManager] Add SongToPreferredSortSectionName(song), WasLoadedFromAdditionalSongs(song),
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and WasLoadedFromAdditionalCourses(course) Lua bindings. [AJ]
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* [CryptManager] Add GenerateRandomUUID() Lua binding. [AJ]
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* [ThemeManager] Added DoesThemeExist(sTheme), IsThemeSelectable(sTheme),
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DoesLanguageExist(sLang), GetCurThemeName(), HasMetric(sGroup,sValue), and
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HasString(sGroup,sValue) Lua bindings. [AJ]
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2011/08/23
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----------
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* [Makefile.am] Fixed version date and time handling. [AJ]
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2011/08/22
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----------
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* [PrefsManager, X11Helper] Added ShowMouseCursor preference. [AJ]
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* [UnlockManager] Added GetStepOfAllTypes Lua binding. This gets the locked
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Steps for all game types based on the difficulty specified. [Wolfman2000]
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* [UnlockManager] Added requirepasschallengesteps Lua binding. This is more
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self-explanitory: pass challenge to be able to play edits. [Wolfman2000]
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2011/08/21
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----------
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* [NotesLoaderSSC] Fix loading pre-split timing files that had blank timing
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tags inside of them. Thanks to Vin.il for the catch. [Wolfman2000]
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* [Song] Added Jacket, CD image (a la early DDR), and Disc (PIU-style) support.
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Added GetJacketPath(), GetCDImagePath(), GetDiscPath(), HasJacket(), HasDisc(),
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and HasCDImage() Lua bindings. [AJ]
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================================================================================
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StepMania 5.0 Preview 3 | 20110820
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--------------------------------------------------------------------------------
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2011/08/20
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----------
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* [PlayerOptions] Add GetMMod() Lua binding. [AJ]
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* [Player] Make keysounds respect volume preference. Fixes issue 344. [AJ]
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2011/08/19
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----------
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* [Steps] Add PredictMeter() and GetDisplayBPMType() Lua bindings. [AJ]
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* [Song] Add ShowInDemonstrationAndRanking() Lua binding. [AJ]
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* Turn off Autogen by default. [shakesoda]
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* Disable automatic aspect ratio guessing, default to 854x480
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(16:9 because most newer displays are wide). [shakesoda]
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* Turn on FastLoad and FastLoadAdditionalSongs by default. [shakesoda]
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2011/08/18
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----------
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* [RageInput] Added "No input devices were loaded." string to languages. [AJ]
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* [RageInputDevice] Added localized names for InputDeviceState. [AJ]
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* [Course] Add IsPlayableIn(StepsType) and IsRanking() Lua bindings. [AJ]
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* [Trail] Added GetTotalMeter(), GetLengthSeconds(), IsSecret()
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and ContainsSong(song) Lua bindings. [AJ]
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2011/08/16
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----------
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* Added PrettyPercent(numerator,denominator) Lua binding. [AJ]
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2011/08/14
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----------
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* [Foreground] Restore Foreground Changes for use in gameplay. Note that it
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is recommended to use lua for #FGCHANGES from now on: not all XML changes
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will work. [infamouspat]
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2011/08/13
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----------
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* [Theme-side] Added Fancy UI Background preference to Theme Options. [AJ]
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* [LowLevelWindow_X11] Don't force the window into the upper left corner. [ZipFile]
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2011/08/07
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----------
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* [LifeMeterBattery] Added LostLife param to LifeChanged message. [AJ]
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* [LifeMeterBattery] Converted LifeMeterBattery lives to an AutoActor. [AJ]
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* [TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops. [AJ]
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* [GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when
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not using joint premium. [AJ]
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* [BeginnerHelper] Made BeginnerHelper run the OnCommand. [AJ]
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* [GameState] add GetExpandedSectionName() Lua binding. [AJ]
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* [ScreenSelectMusic] Added IdleCommentSeconds metric and
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"ScreenSelectMusic IdleComment" announcer sound. [AJ]
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* [NotesLoaderBMS] "Send the actual song file to LoadFromBMSFile in
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BMSLoader::LoadNoteDataFromSimfile instead of the dummy one...
