433 lines
10 KiB
C++
433 lines
10 KiB
C++
#include "global.h"
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#include "LuaManager.h"
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#include "LuaFunctions.h"
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#include "LuaReference.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageFile.h"
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#include "arch/Dialog/Dialog.h"
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#include "Foreach.h"
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#include <csetjmp>
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#include <cassert>
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/*
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#include "Actor.h"
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void foo()
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{
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Actor *p = NULL;
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LuaHelpers::Push( p, NULL );
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}
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*/
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LuaManager *LUA = NULL;
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static LuaFunctionList *g_LuaFunctions = NULL;
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#if defined(_WINDOWS)
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#pragma comment(lib, "lua-5.0/lib/LibLua.lib")
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#pragma comment(lib, "lua-5.0/lib/LibLuaLib.lib")
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#endif
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#if defined(_XBOX)
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#pragma comment(lib, "lua-5.0/lib/LibLuaXbox.lib")
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#pragma comment(lib, "lua-5.0/lib/LibLuaLibXbox.lib")
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#endif
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#if defined(_WINDOWS) || defined (_XBOX)
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/* "interaction between '_setjmp' and C++ object destruction is non-portable"
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* We don't care; we'll throw a fatal exception immediately anyway. */
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#pragma warning (disable : 4611)
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#endif
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#if defined (DARWIN)
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extern void NORETURN longjmp(jmp_buf env, int val);
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#endif
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struct ChunkReaderData
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{
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const CString *buf;
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bool done;
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ChunkReaderData() { buf = NULL; done = false; }
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};
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const char *ChunkReaderString( lua_State *L, void *ptr, size_t *size )
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{
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ChunkReaderData *data = (ChunkReaderData *) ptr;
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if( data->done )
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return NULL;
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data->done = true;
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*size = data->buf->size();
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const char *ret = data->buf->data();
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return ret;
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}
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void LuaManager::PushStackNil()
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{
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lua_pushnil( L );
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}
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void LuaHelpers::Push( const bool &Object, lua_State *L ) { lua_pushboolean( L, Object ); }
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void LuaHelpers::Push( const float &Object, lua_State *L ) { lua_pushnumber( L, Object ); }
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void LuaHelpers::Push( const int &Object, lua_State *L ) { lua_pushnumber( L, Object ); }
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void LuaHelpers::Push( const CString &Object, lua_State *L ) { lua_pushstring( L, Object ); }
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bool LuaHelpers::FromStack( bool &Object, int iOffset, lua_State *L ) { Object = !!lua_toboolean( L, iOffset ); return true; }
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bool LuaHelpers::FromStack( float &Object, int iOffset, lua_State *L ) { Object = (float)lua_tonumber( L, iOffset ); return true; }
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bool LuaHelpers::FromStack( int &Object, int iOffset, lua_State *L ) { Object = (int) lua_tonumber( L, iOffset ); return true; }
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bool LuaHelpers::FromStack( CString &Object, int iOffset, lua_State *L )
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{
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const char *pStr = lua_tostring( L, iOffset );
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if( pStr != NULL )
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Object = pStr;
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return pStr != NULL;
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}
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void LuaManager::CreateTableFromArrayB( const vector<bool> &aIn, lua_State *L )
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{
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if( L == NULL )
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L = LUA->L;
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lua_newtable( L );
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for( unsigned i = 0; i < aIn.size(); ++i )
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{
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lua_pushboolean( L, aIn[i] );
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lua_rawseti( L, -2, i+1 );
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}
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}
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void LuaManager::ReadArrayFromTableB( vector<bool> &aOut, lua_State *L )
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{
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if( L == NULL )
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L = LUA->L;
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luaL_checktype( L, -1, LUA_TTABLE );
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for( unsigned i = 0; i < aOut.size(); ++i )
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{
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lua_rawgeti( L, -1, i+1 );
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bool bOn = !!lua_toboolean( L, -1 );
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aOut[i] = bOn;
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lua_pop( L, 1 );
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}
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}
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bool LuaManager::GetStack( int pos, int &out )
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{
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if( pos < 0 )
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pos = lua_gettop(L) - pos - 1;
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if( pos < 1 )
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return false;
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out = (int) lua_tonumber( L, pos );
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return true;
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}
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void LuaManager::SetGlobal( const CString &sName )
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{
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lua_setglobal( L, sName );
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}
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static int LuaPanic( lua_State *L )
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{
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CString sErr;
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LuaHelpers::PopStack( sErr, NULL );
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RageException::Throw( "%s", sErr.c_str() );
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}
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// Actor registration
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static vector<RegisterWithLuaFn> *g_vRegisterActorTypes = NULL;
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void LuaManager::Register( RegisterWithLuaFn pfn )
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{
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if( g_vRegisterActorTypes == NULL )
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g_vRegisterActorTypes = new vector<RegisterWithLuaFn>;
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g_vRegisterActorTypes->push_back( pfn );
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}
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LuaManager::LuaManager()
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{
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LUA = this; // so that LUA is available when we call the Register functions
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L = NULL;
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ResetState();
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}
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LuaManager::~LuaManager()
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{
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lua_close( L );
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}
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void LuaManager::RegisterTypes()
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{
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if( g_vRegisterActorTypes )
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{
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for( unsigned i=0; i<g_vRegisterActorTypes->size(); i++ )
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{
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RegisterWithLuaFn fn = (*g_vRegisterActorTypes)[i];
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fn( L );
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}
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}
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}
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void LuaManager::ResetState()
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{
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if( L != NULL )
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{
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LuaReference::BeforeResetAll();
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lua_close( L );
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}
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L = lua_open();
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ASSERT( L );
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lua_atpanic( L, LuaPanic );
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luaopen_base( L );
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luaopen_math( L );
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luaopen_string( L );
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luaopen_table( L );
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lua_settop(L, 0); // luaopen_* pushes stuff onto the stack that we don't need
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for( const LuaFunctionList *p = g_LuaFunctions; p; p=p->next )
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lua_register( L, p->name, p->func );
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RegisterTypes();
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LuaReference::AfterResetAll();
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}
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void LuaManager::PrepareExpression( CString &sInOut )
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{
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// HACK: Many metrics have "//" comments that Lua fails to parse.
