Files
itgmania212121/src/ScoreKeeperNormal.cpp
T
Devin J. Pohly ce507b9800 use empty TimingData in Steps to signify fallback on Song timing.
This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.

Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00

690 lines
23 KiB
C++

#include "global.h"
#include "ScoreKeeperNormal.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "GamePreferences.h"
#include "Steps.h"
#include "ScreenManager.h"
#include "GameState.h"
#include "Course.h"
#include "SongManager.h"
#include "NoteDataUtil.h"
#include "NoteData.h"
#include "RageLog.h"
#include "StageStats.h"
#include "ProfileManager.h"
#include "NetworkSyncManager.h"
#include "PlayerState.h"
#include "Game.h"
#include "Style.h"
#include "Song.h"
#include "TimingData.h"
#include "NoteDataWithScoring.h"
void PercentScoreWeightInit( size_t /*ScoreEvent*/ i, RString &sNameOut, int &defaultValueOut )
{
sNameOut = "PercentScoreWeight" + ScoreEventToString( (ScoreEvent)i );
switch( i )
{
default:
FAIL_M(ssprintf("Invalid ScoreEvent: %i", i));
case SE_W1: defaultValueOut = 3; break;
case SE_W2: defaultValueOut = 2; break;
case SE_W3: defaultValueOut = 1; break;
case SE_W4: defaultValueOut = 0; break;
case SE_W5: defaultValueOut = 0; break;
case SE_Miss: defaultValueOut = 0; break;
case SE_HitMine: defaultValueOut = -2; break;
case SE_CheckpointHit: defaultValueOut = 0; break;
case SE_CheckpointMiss: defaultValueOut = 0; break;
case SE_Held: defaultValueOut = 3; break;
case SE_LetGo: defaultValueOut = 0; break;
}
}
void GradeWeightInit( size_t /*ScoreEvent*/ i, RString &sNameOut, int &defaultValueOut )
{
sNameOut = "GradeWeight" + ScoreEventToString( (ScoreEvent)i );
switch( i )
{
default:
FAIL_M(ssprintf("Invalid ScoreEvent: %i", i));
case SE_W1: defaultValueOut = 2; break;
case SE_W2: defaultValueOut = 2; break;
case SE_W3: defaultValueOut = 1; break;
case SE_W4: defaultValueOut = 0; break;
case SE_W5: defaultValueOut = -4; break;
case SE_Miss: defaultValueOut = -8; break;
case SE_HitMine: defaultValueOut = -8; break;
case SE_CheckpointHit: defaultValueOut = 0; break;
case SE_CheckpointMiss: defaultValueOut = 0; break;
case SE_Held: defaultValueOut = 6; break;
case SE_LetGo: defaultValueOut = 0; break;
}
}
static Preference1D<int> g_iPercentScoreWeight( PercentScoreWeightInit, NUM_ScoreEvent );
static Preference1D<int> g_iGradeWeight( GradeWeightInit, NUM_ScoreEvent );
ScoreKeeperNormal::ScoreKeeperNormal( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ):
ScoreKeeper(pPlayerState, pPlayerStageStats)
{
}
void ScoreKeeperNormal::Load(
const vector<Song*>& apSongs,
const vector<Steps*>& apSteps,
const vector<AttackArray> &asModifiers )
{
m_apSteps = apSteps;
ASSERT( apSongs.size() == apSteps.size() );
ASSERT( apSongs.size() == asModifiers.size() );
// True if a jump is one to combo, false if combo is purely based on tap count.
m_ComboIsPerRow.Load( "Gameplay", "ComboIsPerRow" );
m_MissComboIsPerRow.Load( "Gameplay", "MissComboIsPerRow" );
m_MinScoreToContinueCombo.Load( "Gameplay", "MinScoreToContinueCombo" );
m_MinScoreToMaintainCombo.Load( "Gameplay", "MinScoreToMaintainCombo" );
m_MaxScoreToIncrementMissCombo.Load( "Gameplay", "MaxScoreToIncrementMissCombo" );
m_MineHitIncrementsMissCombo.Load( "Gameplay", "MineHitIncrementsMissCombo" );
m_AvoidMineIncrementsCombo.Load( "Gameplay", "AvoidMineIncrementsCombo" );
// Toasty triggers (idea from 3.9+)
// Multiple toasty support doesn't seem to be working right now.
// Since it's causing more problems than solutions, I'm going back to
// the old way of a single toasty trigger for now.