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This fixes the wrong sound issue [423]..." [theDtTvB]
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2011/08/06
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----------
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* [NoteSkins/beat/default] Fix Issue 425. [AJ]
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* [ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again. [AJ]
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2011/08/05
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----------
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* [NoteField] Added AreaHighlightColor metric. [AJ]
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2011/08/04
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----------
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* [NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit. [AJ]
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2011/08/02
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----------
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* [NotesSSC] Only write timing/attack tags for the step if there is a
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difference from the song. For timing tags, at this time it means that if even
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one tag is different, all tags are written. [Wolfman2000]
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2011/08/01
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----------
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* [MusicWheel, RoomWheel] Moved the "- EMPTY -" string to the languages file. [AJ]
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2011/07/31
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----------
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* [ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure.
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Fixes issue 298. [AJ]
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2011/07/30
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----------
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* [ProfileManager] Fix an issue when deleting recently created profiles. [AJ]
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* Start removing anything related to Guitar mode. This was rushed in, and it
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is not worth us keeping at this time. [Wolfman2000]
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2011/07/26
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----------
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* [ScreenEdit] Add a semi working implementation of the often requested
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copy/paste selected timing data feature. This should make it easier for
|
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some charters. [Wolfman2000]
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2011/07/21
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----------
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* [BeginnerHelper] Removed DancePadAngle metric in favor of DancePadOnCommand.
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The same goes for PlayerAngle, dancer rotation is now handled in
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PlayerP1/2OnCommand. [AJ]
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* [Course] Bumped up max edit course title length to 16 (still feels too short).
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Also added #DESCRIPTION tag and Course:GetDescription() Lua binding. [AJ]
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2011/07/20
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----------
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* [Win32/CrashHandlerChild] Crashlog and log now open in the player's default
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text editor. Also, the Show Log button works again, including for people using
|
|
Portable.ini. [AJ]
|
|
|
|
2011/07/19
|
|
----------
|
|
* [LoadingWindow] Added the ability for themes to have custom splash banners.
|
|
(Currently Windows-only.) [AJ]
|
|
|
|
2011/07/17
|
|
----------
|
|
* [Cache] No longer store #NOTES in the cache. This should speed things up
|
|
on the first load if there is not much to write. (General note: this was
|
|
taken from another branch, but results at that point were great.)
|
|
[Wolfman2000]
|
|
|
|
2011/07/13
|
|
----------
|
|
* [Difficulty] Allow ALL StepsTypes to use CustomDifficulty properly.
|
|
There was some unfair targeting of Couple and Routine. [Wolfman2000]
|
|
* [Steps] Calculate accurate radar values for Couple charts. [Wolfman2000]
|
|
* [ScreenEdit] Display more accurate chart data for Couple and Routine charts
|
|
for the future. No more having (almost) every row as a jump! [Wolfman2000]
|
|
|
|
2011/07/12
|
|
----------
|
|
* [OptionRowHandler] Add a new metric to ScreenOptionsMaster:
|
|
StepsUseChartName. Use this if you want your charts to have a unique name
|
|
in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts
|
|
to the original behavior. This metric is false by default. [Wolfman2000]
|
|
* [ScreenEdit] Fixed a bug involving #ATTACKS. Now when you set an attack,
|
|
the mods are reverted back to how they were prior to the attack being set.
|
|
[Wolfman2000]
|
|
|
|
2011/07/09
|
|
----------
|
|
* [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute.
|
|
Any files that only use the Combo attribute will have that value copied to
|
|
miss combo on next launch. [Wolfman2000]
|
|
* [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should
|
|
not be affected, but it may require more testing. [Wolfman2000]
|
|
* [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and
|
|
Miss judgments on eval. Of course, this goes down to Perfect and Miss if
|
|
that is disabled. [Wolfman2000]
|
|
|
|
2011/07/07
|
|
----------
|
|
* [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000]
|
|
* [CourseLoaderCRS] Don't load BEST# and WORST# where # is greater than the
|
|
number of songs installed. Fixes issue 373. [AJ]
|
|
* [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for
|
|
more detailed descriptions, or perhaps some short hand lingo. All files
|
|
that used #DESCRIPTION will have their values moved to #CHARTNAME on
|
|
load. [Wolfman2000]
|
|
* [ScreenEdit] Add a Steps Data menu for getting numerical step data on the
|
|
chart. This is a read only menu. Edit Steps Information contains writable
|
|
information. [Wolfman2000]
|
|
* [NotesAllSSC] Add the Steps version of #DISPLAYBPM. The Song version is
|
|
still there, so themes should not have to worry about breakage.
