Files
itgmania212121/stepmania/src/NoteData.h
T
2004-11-03 08:22:20 +00:00

168 lines
7.1 KiB
C++

/* NoteData - Holds data about the notes that the player is supposed to hit. */
#ifndef NOTEDATA_H
#define NOTEDATA_H
#include "NoteTypes.h"
#include <map>
#include <set>
#include "Attack.h"
#define FOREACH_NONEMPTY_ROW_IN_TRACK( nd, track, row ) \
for( int row = -1; (nd).GetNextTapNoteRowForTrack(track,row); )
#define FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( nd, track, row, start, last ) \
for( int row = start-1; (nd).GetNextTapNoteRowForTrack(track,row) && row <= (last); )
#define FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE_REVERSE( nd, track, row, start, last ) \
for( int row = last+1; (nd).GetPrevTapNoteRowForTrack(track,row) && row >= (start); )
#define FOREACH_NONEMPTY_ROW_ALL_TRACKS( nd, row ) \
for( int row = -1; (nd).GetNextTapNoteRowForAllTracks(row); )
#define FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, row, start, last ) \
for( int row = start-1; (nd).GetNextTapNoteRowForAllTracks(row) && row <= (last); )
class NoteData
{
// There's no point in inserting empty notes into the map.
// Any blank space in the map is defined to be empty.
typedef map<int,TapNote> TrackMap;
vector<TrackMap> m_TapNotes;
vector<HoldNote> m_HoldNotes;
public:
/* Set up to hold the data in From; same number of tracks, same
* divisor. Doesn't allocate or copy anything. */
void Config( const NoteData& from );
NoteData();
~NoteData();
void Init();
int GetNumTracks() const;
void SetNumTracks( int iNewNumTracks );
/* Return the note at the given track and row. Row may be out of
* range; pretend the song goes on with TAP_EMPTYs indefinitely. */
inline const TapNote &GetTapNote(unsigned track, int row) const
{
const TrackMap &mapTrack = m_TapNotes[track];
TrackMap::const_iterator iter = mapTrack.find( row );
if( iter != mapTrack.end() )
return iter->second;
else
return TAP_EMPTY;
}
// Use this to iterate over notes.
// Returns the row index of the first TapNote on the track that has a row
// index > afterRow.
bool GetNextTapNoteRowForTrack( int track, int &rowInOut ) const;
bool GetNextTapNoteRowForAllTracks( int &rowInOut ) const;
bool GetPrevTapNoteRowForTrack( int track, int &rowInOut ) const;
void MoveTapNoteTrack( int dest, int src );
void SetTapNote( int track, int row, const TapNote& tn );
void ClearRange( int rowBegin, int rowEnd );
void ClearAll();
void CopyRange( const NoteData& from, int rowFromBegin, int rowFromEnd, int rowToBegin = 0 );
void CopyAll( const NoteData& from );
bool IsRowEmpty( int row ) const;
bool IsRangeEmpty( int track, int rowBegin, int rowEnd ) const;
int GetNumTapNonEmptyTracks( int row ) const;
void GetTapNonEmptyTracks( int row, set<int>& addTo ) const;
bool GetTapFirstNonEmptyTrack( int row, int &iNonEmptyTrackOut ) const; // return false if no non-empty tracks at row
bool GetTapFirstEmptyTrack( int row, int &iEmptyTrackOut ) const; // return false if no non-empty tracks at row
bool GetTapLastEmptyTrack( int row, int &iEmptyTrackOut ) const; // return false if no empty tracks at row
int GetNumTracksWithTap( int row ) const;
int GetNumTracksWithTapOrHoldHead( int row ) const;
int GetFirstTrackWithTap( int row ) const;
int GetFirstTrackWithTapOrHoldHead( int row ) const;
inline bool IsThereATapAtRow( int row ) const
{
return GetFirstTrackWithTap( row ) != -1;
}
inline bool IsThereATapOrHoldHeadAtRow( int row ) const
{
return GetFirstTrackWithTapOrHoldHead( row ) != -1;
}
void GetTracksHeldAtRow( int row, set<int>& addTo );
int GetNumTracksHeldAtRow( int row );
//
// used in edit/record
//
void AddHoldNote( HoldNote newNote ); // add note hold note merging overlapping HoldNotes and destroying TapNotes underneath
void RemoveHoldNote( int index );
HoldNote &GetHoldNote( int index ) { ASSERT( index < (int) m_HoldNotes.size() ); return m_HoldNotes[index]; }
const HoldNote &GetHoldNote( int index ) const { ASSERT( index < (int) m_HoldNotes.size() ); return m_HoldNotes[index]; }
int GetMatchingHoldNote( const HoldNote &hn ) const;
// remove me
void SetTapAttackNote( int track, int row, CString sModifiers, float fDurationSeconds );
//
// statistics
//
int GetFirstRow() const; // return the beat number of the first note
float GetFirstBeat() const { return NoteRowToBeat( GetFirstRow() ); }
int GetLastRow() const; // return the beat number of the last note
float GetLastBeat() const { return NoteRowToBeat( GetLastRow() ); }
int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumMines( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumHands( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumRowsWithTap( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumRowsWithTapOrHoldHead( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumN( int MinTaps, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
// should hands also count as a jump?
int GetNumDoubles( const float fStartBeat = 0, const float fEndBeat = -1 ) const { return GetNumN( 2, fStartBeat, fEndBeat ); }
/* optimization: for the default of start to end, use the second (faster) */
int GetNumHoldNotes( const float fStartBeat, const float fEndBeat = -1 ) const;
int GetNumHoldNotes() const { return m_HoldNotes.size(); }
int RowNeedsHands( int row ) const;
// Transformations
void LoadTransformed( const NoteData& original, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
// Convert between HoldNote representation and '2' and '3' markers in TapNotes
void Convert2sAnd3sToHoldNotes();
void ConvertHoldNotesTo2sAnd3s();
void To2sAnd3s( const NoteData& from );
void From2sAnd3s( const NoteData& from );
void Convert4sToHoldNotes();
void ConvertHoldNotesTo4s();
void To4s( const NoteData& from );
void From4s( const NoteData& from );
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/