Files
itgmania212121/stepmania/src/LifeMeterBattery.cpp
T

180 lines
4.1 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: LifeMeterBattery
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "LifeMeterBattery.h"
#include "PrefsManager.h"
#include "GameState.h"
const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
const float NUM_X[NUM_PLAYERS] = { BATTERY_X[0], BATTERY_X[1] };
const float NUM_Y = +2;
const float PERCENT_X[NUM_PLAYERS] = { +28, -28 };
const float PERCENT_Y = 0;
const float BATTERY_BLINK_TIME = 1.2f;
LifeMeterBattery::LifeMeterBattery()
{
m_iMaxLives = 3;
m_iLivesLeft = m_iMaxLives;
m_bFailedEarlier = false;
m_fBatteryBlinkTime = 0;
m_sprFrame.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_LIFEMETER_ONI) );
this->AddSubActor( &m_sprFrame );
m_sprBattery.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_LIFEMETER_BATTERY) );
m_sprBattery.StopAnimating();
this->AddSubActor( &m_sprBattery );
m_textNumLives.Load( THEME->GetPathTo(FONT_HEADER1) );
m_textNumLives.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // pink
m_textNumLives.SetZoom( 1.1f );
m_textNumLives.TurnShadowOff();
this->AddSubActor( &m_textNumLives );
m_textPercent.Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
m_textPercent.TurnShadowOff();
m_textPercent.SetZoom( 0.7f );
m_textPercent.SetText( "00.0" );
this->AddSubActor( &m_textPercent );
m_soundGainLife.Load( THEME->GetPathTo(SOUND_GAMEPLAY_ONI_GAIN_LIFE) );
m_soundLoseLife.Load( THEME->GetPathTo(SOUND_GAMEPLAY_ONI_LOSE_LIFE) );
Refresh();
}
void LifeMeterBattery::Load( PlayerNumber p, const PlayerOptions &po )
{
LifeMeter::Load( p, po );
m_sprFrame.SetZoomX( p==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetZoomX( p==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetX( BATTERY_X[p] );
m_textNumLives.SetX( NUM_X[p] );
m_textNumLives.SetY( NUM_Y );
m_textPercent.SetX( PERCENT_X[p] );
m_textPercent.SetY( PERCENT_Y );
m_textPercent.SetDiffuseColor( PlayerToColor(p) ); // light blue
}
void LifeMeterBattery::NextSong( Song* pSong )
{
if( m_bFailedEarlier )
return;
m_iLivesLeft++;
m_soundGainLife.Play();
Refresh();
}
void LifeMeterBattery::ChangeLife( TapNoteScore score )
{
if( m_bFailedEarlier )
return;
if( GAMESTATE->m_aGameplayStatistics.GetSize() > 0 )
{
int iActualDancePoints = 0;
for( int i=0; i<GAMESTATE->m_aGameplayStatistics.GetSize(); i++ )
iActualDancePoints += GAMESTATE->m_aGameplayStatistics[i].iActualDancePoints[m_PlayerNumber];
int iPossibleDancePoints = GAMESTATE->m_iCoursePossibleDancePoints;
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.001f; // correct for rounding errors
float fNumToDisplay = fPercentDancePoints*100;
CString sNumToDisplay = ssprintf("%03.1f", fNumToDisplay);
if( sNumToDisplay.GetLength() == 3 )
sNumToDisplay = "0" + sNumToDisplay;
m_textPercent.SetText( sNumToDisplay );
}
switch( score )
{
case TNS_PERFECT:
case TNS_GREAT:
break;
case TNS_GOOD:
case TNS_BOO:
case TNS_MISS:
m_iLivesLeft--;
m_soundLoseLife.Play();
Refresh();
m_fBatteryBlinkTime = BATTERY_BLINK_TIME;
break;
}
if( m_iLivesLeft == -1 )
m_bFailedEarlier = true;
}
bool LifeMeterBattery::IsInDanger()
{
return false;
}
bool LifeMeterBattery::IsHot()
{
return false;
}
bool LifeMeterBattery::IsFailing()
{
return m_bFailedEarlier;
}
bool LifeMeterBattery::FailedEarlier()
{
return m_bFailedEarlier;
}
void LifeMeterBattery::Refresh()
{
if( m_iLivesLeft <= 3 )
{
m_textNumLives.SetText( "" );
m_sprBattery.SetState( max(m_iLivesLeft,0) );
}
else
{
m_textNumLives.SetText( ssprintf("x%d", m_iLivesLeft) );
m_sprBattery.SetState( 3 );
}
}
void LifeMeterBattery::Update( float fDeltaTime )
{
if( m_iLivesLeft == -1 )
{
m_sprBattery.SetState( 0 );
}
else if( m_fBatteryBlinkTime > 0 )
{
m_fBatteryBlinkTime -= fDeltaTime;
int iFrameNo = m_iLivesLeft + int(m_fBatteryBlinkTime*15)%2;
CLAMP( iFrameNo, 0, 3 );
m_sprBattery.SetState( iFrameNo );
if( m_fBatteryBlinkTime < 0 )
{
m_fBatteryBlinkTime = 0;
m_sprBattery.SetState( max(m_iLivesLeft,0) );
}
}
}