Files
itgmania212121/stepmania/src/ezsockets.cpp
T
Steve Checkoway 6702cfeba9 add DARWIN
2004-04-06 07:23:36 +00:00

374 lines
7.4 KiB
C++

//#include "global.h"
//Commented out because there is no StepMania here.
/*******************************************
ezsockets.cpp -- Header for sockets.cpp
Designed by Josh Allen and Charles
Lohr. Socket programming methods based
on Charles Lohr's EZW progam.
You may freely destribute this code
if this message is retained.
This code is distributed on an as-is
basis with no gaurentees whatsoever.
Modified by Charles Lohr for use with
Windows-Based OSes.
********************************************/
// We need the WinSock32 Library on Windows
#if defined(WIN32)
#pragma comment(lib,"wsock32.lib")
#endif
#include <iostream>//REMOVE SOON
#include "ezsockets.h"
EzSockets::EzSockets()
{
MAXCON = 5;
memset ( &addr, 0, sizeof(addr) ); //Clear the sockaddr_in structure
// Windows REQUIRES WinSock Startup
#if defined(WIN32)
WSAStartup( MAKEWORD(1,1), &wsda );
#endif
sock = -1;
}
EzSockets::~EzSockets()
{
close();
}
bool EzSockets::check()
{
//Check to see if the socket has been created
if ( sock < 0 )
return false;
return true;
}
int EzSockets::create()
{
sock = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
return (true);
}
bool EzSockets::bind( unsigned short port )
{
if ( !check() )
return false;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl( INADDR_ANY );
addr.sin_port = htons( port );
int desc = ::bind( sock, (struct sockaddr *)&addr, sizeof(addr) );
if ( desc < 0 )
return false;
return true;
}
bool EzSockets::listen()
{
int desc = ::listen( sock, MAXCON );
if ( desc < 0 )
return false;
return true;
}
// glibc already has socklen_t defined
// to whoever edited this:
// please do not assume LINUX is defined if you're compiling on linux!
// it will not compile properly.
#if defined(WIN32) || defined(DARWIN)
typedef int socklen_t;
#endif
bool EzSockets::accept( EzSockets &socket )
{
// Windows wants it defined as a signed int
// As does everything else -- Steve
int length = sizeof( socket );
socket.sock = ::accept( sock, (struct sockaddr *)&socket.addr,(socklen_t *)&length );
if ( socket.sock < 0 )
return false;
return true;
}
void EzSockets::close() {
// The close socket command is different in Windows
#if defined(WIN32)
::closesocket( sock );
#else
::close( sock );
#endif
}
bool EzSockets::receiveLength( int &length ) {
length = 0;
//cannot send in void* in Windows.
#if defined(WIN32)
int desc = recv( sock, (char*)&length, sizeof(int), 0 );
#else
int desc = recv( sock, (void*)&length, sizeof(int), 0 );
#endif
if ( desc <= 0 )
return false;
return true;
}
int EzSockets::receive(char *data, int MAXlength)
{
int x=0;
if ( !receiveLength(x))
return false;
int desc=1;
std::string outData;
char buf[4];
outData = "";
//YES! I know this is a crappy way to do it, but
//until someone tells me better... DON'T COMPLAIN
while( (int) outData.length()<x && desc>0 )
{
desc = ::recv( sock, buf, 1 , 0 );
if (desc!=0)
outData+=buf[0];
}
if (desc==0)
{
return false;
}
if (x>MAXlength)
{
return false;
}
memcpy (data,outData.c_str(),x);
return true;
}
bool EzSockets::receive( int &x )
{
if ( !receiveLength(x) )
return false;
return true;
}
bool EzSockets::receive( std::vector<char> &data )
{
char buf[1024];
/* If the length is less than 1024 then receive
all the data in one recv() command. If the
length is greater than 1024 receive data
with multiple recv() commands. */
int desc = 0;
int length;
length = 0;
data.resize(0);
if ( !receiveLength(length) )
return false;
if ( length <= 1024 )
{
memset( &buf, 0, sizeof(buf) );
desc = recv( sock, buf, 1024, 0 );
for ( int x = 0; x < desc; x++ )
data.push_back(buf[x]);
} else {
while ( int(data.size()) < length )
{
memset( &buf, 0, sizeof(buf) ); // Flush the buffer
desc = recv( sock, buf, 1024, 0 );
for ( int x = 0; x < desc; x++ )
data.push_back(buf[x]);
}
}
if ( desc <= 0 )
return false;
/* Make sure data is the correct size.
