Files
itgmania212121/stepmania/src/ScreenCaution.cpp
T
Glenn Maynard e4d124dd91 license update
2004-06-08 05:22:33 +00:00

117 lines
3.7 KiB
C++

#include "global.h"
#include "ScreenCaution.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "AnnouncerManager.h"
#include "RageSounds.h"
#include "ThemeManager.h"
#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
ScreenCaution::ScreenCaution( CString sName ) : Screen( sName )
{
if(!PREFSMAN->m_bShowDontDie)
{
this->PostScreenMessage( SM_GoToNextScreen, 0.f );
return;
}
m_Background.LoadFromAniDir( THEME->GetPathB(m_sName,"background") );
this->AddChild( &m_Background );
m_In.Load( THEME->GetPathB(m_sName,"in") );
m_In.StartTransitioning( SM_DoneOpening );
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathB(m_sName,"out") );
this->AddChild( &m_Out );
m_Back.Load( THEME->GetPathToB("Common back") );
this->AddChild( &m_Back );
float fCloseInSeconds = m_Background.GetLengthSeconds()-m_Out.GetLengthSeconds();
fCloseInSeconds = max( 0, fCloseInSeconds );
this->PostScreenMessage( SM_StartClosing, fCloseInSeconds );
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
}
void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
return; // handled
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_StartClosing:
m_Background.PlayCommand("Off");
m_Out.StartTransitioning( SM_GoToNextScreen );
break;
case SM_DoneOpening:
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
void ScreenCaution::MenuStart( PlayerNumber pn )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
return;
m_Background.PlayCommand("Off");
m_Out.StartTransitioning( SM_GoToNextScreen );
}
void ScreenCaution::MenuBack( PlayerNumber pn )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
return;
this->ClearMessageQueue();
m_Back.StartTransitioning( SM_GoToPrevScreen );
SCREENMAN->PlayBackSound();
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/