//m_vToastyTriggers.Load( "Gameplay", "ToastyTriggersAt" );
m_ToastyTrigger.Load( "Gameplay", "ToastyTriggersAt" );
// Fill in STATSMAN->m_CurStageStats, calculate multiplier
int iTotalPossibleDancePoints = 0;
int iTotalPossibleGradePoints = 0;
for( unsigned i=0; i<apSteps.size(); i++ )
{
Song* pSong = apSongs[i];
ASSERT( pSong != NULL );
Steps* pSteps = apSteps[i];
ASSERT( pSteps != NULL );
const AttackArray &aa = asModifiers[i];
NoteData ndTemp;
pSteps->GetNoteData( ndTemp );
// We might have been given lots of songs; don't keep them in memory uncompressed.
pSteps->Compress();
const Style* pStyle = GAMESTATE->GetCurrentStyle();
NoteData nd;
pStyle->GetTransformedNoteDataForStyle( m_pPlayerState->m_PlayerNumber, ndTemp, nd );
/* Compute RadarValues before applying any user-selected mods. Apply
* Course mods and count them in the "pre" RadarValues because they're
* forced and not chosen by the user. */
NoteDataUtil::TransformNoteData( nd, aa, pSteps->m_StepsType, pSong );
RadarValues rvPre;
GAMESTATE->SetProcessedTimingData(pSteps->GetTimingData());
NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
/* Apply user transforms to find out how the notes will really look.
*
* XXX: This is brittle: if we end up combining mods for a song differently
* than ScreenGameplay, we'll end up with the wrong data. We should probably
* have eg. GAMESTATE->GetOptionsForCourse(po,so,pn) to get options based on
* the last call to StoreSelectedOptions and the modifiers list, but that'd
* mean moving the queues in ScreenGameplay to GameState ... */
NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions.GetStage(), pSteps->m_StepsType );
RadarValues rvPost;
NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
GAMESTATE->SetProcessedTimingData(NULL);
iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
iTotalPossibleGradePoints += this->GetPossibleGradePoints( rvPre, rvPost );
}
m_pPlayerStageStats->m_iPossibleDancePoints = iTotalPossibleDancePoints;
m_pPlayerStageStats->m_iPossibleGradePoints = iTotalPossibleGradePoints;
m_iScoreRemainder = 0;
m_iCurToastyCombo = 0;
//m_iCurToastyTrigger = 0;
//m_iNextToastyAt = 0;
m_iMaxScoreSoFar = 0;
m_iPointBonus = 0;
m_iNumTapsAndHolds = 0;
m_iNumNotesHitThisRow = 0;
m_bIsLastSongInCourse = false;
Message msg( "ScoreChanged" );
msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp );
MESSAGEMAN->Broadcast( msg );
memset( m_ComboBonusFactor, 0, sizeof(m_ComboBonusFactor) );
m_iRoundTo = 1;
}
void ScoreKeeperNormal::OnNextSong( int, const Steps* pSteps, const NoteData* )
{
m_bIsBeginner = pSteps->GetDifficulty() == Difficulty_Beginner && !GAMESTATE->IsCourseMode();
m_iTapNotesHit = 0;
GAMESTATE->SetProcessedTimingData(NULL);
}
void ScoreKeeperNormal::AddTapScore( TapNoteScore tns )
{
if(tns==TNS_HitMine || tns==TNS_AvoidMine || tns==TNS_CheckpointHit || tns==TNS_CheckpointMiss)
AddScoreInternal( tns );
}
void ScoreKeeperNormal::AddHoldScore( HoldNoteScore hns )
{
if( hns == HNS_Held )
AddScoreInternal( TNS_W1 );
}
void ScoreKeeperNormal::AddTapRowScore( TapNoteScore score, const NoteData &nd, int iRow )
{
AddScoreInternal( score );
}
extern ThemeMetric<bool> PENALIZE_TAP_SCORE_NONE;
void ScoreKeeperNormal::HandleTapScoreNone()
{
if( PENALIZE_TAP_SCORE_NONE )
{
m_pPlayerStageStats->m_iCurCombo = 0;
if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )
