Files
itgmania212121/stepmania/src/LuaBinding.h
T
Glenn Maynard 3b993dfa08 Replace PopStack with FromStack as a basic overloaded function.
Move Push and FromStack into a namespace, so other files can add to it;
that way, we can say Push(1) or Push(Actor*), instead of Push(1) and
pActor->PushSelf(), allowing easier templating.
Add presently unused/untested LuaHelpers::ReadArrayFromTable.
2005-02-24 20:03:07 +00:00

177 lines
5.3 KiB
C++

/* Based on Lua Wiki example: http://lua-users.org/wiki/SimplerCppBinding
* Modified by Chris.
*/
#ifndef LuaBinding_H
#define LuaBinding_H
extern "C"
{
#include <lua.h>
#include <lauxlib.h>
}
#include "LuaManager.h"
#include <vector>
inline bool MyLua_checkboolean (lua_State *L, int numArg)
{
luaL_checktype(L,numArg,LUA_TBOOLEAN);
return !!lua_toboolean(L,numArg);
}
#define SArg(n) (luaL_checkstring(L,n))
#define IArg(n) (luaL_checkint(L,n))
#define BArg(n) (MyLua_checkboolean(L,n))
#define FArg(n) ((float) luaL_checknumber(L,n))
template <typename T>
struct RegType
{
const char *name;
int (*mfunc)(T *p, lua_State *L);
};
template <typename T>
class Luna
{
typedef struct { T *pT; } userdataType;
public:
static void Register(lua_State *L)
{
lua_newtable(L);
int methods = lua_gettop(L);
luaL_newmetatable(L, s_className);
int metatable = lua_gettop(L);
// store method table in globals so that
// scripts can add functions written in Lua.
lua_pushstring(L, s_className);
lua_pushvalue(L, methods);
lua_settable(L, LUA_GLOBALSINDEX);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methods);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methods);
lua_settable(L, metatable);
lua_pushliteral(L, "__tostring");
lua_pushcfunction(L, tostring_T);
lua_settable(L, metatable);
// fill method table with methods from class T
for (unsigned i=0; s_pvMethods && i<s_pvMethods->size(); i++ )
{
const MyRegType *l = &(*s_pvMethods)[i];
lua_pushstring(L, l->name);
lua_pushlightuserdata(L, (void*)l);
lua_pushcclosure(L, thunk, 1);
lua_settable(L, methods);
}
lua_pop(L, 2); // drop metatable and method table
}
// get userdata from Lua stack and return pointer to T object
static T *check(lua_State *L, int narg)
{
userdataType *ud =
static_cast<userdataType*>(luaL_checkudata(L, narg, s_className));
if(!ud) luaL_typerror(L, narg, s_className);
return ud->pT; // pointer to T object
}
private:
// member function dispatcher
static int thunk(lua_State *L)
{
// stack has userdata, followed by method args
T *obj = check(L, 1); // get 'self', or if you prefer, 'this'
lua_remove(L, 1); // remove self so member function args start at index 1
// get member function from upvalue
MyRegType *l = static_cast<MyRegType*>(lua_touserdata(L, lua_upvalueindex(1)));
return (*(l->mfunc))(obj,L); // call member function
}
public:
// create a new T object and
// push onto the Lua stack a userdata containing a pointer to T object
static int Push(lua_State *L, T* p )
{
userdataType *ud = static_cast<userdataType*>(lua_newuserdata(L, sizeof(userdataType)));
ud->pT = p; // store pointer to object in userdata
luaL_getmetatable(L, s_className); // lookup metatable in Lua registry
lua_setmetatable(L, -2);
return 1; // userdata containing pointer to T object
}
typedef RegType<T> MyRegType;
typedef vector<MyRegType> RegTypeVector;
static RegTypeVector *s_pvMethods;
static void CreateMethodsVector()
{
if(s_pvMethods==NULL)
s_pvMethods = new RegTypeVector;
}
private:
static const char s_className[];
static int tostring_T (lua_State *L)
{
char buff[32];
userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
T *obj = ud->pT;
sprintf(buff, "%p", obj);
lua_pushfstring(L, "%s (%s)", s_className, buff);
return 1;
}
};
#define LUA_REGISTER_CLASS( T ) \
template<> const char Luna<T>::s_className[] = #T; \
template<> Luna<T>::RegTypeVector* Luna<T>::s_pvMethods = NULL; \
static Luna##T<T> registera; \
void T::PushSelf( lua_State *L ) { Luna##T<T>::Push( L, this ); } \
/* Call PushSelf, so we always call the derived Luna<T>::Push. */ \
namespace LuaHelpers { template<> void Push( T *pObject, lua_State *L ) { pObject->PushSelf( L ); } }
#define ADD_METHOD( method_name ) \
{ Luna<T>::CreateMethodsVector(); RegType<T> r = {#method_name,method_name}; Luna<T>::s_pvMethods->push_back(r); }
#endif
/*
* (c) 2001-2005 lua-users.org, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/