65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#ifndef LIFEMETERBAR_H
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#define LIFEMETERBAR_H
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/*
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-----------------------------------------------------------------------------
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Class: LifeMeterBar
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Desc: A graphic displayed in the LifeMeterBar during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "LifeMeter.h"
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#include "Sprite.h"
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#include "Quad.h"
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class LifeMeterStream;
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class LifeMeterBar : public LifeMeter
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{
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public:
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LifeMeterBar();
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~LifeMeterBar();
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virtual void Load( PlayerNumber pn );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void ChangeLife( TapNoteScore score );
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virtual void ChangeLife( HoldNoteScore score, TapNoteScore tscore );
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virtual void AfterLifeChanged();
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virtual void OnDancePointsChange() {}; // this life meter doesn't care
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virtual bool IsInDanger();
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virtual bool IsHot();
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virtual bool IsFailing();
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virtual bool FailedEarlier();
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void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty);
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void FillForHowToPlay(int NumPerfects, int NumMisses);
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// this function is solely for HowToPlay
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private:
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void ResetBarVelocity();
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Quad m_quadBlackBackground;
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LifeMeterStream* m_pStream;
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float m_fLifePercentage;
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float m_fTrailingLifePercentage; // this approaches m_fLifePercentage
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float m_fLifeVelocity;
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float m_fHotAlpha;
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bool m_bFailedEarlier; // set this to true when life dips below 0
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float m_fBaseLifeDifficulty;
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float m_fLifeDifficulty; // essentially same as pref
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int m_iProgressiveLifebar; // cached from prefs
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int m_iMissCombo; // current number of progressive boo/miss
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};
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#endif
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