|
|
[Wolfman2000]
|
|
|
|
2011/07/06
|
|
----------
|
|
* [ScreenEdit] Fix the bug where hitting Enter during playing wouldn't take
|
|
the user back to the editor. [Wolfman2000]
|
|
* [Gameplay] Fix Fail mods being dishonored. [Midiman]
|
|
|
|
2011/07/05
|
|
----------
|
|
* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
|
|
Saving should still work, but this was never tested yet. [Wolfman2000]
|
|
* [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini.
|
|
This will prevent many prior courses from breaking. [sharksoda, Wolfman2000]
|
|
* [CharacterManager] Add a lua function to check how many characters you have.
|
|
For an example of how this is used, check the default theme's scripts
|
|
folder, specifically 03 ThemePrefs.lua. [Wolfman2000]
|
|
|
|
2011/07/04
|
|
----------
|
|
* [ScreenEdit] Add a function to switch the notes the routine players have to
|
|
hit. In simple terms, Player 1's notes are now Player 2's and vice~versa.
|
|
Check it out in the Alter Menu. [Wolfman2000]
|
|
* [ScreenEdit] Add two routine mirroring functions. Now you can build sections
|
|
of a chart for one player, and mirror the effect for the other player when
|
|
finished. For Pump players, it is not a straight mirror, but is more akin
|
|
to what is found via normal routine charts. In other words, you'll be happy.
|
|
Check it out in the Alter Menu. [Wolfman2000]
|
|
|
|
2011/07/03
|
|
----------
|
|
* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't
|
|
exist at that time. [Wolfman2000]
|
|
|
|
================================================================================
|
|
StepMania 5.0 Preview 2 | 20110703
|
|
--------------------------------------------------------------------------------
|
|
|
|
2011/07/03
|
|
----------
|
|
* [Player] Bring mMods from OpenITG over. Also, a metric was added,
|
|
"MModHighCap", to cap the speed mod if required for playing songs like
|
|
Tsuhsuixamush. Set the metric to 0 or less to remove the cap. [AJ, sharksoda,
|
|
Wolfman2000]
|
|
|
|
2011/07/02
|
|
----------
|
|
* [ScreenEdit] Fixed a crash when hitting Enter in the F1 help menu. [AJ]
|
|
|
|
2011/06/30
|
|
----------
|
|
* [NotesAll] Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the
|
|
former BEAT equivalents. Split Timing has made this a necessity thanks to
|
|
certain files that abuse Stops/Delays more than usual. [Wolfman2000]
|
|
* [ScreenEdit] Add a function in the Area Menu to designate the current beat
|
|
as the last second of the song. Please try to be smart and not use this too
|
|
early. [Wolfman2000]
|
|
|
|
2011/06/28
|
|
----------
|
|
* [ScreenEdit] Add a function to copy/paste the TimingData of a player's
|
|
choice. Remember to be in the appropriate mode when copying and pasting.
|
|
By default, the song timing is already located in the clipboard, ready for
|
|
use. [Wolfman2000]
|
|
|
|
2011/06/27
|
|
----------
|
|
* [Steps] Make sure #ATTACKS are copied when requested. [Wolfman2000]
|
|
* [ScreenEdit] Have Step Author up front instead of Chart Style. This is
|
|
probably going to be better overall. [Wolfman2000]
|
|
* [TimingData] Preserve the length of time for Speed Segment scaling when using
|
|
beats. [Wolfman2000]
|
|
* [NotesLoader/WriterSSC] #OFFSET is to be before #ATTACKS. This is required if
|
|
we pursue beat based attacks and not just second based. [Wolfman2000]
|
|
|
|
2011/06/26
|
|
----------
|
|
* [UnlockManager] New metric: AutoLockEditSteps. Use this to hide bonus charts
|
|
until the Expert steps are beaten. No guarantee that this works with no
|
|
challenge steps in the song. This defaults to false. [Wolfman2000]
|
|
* [UnlockManager] New metric: SongsNotAdditional. Set to true to keep the
|
|
default behavior, false to have the AdditionalSongs folder contain
|
|
unlockable material. This is set to true to start. [Wolfman2000]
|
|
* [ScreenEdit] Allow jumping between all segments, not just Label segments.
