Files
itgmania212121/stepmania/src/ScoreDisplayRolling.cpp
T
2002-01-17 07:41:01 +00:00

89 lines
2.0 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: ScoreDisplayRolling.h
Desc: A graphic displayed in the ScoreDisplayRolling during Dancing.
Copyright (c) 2001 Chris Danford. All rights reserved.
-----------------------------------------------------------------------------
*/
#include "ScoreDisplayRolling.h"
#include "RageUtil.h"
#include "ThemeManager.h"
const float TIME_BETWEEN_TICKS = 0.05f;
ScoreDisplayRolling::ScoreDisplayRolling()
{
RageLog( "ScoreDisplayRolling::ScoreDisplayRolling()" );
for( int i=0; i<MAX_SCORE_DIGITS; i++ )
{
m_textDigits[i].Load( THEME->GetPathTo(FONT_SCORE_NUMBERS) );
m_textDigits[i].TurnShadowOff();
// get the width of the numbers
m_textDigits[i].SetText( "0" );
float fCharWidth = m_textDigits[i].GetWidestLineWidthInSourcePixels();
m_textDigits[i].SetText( " " );
float fCharOffsetsFromCenter = i - float(MAX_SCORE_DIGITS-1)/2;
m_textDigits[i].SetXY( fCharOffsetsFromCenter * fCharWidth, 0 );
iCurrentScoreDigits[i] = 0;
iDestinationScoreDigits[i] = 0;
this->AddActor( &m_textDigits[i] );
}
m_fTimeUntilNextTick = 0;
SetScore( 0 );
}
void ScoreDisplayRolling::SetScore( float fNewScore )
{
// super inefficient (but isn't called very often)
CString sFormatString = ssprintf( "%%%d.0f", MAX_SCORE_DIGITS );
CString sScore = ssprintf( sFormatString, fNewScore );
for( int i=0; i<MAX_SCORE_DIGITS; i++ )
{
iDestinationScoreDigits[i] = atoi( sScore.Mid(i,1) );
}
}
void ScoreDisplayRolling::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
m_fTimeUntilNextTick -= fDeltaTime;
while( m_fTimeUntilNextTick <= 0 )
{
m_fTimeUntilNextTick += TIME_BETWEEN_TICKS;
// do a tick
for( int i=0; i<MAX_SCORE_DIGITS; i++ )
{
if( iCurrentScoreDigits[i] != iDestinationScoreDigits[i] )
{
iCurrentScoreDigits[i]++;
if( iCurrentScoreDigits[i] > 9 )
iCurrentScoreDigits[i] = 0;
m_textDigits[i].SetText( ssprintf("%d", iCurrentScoreDigits[i]) );
}
}
}
}