Files
itgmania212121/stepmania/src/GhostArrowRow.cpp
T
2003-08-10 21:27:54 +00:00

125 lines
3.2 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: GhostArrowRow
Desc: A graphic displayed in the GhostArrowRow during Dancing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GhostArrowRow.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ArrowEffects.h"
#include "NoteSkinManager.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "NoteFieldPositioning.h"
GhostArrowRow::GhostArrowRow()
{
m_iNumCols = 0;
}
void GhostArrowRow::Load( PlayerNumber pn )
{
m_PlayerNumber = pn;
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
m_iNumCols = pStyleDef->m_iColsPerPlayer;
// init arrows
for( int c=0; c<m_iNumCols; c++ )
{
CString Button = g_NoteFieldMode[m_PlayerNumber].GhostButtonNames[c];
if(Button == "")
Button = NoteSkinManager::ColToButtonName(c);
m_GhostDim[c].SetName( "GhostArrowDim" );
m_GhostBright[c].SetName( "GhostArrowBright" );
m_GhostMine[c].SetName( "GhostArrowMine" );
m_HoldGhost[c].SetName( "HoldGhostArrow" );
m_GhostDim[c].Init( pn );
m_GhostBright[c].Init( pn );
m_GhostMine[c].Init( pn );
//m_HoldGhost[c].Init( pn );
m_GhostDim[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion dim") );
m_GhostBright[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion bright") );
m_GhostMine[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion mine") );
m_HoldGhost[c].Load( NOTESKIN->GetPathTo(pn, Button, "hold explosion") );
m_GhostDim[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
m_GhostBright[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
m_GhostMine[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
m_HoldGhost[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
}
}
void GhostArrowRow::Update( float fDeltaTime )
{
for( int c=0; c<m_iNumCols; c++ )
{
m_GhostDim[c].Update( fDeltaTime );
m_GhostBright[c].Update( fDeltaTime );
m_GhostMine[c].Update( fDeltaTime );
m_HoldGhost[c].Update( fDeltaTime );
}
}
void GhostArrowRow::DrawPrimitives()
{
for( int c=0; c<m_iNumCols; c++ )
{
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
m_GhostDim[c].SetX( fX );
m_GhostBright[c].SetX( fX );
m_GhostMine[c].SetX( fX );
m_HoldGhost[c].SetX( fX );
float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
m_GhostDim[c].SetZ( fZ );
m_GhostBright[c].SetZ( fZ );
m_GhostMine[c].SetZ( fZ );
m_HoldGhost[c].SetZ( fZ );
m_GhostDim[c].Draw();
m_GhostBright[c].Draw();
m_GhostMine[c].Draw();
m_HoldGhost[c].Draw();
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
}
}
void GhostArrowRow::TapNote( int iCol, TapNoteScore score, bool bBright )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
if( bBright )
m_GhostBright[iCol].Step( score );
else
m_GhostDim[iCol].Step( score );
}
void GhostArrowRow::HoldNote( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_HoldGhost[iCol].Step();
}
void GhostArrowRow::TapMine( int iCol, TapNoteScore score )
{
m_GhostMine[iCol].Step( score );
}