Files
itgmania212121/src/arch/Lights/LightsDriver_Linux_PIUIO_Leds.cpp
T
Dan Guzek 759c8c0897 have udev only log PIUIO LightState upon change
Previously, the PIUIO_Leds code logged every LightState of every PIUIO_Led light with every call of Set()

This commit adds checks to see if each of the PIUIO_Leds have changed LightState since the last Set() and skips logging the current LightState if there is no change.  Each set of lights was already being looped through; the new code here just issues a continue to skip logging where possible.

This helps reduce CPU usage when PIUIO_Leds are in use as the LightsDriver.
2015-08-04 03:12:49 -04:00

177 lines
5.1 KiB
C++

#include "global.h"
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include "LightsDriver_Linux_PIUIO_Leds.h"
#include "GameState.h"
#include "Game.h"
#include "RageLog.h"
REGISTER_SOUND_DRIVER_CLASS2(PIUIO_Leds, Linux_PIUIO_Leds);
namespace {
const char *cabinet_leds[NUM_CabinetLight] = {
"/sys/class/leds/piuio::output23/brightness",
"/sys/class/leds/piuio::output26/brightness",
"/sys/class/leds/piuio::output25/brightness",
"/sys/class/leds/piuio::output24/brightness",
"/sys/class/leds/piuio::output10/brightness",
"/sys/class/leds/piuio::output10/brightness",
};
const char *dance_leds[NUM_GameController][NUM_GameButton] = {
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output20/brightness",
"/sys/class/leds/piuio::output21/brightness",
"/sys/class/leds/piuio::output18/brightness",
"/sys/class/leds/piuio::output19/brightness",
},
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output4/brightness",
"/sys/class/leds/piuio::output5/brightness",
"/sys/class/leds/piuio::output2/brightness",
"/sys/class/leds/piuio::output3/brightness",
},
};
const char *pump_leds[NUM_GameController][NUM_GameButton] = {
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output2/brightness",
"/sys/class/leds/piuio::output3/brightness",
"/sys/class/leds/piuio::output4/brightness",
"/sys/class/leds/piuio::output5/brightness",
"/sys/class/leds/piuio::output6/brightness",
},
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"/sys/class/leds/piuio::output18/brightness",
"/sys/class/leds/piuio::output19/brightness",
"/sys/class/leds/piuio::output20/brightness",
"/sys/class/leds/piuio::output21/brightness",
"/sys/class/leds/piuio::output22/brightness",
},
};
bool SetLight(const char *filename, bool on)
{
if (filename == NULL)
return true;
FILE *f = fopen(filename, "w");
if (f == NULL)
{
return false;
}
fprintf(f, "%d", on ? 255 : 0);
fclose(f);
return true;
}
}
LightsDriver_Linux_PIUIO_Leds::LightsDriver_Linux_PIUIO_Leds()
{
}
LightsDriver_Linux_PIUIO_Leds::~LightsDriver_Linux_PIUIO_Leds()
{
}
void LightsDriver_Linux_PIUIO_Leds::Set( const LightsState *ls )
{
FOREACH_CabinetLight(light)
{
// Only SetLight if LightsState has changed since previous iteration.
// This reduces unncessary strain on udev. -dguzek
if (ls->m_bCabinetLights[light] == previousLS.m_bCabinetLights[light] )
{
continue;
}
if (!SetLight(cabinet_leds[light], ls->m_bCabinetLights[light]))
{
LOG->Warn("Error setting cabinet light %s",
CabinetLightToString(light).c_str());
return;
}
}
const InputScheme *pInput = &GAMESTATE->GetCurrentGame()->m_InputScheme;
RString sInputName = pInput->m_szName;
if (sInputName.EqualsNoCase("dance"))
{
FOREACH_ENUM(GameController, c)
{
FOREACH_GameButton_Custom(gb)
{
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
continue;
}
if (!SetLight(dance_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
LOG->Warn("Error setting button light %s",
GameButtonToString(pInput, gb).c_str());
return;
}
}
}
}
else if (sInputName.EqualsNoCase("pump"))
{
FOREACH_ENUM(GameController, c)
{
FOREACH_GameButton_Custom(gb)
{
if (ls->m_bGameButtonLights[c][gb] == previousLS.m_bGameButtonLights[c][gb])
{
continue;
}
if (!SetLight(pump_leds[c][gb], ls->m_bGameButtonLights[c][gb]))
{
LOG->Warn("Error setting button light %s",
GameButtonToString(pInput, gb).c_str());
return;
}
}
}
}
else
{
return;
}
previousLS = *ls;
}
/*
* (c) 2014 StepMania team
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/