MESSAGEMAN->Broadcast( enum_add2(Message_CurrentComboChangedP1,m_pPlayerState->m_PlayerNumber) );
}
// TODO: networking code
}
void ScoreKeeperNormal::AddScoreInternal( TapNoteScore score )
{
int &iScore = m_pPlayerStageStats->m_iScore;
int &iCurMaxScore = m_pPlayerStageStats->m_iCurMaxScore;
int p = 0;
switch( score )
{
case TNS_W1: p = 5; break;
case TNS_W2: p = 4; break;
case TNS_W3: p = 3; break;
case TNS_W4: p = 2; break;
case TNS_CheckpointHit:
case TNS_W5: p = 1; break;
case TNS_HitMine: p = -1; break;
default: p = 0; break;
}
iScore += p;
iCurMaxScore += 5;
if( iScore < 0 )
iScore = 0;
ASSERT_M( iScore >= 0, "iScore < 0" );
// LOG->Trace( "score: %i", iScore );
}
void ScoreKeeperNormal::HandleTapScore( const TapNote &tn )
{
TapNoteScore tns = tn.result.tns;
if( tn.type == TapNote::mine )
{
if( tns == TNS_HitMine )
{
if( !m_pPlayerStageStats->m_bFailed )
m_pPlayerStageStats->m_iActualDancePoints += TapNoteScoreToDancePoints( TNS_HitMine );
m_pPlayerStageStats->m_iTapNoteScores[TNS_HitMine] += 1;
if( m_MineHitIncrementsMissCombo )
HandleComboInternal( 0, 0, 1 );
}
if( tns == TNS_AvoidMine && m_AvoidMineIncrementsCombo )
HandleComboInternal( 1, 0, 0 );
NSMAN->ReportScore(
m_pPlayerState->m_PlayerNumber,
tns,
m_pPlayerStageStats->m_iScore,
m_pPlayerStageStats->m_iCurCombo,
tn.result.fTapNoteOffset
);
Message msg( "ScoreChanged" );
msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp );
MESSAGEMAN->Broadcast( msg );
}
AddTapScore( tns );
}
void ScoreKeeperNormal::HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow )
{
HandleTapNoteScoreInternal(iNumHoldsMissedThisRow == 0 ? TNS_CheckpointHit:TNS_CheckpointMiss,
TNS_CheckpointHit, iRow);
HandleComboInternal( iNumHoldsHeldThisRow, 0, iNumHoldsMissedThisRow, iRow );
}
void ScoreKeeperNormal::HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum, int row )
{
// Update dance points.
if( !m_pPlayerStageStats->m_bFailed )
m_pPlayerStageStats->m_iActualDancePoints += TapNoteScoreToDancePoints( tns );
// update judged row totals. Respect Combo segments here.
TimingData &td = *GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->GetTimingData();
ComboSegment *cs = td.GetComboSegmentAtRow(row);
if (tns == TNS_CheckpointHit || tns >= m_MinScoreToContinueCombo)
{
m_pPlayerStageStats->m_iTapNoteScores[tns] += cs->GetCombo();
}
else if (tns == TNS_CheckpointMiss || tns < m_MinScoreToMaintainCombo)
{
m_pPlayerStageStats->m_iTapNoteScores[tns] += cs->GetMissCombo();
}
else
{
m_pPlayerStageStats->m_iTapNoteScores[tns] += 1;
}
// increment the current total possible dance score
m_pPlayerStageStats->m_iCurPossibleDancePoints += TapNoteScoreToDancePoints( maximum );
}
void ScoreKeeperNormal::HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumBreakCombo, int iRow )
{
// Regular combo
if( m_ComboIsPerRow )
{
iNumHitContinueCombo = min( iNumHitContinueCombo, 1 );
iNumHitMaintainCombo = min( iNumHitMaintainCombo, 1 );
iNumBreakCombo = min( iNumBreakCombo, 1 );
}
if( iNumHitContinueCombo > 0 || iNumHitMaintainCombo > 0 )
{
m_pPlayerStageStats->m_iCurMissCombo = 0;
}
TimingData &td = *GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->GetTimingData();
if( iNumBreakCombo == 0 )
{
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow )->GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumHitContinueCombo * multiplier;
}
else
{
