Files
itgmania212121/stepmania/src/ReceptorArrowRow.h
T
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00

43 lines
975 B
C++

#ifndef ReceptorArrowROW_H
#define ReceptorArrowROW_H
/*
-----------------------------------------------------------------------------
Class: ReceptorArrowRow
Desc: A row of ReceptorArrow objects
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ReceptorArrow.h"
#include "ActorFrame.h"
#include "StyleDef.h"
#include "GameConstantsAndTypes.h"
class ReceptorArrowRow : public ActorFrame
{
public:
ReceptorArrowRow();
void Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void CopyTweening( const ReceptorArrowRow &from );
void Step( int iCol );
void SetPressed( int iCol );
protected:
int m_iNumCols;
PlayerNumber m_PlayerNumber;
float m_fYReverseOffsetPixels;
ReceptorArrow m_ReceptorArrow[MAX_NOTE_TRACKS];
};
#endif