|
|
You still use Ctrl + ,/. to jump, but now you use Ctrl + N/M to cycle the
|
|
segments. By default, it starts with Label. [Wolfman2000]
|
|
* [PlayerOptions] No longer display StepAttacks in the player's list.
|
|
Instead, show NoAttacks if attacks are disabled. [Wolfman2000]
|
|
|
|
2011/06/24
|
|
----------
|
|
* [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. [AJ]
|
|
* [UnlockManager] Add a new unlock reward: StepsType. This is similar to
|
|
unlocking Steps, but it is targeted for one step in one stepstype rather
|
|
than one step in all stepstypes. This needs testing. [Wolfman2000]
|
|
* [ScreenEdit] Add the option to convert delays to beats. Just find a better
|
|
song to use this on besides Uprock. [Wolfman2000]
|
|
* [ScreenEdit] Fix a crash if you don't save any steps on a new song.
|
|
[Wolfman2000]
|
|
* [NotesLoader/WriterSSC] Add support for Step #ATTACKS. Furthermore, Song
|
|
Attacks (or rather, Step Attacks as it should be called now) are turned on
|
|
by default instead of off. [Wolfman2000]
|
|
|
|
2011/06/19
|
|
----------
|
|
* [EditMenu] Allow all songs to work in Practice Mode, regardless of folder
|
|
location. This fixes a crash if everyone had songs in AdditionalSongs.
|
|
[Wolfman2000]
|
|
|
|
2011/06/17
|
|
----------
|
|
* [LifeMeterBattery] Fixed a bug where MinesSubtractLives was not being honored.
|
|
Also added LifeChanged message to changing of life on holds. [AJ]
|
|
|
|
2011/06/15
|
|
----------
|
|
* [TimingData] Added many lua bindings for the other timing segments. GetWarps,
|
|
GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds.
|
|
This should cover all of them now. [Wolfman2000]
|
|
|
|
2011/06/13
|
|
----------
|
|
* [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ]
|
|
* [ScreenTextEntry] Make it so only the keyboard's Enter key can finish the
|
|
screen. Should fix issues with buttons whose secondary function is MenuStart. [AJ]
|
|
* [InputMapper] Modify default mappings. Use the Hyphen key instead of the
|
|
Numlock key for Player 2's GAME_BUTTON_BACK. This should address some
|
|
issues with Player 2 being unable to back out if they use a laptop.
|
|
[Wolfman2000]
|
|
* [NoteDisplay] Add two new metrics.
|
|
* DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
|
|
* TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
|
|
* No noteskins should require updating, as these were placed in common/common
|
|
for ease of use. [Wolfman2000]
|
|
* [LifeMeterBattery] Added ChangeLives(int) Lua binding. [AJ]
|
|
* [LifeMeterBattery] Added DangerThreshold metric. [AJ]
|
|
* [LifeMeterBattery] Added some important metrics. [AJ]
|
|
* MinScoreToKeepLife='TapNoteScore_*' - any score below this = loss of life.
|
|
* SubtractLives=1 - how many lives are lost when going below MinScoreToKeepLife.
|
|
* MinesSubtractLives=1 - how many lives are lost when hitting a mine.
|
|
* HeldAddLives=0 - how many lives are gained when a hold is completed.
|
|
* LetGoSubtractLives=1 - how many lives are lost on a dropped hold.
|
|
|
|
2011/06/12
|
|
----------
|
|
* [ScreenNetSelectMusic] Add PlayerOptionsScreen metric. [AJ]
|
|
* [ScreenEdit] Restore the old PageUp/PageDown behavior, added Control +
|
|
PageUp/PageDown to use recent time signature behavior. Laptop users, that
|
|
includes you guys too: semicolon and apostrophe are still good. [Wolfman2000]
|
|
|
|
2011/06/11
|
|
----------
|
|
* [ScreenEdit] Allow setting the Music Preview via the Alter Menu. Just select
|
|
your area, enter the menu, and choose "Designate as Music Preview". No more
|
|
math calculations needed! [Wolfman2000]
|
|
* [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ]
|
|
* [Steps] Allow 255 characters for all chart descriptions, including edits.