m_pPlayerStageStats->m_iCurCombo = 0;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow(iRow)->GetMissCombo());
m_pPlayerStageStats->m_iCurMissCombo += ( m_MissComboIsPerRow ? 1 : iNumBreakCombo ) * multiplier;
}
}
void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsInRow, int iRow )
{
if( m_ComboIsPerRow )
{
iNumTapsInRow = min( iNumTapsInRow, 1);
}
TimingData &td = *GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->GetTimingData();
if ( tns >= m_MinScoreToContinueCombo )
{
m_pPlayerStageStats->m_iCurMissCombo = 0;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow )->GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumTapsInRow * multiplier;
}
else if ( tns < m_MinScoreToMaintainCombo )
{
m_pPlayerStageStats->m_iCurCombo = 0;
if( tns <= m_MaxScoreToIncrementMissCombo )
{
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow(iRow)->GetMissCombo());
m_pPlayerStageStats->m_iCurMissCombo += ( m_MissComboIsPerRow ? 1 : iNumTapsInRow ) * multiplier;
}
}
}
void ScoreKeeperNormal::GetRowCounts( const NoteData &nd, int iRow,
int &iNumHitContinueCombo, int &iNumHitMaintainCombo,
int &iNumBreakCombo )
{
iNumHitContinueCombo = iNumHitMaintainCombo = iNumBreakCombo = 0;
for( int track = 0; track < nd.GetNumTracks(); ++track )
{
const TapNote &tn = nd.GetTapNote( track, iRow );
if( tn.type != TapNote::tap && tn.type != TapNote::hold_head && tn.type != TapNote::lift )
continue;
TapNoteScore tns = tn.result.tns;
if( tns >= m_MinScoreToContinueCombo )
++iNumHitContinueCombo;
else if( tns >= m_MinScoreToMaintainCombo )
++iNumHitMaintainCombo;
else
++iNumBreakCombo;
}
}
void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
{
int iNumHitContinueCombo, iNumHitMaintainCombo, iNumBreakCombo;
GetRowCounts( nd, iRow, iNumHitContinueCombo, iNumHitMaintainCombo, iNumBreakCombo );
int iNumTapsInRow = iNumHitContinueCombo + iNumHitMaintainCombo + iNumBreakCombo;
if( iNumTapsInRow <= 0 )
return;
m_iNumNotesHitThisRow = iNumTapsInRow;
TapNoteScore scoreOfLastTap = NoteDataWithScoring::LastTapNoteWithResult( nd, iRow ).result.tns;
HandleTapNoteScoreInternal( scoreOfLastTap, TNS_W1, iRow );
if ( GAMESTATE->GetCurrentGame()->m_bCountNotesSeparately )
{
HandleComboInternal( iNumHitContinueCombo, iNumHitMaintainCombo, iNumBreakCombo, iRow );
}
else
{
HandleRowComboInternal( scoreOfLastTap, iNumTapsInRow, iRow ); //This should work?
}
if( m_pPlayerState->m_PlayerNumber != PLAYER_INVALID )
MESSAGEMAN->Broadcast( enum_add2(Message_CurrentComboChangedP1,m_pPlayerState->m_PlayerNumber) );
AddTapRowScore( scoreOfLastTap, nd, iRow ); // only score once per row
// handle combo logic
#ifndef DEBUG
if( (GamePreferences::m_AutoPlay != PC_HUMAN || m_pPlayerState->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay != 0)
&& !GAMESTATE->m_bDemonstrationOrJukebox ) // cheaters always prosper >:D -aj comment edit
{
m_iCurToastyCombo = 0;
return;
}
#endif //DEBUG
// Toasty combo
//vector<int> iToastyMilestones;
switch( scoreOfLastTap )
{
case TNS_W1:
case TNS_W2:
m_iCurToastyCombo += iNumTapsInRow;
/*
// compile the list of toasty triggers
{
Lua *L = LUA->Get();
m_vToastyTriggers.PushSelf(L);
LuaHelpers::ReadArrayFromTable(iToastyMilestones, L);
lua_pop( L, 1 );
LUA->Release(L);
}
// find out which one we're at.
if(m_iCurToastyTrigger <= int(iToastyMilestones.size()))
{
m_iNextToastyAt = iToastyMilestones[m_iCurToastyTrigger];
}
else // out of index value? then don't make it toasty!