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// Replace them with Lua-style comments.
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sInOut.Replace( "//", "--" );
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// comment out HTML style color values
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sInOut.Replace( "#", "--" );
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// Remove leading +, eg. "+50"; Lua doesn't handle that.
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if( sInOut.size() >= 1 && sInOut[0] == '+' )
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sInOut.erase( 0, 1 );
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}
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bool LuaManager::RunScriptFile( const CString &sFile )
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{
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RageFile f;
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if( !f.Open( sFile ) )
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{
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CString sError = ssprintf( "Couldn't open Lua script \"%s\": %s", sFile.c_str(), f.GetError().c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return false;
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}
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CString sScript;
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if( f.Read( sScript ) == -1 )
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{
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CString sError = ssprintf( "Error reading Lua script \"%s\": %s", sFile.c_str(), f.GetError().c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return false;
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}
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CString sError;
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if( !RunScript( sScript, sFile, sError, 0 ) )
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{
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sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return false;
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}
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return true;
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}
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bool LuaManager::RunScript( const CString &sScript, const CString &sName, CString &sError, int iReturnValues )
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{
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// load string
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{
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ChunkReaderData data;
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data.buf = &sScript;
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int ret = lua_load( L, ChunkReaderString, &data, sName );
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if( ret )
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{
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LuaHelpers::PopStack( sError, NULL );
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return false;
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}
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}
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// evaluate
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{
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int ret = lua_pcall( L, 0, iReturnValues, 0 );
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if( ret )
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{
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LuaHelpers::PopStack( sError, NULL );
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return false;
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}
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}
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return true;
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}
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bool LuaManager::RunScript( const CString &sExpression, const CString &sName, int iReturnValues )
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{
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CString sError;
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if( !RunScript( sExpression, sName.size()? sName:CString("in"), sError, iReturnValues ) )
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{
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sError = ssprintf( "Lua runtime error parsing \"%s\": %s", sName.size()? sName.c_str():sExpression.c_str(), sError.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return false;
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}
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return true;
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}
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bool LuaManager::RunExpressionB( const CString &str )
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{
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if( !RunScript( "return " + str, "", 1 ) )
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return false;
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/* Don't accept a function as a return value. */
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if( lua_isfunction( L, -1 ) )
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RageException::Throw( "result is a function; did you forget \"()\"?" );
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bool result = !!lua_toboolean( L, -1 );
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lua_pop( L, 1 );
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return result;
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}
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float LuaManager::RunExpressionF( const CString &str )
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{
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if( !RunScript( "return " + str, "", 1 ) )
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return 0;
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/* Don't accept a function as a return value. */
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if( lua_isfunction( L, -1 ) )
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RageException::Throw( "result is a function; did you forget \"()\"?" );
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float result = (float) lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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return result;
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}
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int LuaManager::RunExpressionI( const CString &str )
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{
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return (int)RunExpressionF(str);
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}
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bool LuaManager::RunExpressionS( const CString &str, CString &sOut )
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{
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if( !RunScript( "return " + str, "", 1 ) )
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return false;
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/* Don't accept a function as a return value. */
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if( lua_isfunction( L, -1 ) )
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RageException::Throw( "result is a function; did you forget \"()\"?" );
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sOut = lua_tostring( L, -1 );
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lua_pop( L, 1 );
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return true;
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}
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bool LuaManager::RunAtExpressionS( CString &sStr )
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{
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if( sStr.size() == 0 || sStr[0] != '@' )
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return false;
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/* Erase "@". */
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sStr.erase( 0, 1 );
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CString sOut;
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RunExpressionS( sStr, sOut );
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sStr = sOut;
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return true;
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}
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float LuaManager::RunAtExpressionF( const CString &_sStr )
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{
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if( _sStr.size() == 0 || _sStr[0] != '@' )
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return 0;
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CString sStr = _sStr;
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/* Erase "@". */
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sStr.erase( 0, 1 );
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CString sOut;
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RunExpressionS( sStr, sOut );
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return strtof( sOut, NULL );
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}
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void LuaManager::Fail( const CString &err )
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{
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lua_pushstring( L, err );
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lua_error( L );
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}
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LuaFunctionList::LuaFunctionList( CString name_, lua_CFunction func_ )
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{
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name = name_;
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func = func_;
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next = g_LuaFunctions;
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g_LuaFunctions = this;
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}
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LuaFunction_NoArgs( MonthOfYear, GetLocalTime().tm_mon+1 );
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LuaFunction_NoArgs( DayOfMonth, GetLocalTime().tm_mday );
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LuaFunction_NoArgs( Hour, GetLocalTime().tm_hour );
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LuaFunction_NoArgs( Minute, GetLocalTime().tm_min );
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LuaFunction_NoArgs( Second, GetLocalTime().tm_sec );
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LuaFunction_NoArgs( Year, GetLocalTime().tm_year+1900 );
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LuaFunction_NoArgs( Weekday, GetLocalTime().tm_wday );
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LuaFunction_NoArgs( DayOfYear, GetLocalTime().tm_yday );
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static bool Trace( const CString &sString )
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{
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LOG->Trace( "%s", sString.c_str() );
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return true;
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}
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LuaFunction_Str( Trace, Trace(str) );
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/*
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* (c) 2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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