This may be unneeded but seems like
a good idea. */
data.resize( length );
return true;
}
bool EzSockets::send( const std::string& data )
{
/* First send the length of the data to the
server. Then if the length is less than or equal
to the 1024 then send data in one sendData()
command. If data is larger then 1024 than
send the data in multiple sendData() commands.
Each sendData() sends as much as 1024 bytes.
HAVE NOT CHECKED TO SEE IF TRANSFER OF LARGE DATA
IS CORRECT. */
int desc = sendLength( data.length() );
if ( desc == 0 )
return false;
if (data.length() <= (1024))
{
desc = sendData( (char*)data.c_str(), data.length() );
if ( desc == 0 )
return false;
} else {
for ( int x = 0; x < int(data.length()); x += 1024 )
desc = sendData( (char*)std::string(data.substr(x, x+1024)).c_str() );
if (desc == 0)
return false;
}
return true;
}
bool EzSockets::send( char *data, int length )
{
/* Sends the data in chunks of 1024. Appears to
work fine with large and small amounts of data. */
int desc;
char buf[1024];
desc = sendLength( length );
if ( desc == 0 )
return false;
for ( int x = 0; x < length; x += 1024 )
{
memset( &buf, 0, sizeof(buf) );
for ( int bytes = 0; bytes < 1024; bytes++ )
buf[bytes] = (char)data[x+bytes];
if ( length < 1024 )
desc = sendData( buf, length );
else
desc = sendData( buf );
if ( desc == 0 )
return false;
}
return true;
}
bool EzSockets::sendLength(int length)
{
#if defined(WIN32)
int desc = ::send( sock, (char*)&length, sizeof(int), 0 );
#else
int desc = ::send( sock, (void*)&length, sizeof(int), 0 );
#endif
if ( desc <= 0 )
return false;
return true;
}
bool EzSockets::send( int x )
{
if ( !sendLength(x) )
return false;
return true;
}
bool EzSockets::sendData( char data[1024], int size )
{
/* This function sends data just fine.
Problem is with the reassemble while
receiving data.*/
int desc;
int lpos = 0;
if ( size == 0 )
return true;
while (size-lpos > 0)
{
desc = ::send( sock, *((&data)+lpos), size, 0 );
if ( desc <= 0 )
return false;
lpos = lpos + desc;
}
return true;
}
bool EzSockets::connect( const std::string& host, unsigned short port )
{
if (! check() )
return false;
#if defined(WIN32)
struct hostent* phe;
addr.sin_family = AF_INET;
addr.sin_port = htons( port );
phe = gethostbyname( host.c_str() );
addr.sin_addr = *( (LPIN_ADDR)*phe->h_addr_list );
int desc = ::connect( sock, (struct sockaddr *)&addr, sizeof(addr) );
#else
addr.sin_family = AF_INET;
addr.sin_port = htons( port );
inet_pton( AF_INET, host.c_str(), &addr.sin_addr );
int desc = ::connect( sock, (struct sockaddr *)&addr, sizeof(addr) );
#endif
return desc >= 0;
}
bool EzSockets::sendFlash (const std::string & inData)
{
int inDataSize = inData.length();
int desc = ::send( sock, inData.c_str(), inDataSize+1 , 0 );
//Over-ride the C-string by one.
if (desc)
return (true);
else
return (false);
}
std::string EzSockets::recvFlash ()
{
int desc=1;
std::string outData;
char buf[4];
outData = "";
//YES! I know this is a crappy way to do it, but
//until someone tells me better... DON'T COMPLAIN
buf[0] = '\r'; //Put something in buf to stop while.
while ((buf[0] != '\0') && (desc>0)) {
desc = ::recv( sock, buf, 1 , 0 );
if (desc!=0)
outData+=buf[0];
}
if (desc==0)
{
outData = "999Data Failure";
}
return outData;
}
long EzSockets::uAddr()
{
return addr.sin_addr.s_addr;
}