{
m_iNextToastyAt = -1;
}
*/
if( m_iCurToastyCombo >= m_ToastyTrigger &&
m_iCurToastyCombo - iNumTapsInRow < m_ToastyTrigger &&
!GAMESTATE->m_bDemonstrationOrJukebox )
{
SCREENMAN->PostMessageToTopScreen( SM_PlayToasty, 0 );
Message msg("ToastyAchieved");
msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
msg.SetParam( "ToastyCombo", m_iCurToastyCombo );
MESSAGEMAN->Broadcast(msg);
// TODO: keep a pointer to the Profile. Don't index with m_PlayerNumber
PROFILEMAN->IncrementToastiesCount( m_pPlayerState->m_PlayerNumber );
//m_iCurToastyTrigger++;
}
break;
default:
m_iCurToastyCombo = 0;
Message msg("ToastyDropped");
msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
MESSAGEMAN->Broadcast(msg);
break;
}
// TODO: Remove indexing with PlayerNumber
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
float offset = NoteDataWithScoring::LastTapNoteWithResult( nd, iRow ).result.fTapNoteOffset;
NSMAN->ReportScore( pn, scoreOfLastTap,
m_pPlayerStageStats->m_iScore,
m_pPlayerStageStats->m_iCurCombo, offset );
Message msg( "ScoreChanged" );
msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp );
msg.SetParam( "ToastyCombo", m_iCurToastyCombo );
MESSAGEMAN->Broadcast( msg );
}
void ScoreKeeperNormal::HandleHoldScore( const TapNote &tn )
{
HoldNoteScore holdScore = tn.HoldResult.hns;
// update dance points totals
if( !m_pPlayerStageStats->m_bFailed )
m_pPlayerStageStats->m_iActualDancePoints += HoldNoteScoreToDancePoints( holdScore );
m_pPlayerStageStats->m_iCurPossibleDancePoints += HoldNoteScoreToDancePoints( HNS_Held );
m_pPlayerStageStats->m_iHoldNoteScores[holdScore] ++;
// increment the current total possible dance score
m_pPlayerStageStats->m_iCurPossibleDancePoints += HoldNoteScoreToDancePoints( HNS_Held );
AddHoldScore( holdScore );
// TODO: Remove indexing with PlayerNumber
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
NSMAN->ReportScore(
pn,
holdScore+TapNoteScore_Invalid,
m_pPlayerStageStats->m_iScore,
m_pPlayerStageStats->m_iCurCombo,
tn.result.fTapNoteOffset );
Message msg( "ScoreChanged" );
msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp );
MESSAGEMAN->Broadcast( msg );
}
int ScoreKeeperNormal::GetPossibleDancePoints( const RadarValues& radars )
{
/* Note: If W1 timing is disabled or not active (not course mode),
* W2 will be used instead. */
int NumTaps = int(radars[RadarCategory_TapsAndHolds]);
int NumHolds = int(radars[RadarCategory_Holds]);
int NumRolls = int(radars[RadarCategory_Rolls]);
return
NumTaps*TapNoteScoreToDancePoints(TNS_W1, false) +
NumHolds*HoldNoteScoreToDancePoints(HNS_Held, false) +
NumRolls*HoldNoteScoreToDancePoints(HNS_Held, false);
}
int ScoreKeeperNormal::GetPossibleDancePoints( const RadarValues& fOriginalRadars, const RadarValues& fPostRadars )
{
/* The logic here is that if you use a modifier that adds notes, you should
* have to hit the new notes to get a high grade. However, if you use one
* that removes notes, they should simply be counted as misses. */
return max(
GetPossibleDancePoints(fOriginalRadars),
GetPossibleDancePoints(fPostRadars) );
}
int ScoreKeeperNormal::GetPossibleGradePoints( const RadarValues& radars )
{
/* Note: if W1 timing is disabled or not active (not course mode),
* W2 will be used instead. */
int NumTaps = int(radars[RadarCategory_TapsAndHolds]);
int NumHolds = int(radars[RadarCategory_Holds]);
int NumRolls = int(radars[RadarCategory_Rolls]);
return
NumTaps*TapNoteScoreToGradePoints(TNS_W1, false) +
NumHolds*HoldNoteScoreToGradePoints(HNS_Held, false) +
NumRolls*HoldNoteScoreToGradePoints(HNS_Held, false);
}
int ScoreKeeperNormal::GetPossibleGradePoints( const RadarValues& fOriginalRadars, const RadarValues& fPostRadars )
{