|
|
We are no longer bound by In The Groove I think. [Wolfman2000]
|
|
* [Player] Add GetPlayerTimingData() Lua binding. [Wolfman2000]
|
|
|
|
2011/06/10
|
|
----------
|
|
* [ScreenEdit] Split the Area Menu into the Area Menu and Alter Menu. Use the
|
|
"A" key to enter the Alter Menu when a selection of notes/rows are
|
|
highlighted. Use the Enter key to enter the old Area Menu for the options that
|
|
do not depend on selecting NoteData. [Wolfman2000]
|
|
* [ScreenEdit] Allow converting selections to Delays, Warps, or Fakes as well
|
|
as Stops. Remember, use the Alter Menu for this. [Wolfman2000]
|
|
|
|
2011/06/09
|
|
----------
|
|
* [ScreenSyncOverlay] Ensure that F11 / F12 work with all charts due to Split
|
|
Timing. [Wolfman2000]
|
|
|
|
2011/06/08
|
|
----------
|
|
* Any notes in a fake segment or warp segment are completely ignored for
|
|
scoring purposes. Now you can get 100% on your warping goodness!
|
|
[Wolfman2000]
|
|
|
|
2011/06/06
|
|
----------
|
|
* [PlayerOptions] Removed the ScoreDisplay mod choices. Use lua to make your
|
|
own scoring formulas that work in reverse instead. [Wolfman2000]
|
|
* [ScreenGameplay] Fix an assist tick bug if there was no Player 1. Note that
|
|
this changes the behavior slightly: it is the first enabled player, or
|
|
master player, that gets the ticks now. A better solution will be looked at
|
|
in the future. [Wolfman2000]
|
|
* [NoteDataUtil] Fix a radar issue involving hands. Unfortunately, this means
|
|
yet another cache reload for accuracy purposes. [Wolfman2000]
|
|
|
|
2011/06/04
|
|
----------
|
|
* Changed default MusicWheelSwitchSpeed to 15 (was 10). [AJ]
|
|
* [AnnouncerManager] Fixed a bug where no announcers would be loaded. [AJ]
|
|
* Restored the UserPrefAutoSetStyle behavior. [Wolfman2000]
|
|
* [NotesLoaderSMA] Better way of identifying beats and seconds. [Wolfman2000]
|
|
|
|
================================================================================
|
|
StepMania 5.0 Preview 1a | 20110603
|
|
--------------------------------------------------------------------------------
|
|
|
|
2011/06/03
|
|
----------
|
|
* [LifeMeterBattery] Added LivesLeft param to LifeChanged message. [AJ]
|
|
* [Windows] Set up directories for pictures and app data in their proper
|
|
location. [Henke]
|
|
* [NotesLoaderSM] Fix an Offset load bug. [Wolfman2000]
|
|
|
|
2011/06/02
|
|
----------
|
|
* [BPMDisplay] Added SetFromSteps Lua binding. [AJ]
|
|
* [ScreenDebugOverlay] Switch the R and T keys to be Volume Down and Up
|
|
respectively. I have to admit, it makes more sense to have volume up be
|
|
on the right instead of the left. [Wolfman2000]
|
|
* [SongManager] Make autogen courses have "Autogen" as the Scripter. [AJ]
|
|
|
|
2011/06/01
|
|
----------
|
|
* [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000]
|
|
* [ScreenEdit] Fix Song Timing behaviors. [Wolfman2000]
|
|
|
|
2011/05/31
|
|
----------
|
|
* [Player] Added the BattleRaveMirror metric. This determines if Battle and
|
|
Rave mode will have the two players with mirrored charts or not. By default,
|
|
this is set to true, preserving the ITG style behavior. [Wolfman2000]
|
|
* [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000]
|
|
|
|
================================================================================
|
|
StepMania 5.0 Preview 1 | 20110529
|
|
--------------------------------------------------------------------------------
|
|
|
|
2011/05/27
|
|
----------
|
|
* [ScreenEdit] Added the LoopOnChartEnd metric. Once you get to the end of
|
|
the chart while playing it in the editor, this controls whether it loops and
|
|
plays again, or simply stops. By default, this is true, replicating current
|
|
behavior. Set to false to replicate older StepMania behavior. [Wolfman2000]
|
|
|
|
2011/05/26
|
|
----------
|
|
* [ScoreKeeperNormal] Added the MissComboIsPerRow metric. Similar to the
|
|
ComboIsPerRow metric, this determines how much miss combo is earned on missing
|
|
a row of notes. By default, this is true. Set to false to replicate Pump Pro
|
|
behavior. [Wolfman2000]
|
|
|
|
2011/05/25
|
|
----------
|
|
* [NotesLoaderSSC/NotesWriterSSC] Added the ScrollSegments. Think BPM change,
|
|
but not. [theDtTvB]
|
|
|
|
2011/05/23
|
|
----------
|
|
* [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000]
|
|
|
|
2011/05/20
|
|
----------
|
|
* [CryptManager] Added SHA1File Lua binding. [AJ]
|
|
|
|
2011/05/19
|
|
----------
|
|
* [BPMDisplay] Add CourseCycleSpeed metric. [AJ]
|
|
|
|
2011/05/17
|
|
----------
|
|
* [NotesWriterSM] Write out OpenITG compatible SM files from here on out.