/* The logic here is that if you use a modifier that adds notes, you should
* have to hit the new notes to get a high grade. However, if you use one
* that removes notes, they should simply be counted as misses. */
return max(
GetPossibleGradePoints(fOriginalRadars),
GetPossibleGradePoints(fPostRadars) );
}
int ScoreKeeperNormal::TapNoteScoreToDancePoints( TapNoteScore tns ) const
{
return TapNoteScoreToDancePoints( tns, m_bIsBeginner );
}
int ScoreKeeperNormal::HoldNoteScoreToDancePoints( HoldNoteScore hns ) const
{
return HoldNoteScoreToDancePoints( hns, m_bIsBeginner );
}
int ScoreKeeperNormal::TapNoteScoreToGradePoints( TapNoteScore tns ) const
{
return TapNoteScoreToGradePoints( tns, m_bIsBeginner );
}
int ScoreKeeperNormal::HoldNoteScoreToGradePoints( HoldNoteScore hns ) const
{
return HoldNoteScoreToGradePoints( hns, m_bIsBeginner );
}
int ScoreKeeperNormal::TapNoteScoreToDancePoints( TapNoteScore tns, bool bBeginner )
{
if( !GAMESTATE->ShowW1() && tns == TNS_W1 )
tns = TNS_W2;
/* This is used for Oni percentage displays. Grading values are currently in
* StageStats::GetGrade. */
int iWeight = 0;
switch( tns )
{
DEFAULT_FAIL( tns );
case TNS_None: iWeight = 0; break;
case TNS_HitMine: iWeight = g_iPercentScoreWeight[SE_HitMine]; break;
case TNS_Miss: iWeight = g_iPercentScoreWeight[SE_Miss]; break;
case TNS_W5: iWeight = g_iPercentScoreWeight[SE_W5]; break;
case TNS_W4: iWeight = g_iPercentScoreWeight[SE_W4]; break;
case TNS_W3: iWeight = g_iPercentScoreWeight[SE_W3]; break;
case TNS_W2: iWeight = g_iPercentScoreWeight[SE_W2]; break;
case TNS_W1: iWeight = g_iPercentScoreWeight[SE_W1]; break;
case TNS_CheckpointHit: iWeight = g_iPercentScoreWeight[SE_CheckpointHit]; break;
case TNS_CheckpointMiss:iWeight = g_iPercentScoreWeight[SE_CheckpointMiss]; break;
}
if( bBeginner && PREFSMAN->m_bMercifulBeginner )
iWeight = max( 0, iWeight );
return iWeight;
}
int ScoreKeeperNormal::HoldNoteScoreToDancePoints( HoldNoteScore hns, bool bBeginner )
{
int iWeight = 0;
switch( hns )
{
DEFAULT_FAIL( hns );
case HNS_None: iWeight = 0; break;
case HNS_LetGo: iWeight = g_iPercentScoreWeight[SE_LetGo]; break;
case HNS_Held: iWeight = g_iPercentScoreWeight[SE_Held]; break;
}
if( bBeginner && PREFSMAN->m_bMercifulBeginner )
iWeight = max( 0, iWeight );
return iWeight;
}
int ScoreKeeperNormal::TapNoteScoreToGradePoints( TapNoteScore tns, bool bBeginner )
{
if( !GAMESTATE->ShowW1() && tns == TNS_W1 )
tns = TNS_W2;
/* This is used for Oni percentage displays. Grading values are currently in
* StageStats::GetGrade. */
int iWeight = 0;
switch( tns )
{
DEFAULT_FAIL( tns );
case TNS_None: iWeight = 0; break;
case TNS_AvoidMine: iWeight = 0; break;
case TNS_HitMine: iWeight = g_iGradeWeight[SE_HitMine]; break;
case TNS_Miss: iWeight = g_iGradeWeight[SE_Miss]; break;
case TNS_W5: iWeight = g_iGradeWeight[SE_W5]; break;
case TNS_W4: iWeight = g_iGradeWeight[SE_W4]; break;
case TNS_W3: iWeight = g_iGradeWeight[SE_W3]; break;
case TNS_W2: iWeight = g_iGradeWeight[SE_W2]; break;
case TNS_W1: iWeight = g_iGradeWeight[SE_W1]; break;
case TNS_CheckpointHit: iWeight = g_iGradeWeight[SE_CheckpointHit]; break;
case TNS_CheckpointMiss:iWeight = g_iGradeWeight[SE_CheckpointMiss]; break;
}
if( bBeginner && PREFSMAN->m_bMercifulBeginner )
iWeight = max( 0, iWeight );
return iWeight;
}
int ScoreKeeperNormal::HoldNoteScoreToGradePoints( HoldNoteScore hns, bool bBeginner )
{
int iWeight = 0;
switch( hns )
{
DEFAULT_FAIL( hns );
case HNS_None: iWeight = 0; break;
case HNS_LetGo: iWeight = g_iGradeWeight[SE_LetGo]; break;
case HNS_Held: iWeight = g_iGradeWeight[SE_Held]; break;
}
if( bBeginner && PREFSMAN->m_bMercifulBeginner )
iWeight = max( 0, iWeight );
return iWeight;
}
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/