|
|
This includes turning Warps into Negative Stops. For those that wanted
|
|
negative BPMs specifically, my apologies, but stops are easier on math.
|
|
[Wolfman2000]
|
|
|
|
2011/05/16
|
|
----------
|
|
* [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber)
|
|
Lua binding. [AJ]
|
|
* Added #FAKES to the SSC format. Similar to the fake arrows, these blocks
|
|
prevent all judgments within the range. [Wolfman2000]
|
|
* Changed the syntax of #WARPS slightly. Now the second value is the relative
|
|
distance that is skipped, not the absolute value when you start hitting
|
|
arrows again. [Wolfman2000]
|
|
|
|
2011/05/15
|
|
----------
|
|
* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and
|
|
replace them with DebugStartOnCommand, DebugBackOnCommand, and
|
|
DebugTweenOffCommand. [AJ]
|
|
* Added #SPEEDS to the SSC format. This multiplies your scrolling speed during
|
|
gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000]
|
|
|
|
2011/05/14
|
|
----------
|
|
* [ModIcon] Added StopWords metric. [AJ]
|
|
* [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand
|
|
doesn't set a screen. [AJ]
|
|
* [StepsDisplay] Added MeterFormatString metric. [AJ]
|
|
* [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ]
|
|
* [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ]
|
|
* [Banner] Added ScrollMode and ScrollSortOrder metrics. [AJ]
|
|
|
|
2011/05/13
|
|
----------
|
|
* Added Split Timing to .SSC files. All older .SSC files and other file
|
|
formats are converted to split timing on cache load. We are no longer bound
|
|
by Song Timing for everything. [theDtTvB, Wolfman2000, TeruFSX]
|
|
|
|
2011/05/11
|
|
----------
|
|
* [GameSoundManager] Added PlayAnnouncer Lua binding. [AJ]
|
|
* [AnnouncerManager] Add support for "gameplay combo #" for announcer. [AJ]
|
|
|
|
2011/05/10
|
|
----------
|
|
* [Sprite] Added SetSecondsIntoAnimation Lua binding. [AJ]
|
|
* [BPMDisplay] Added SetFromCourse Lua binding. [AJ]
|
|
|
|
2011/05/03
|
|
----------
|
|
* [ScreenEdit] Allow changing the Beat 0 Offset, Music Sample Start, and
|
|
Music Sample Length via Edit Song Info menu. [Wolfman2000]
|
|
|
|
2011/05/02
|
|
----------
|
|
* [ScreenSelectMusic] Added NullScoreString metric. [AJ]
|
|
|
|
2011/04/17
|
|
--------
|
|
* Use lua for all primary score keeping. Course modes right now still use the
|
|
old fashioned system. [TeruFSX, Wolfman2000]
|
|
|
|
2011/04/09
|
|
--------
|
|
* [Player] Force hold judgments to take place before setting the score.
|
|
[theDtTvB]
|
|
|
|
2011/04/05
|
|
--------
|
|
* [NotesLoaderSSC, NotesWriterSSC] Add the #LABELS tag. This is meant for step
|
|
editors to label different parts of their stepcharts. Use Control + , or . to
|
|
jump to different labels made. [Wolfman2000]
|
|
|