Files
itgmania212121/stepmania/src/Preference.h
T
2006-08-01 07:49:22 +00:00

177 lines
4.8 KiB
C++

/* Preference - Holds user-chosen preferences that are saved between sessions. */
#ifndef PREFERENCE_H
#define PREFERENCE_H
#include "EnumHelper.h"
#include "RageUtil.h"
class XNode;
struct lua_State;
class IPreference
{
public:
IPreference( const RString& sName );
virtual ~IPreference();
void ReadFrom( const XNode* pNode, bool bIsStatic );
void WriteTo( XNode* pNode ) const;
void ReadDefaultFrom( const XNode* pNode );
virtual void LoadDefault() = 0;
virtual void SetDefaultFromString( const RString &s ) = 0;
virtual RString ToString() const = 0;
virtual void FromString( const RString &s ) = 0;
virtual void SetFromStack( lua_State *L );
virtual void PushValue( lua_State *L ) const;
const RString &GetName() const { return m_sName; }
static IPreference *GetPreferenceByName( const RString &sName );
static void LoadAllDefaults();
static void ReadAllPrefsFromNode( const XNode* pNode, bool bIsStatic );
static void SavePrefsToNode( XNode* pNode );
static void ReadAllDefaultsFromNode( const XNode* pNode );
RString GetName() { return m_sName; }
void SetStatic( bool b ) { m_bIsStatic = b; }
private:
RString m_sName;
bool m_bIsStatic; // loaded from Static.ini? If so, don't write to Preferences.ini
};
void BroadcastPreferenceChanged( const RString& sPreferenceName );
template <class BasicType> RString PrefToString( const BasicType &v );
template <class BasicType> void PrefFromString( const RString &s, BasicType &v );
template <class BasicType> void PrefSetFromStack( lua_State *L, BasicType &v );
template <class BasicType> void PrefPushValue( lua_State *L, const BasicType &v );
template <class T, class BasicType=T>
class Preference : public IPreference
{
public:
Preference( const RString& sName, const T& defaultValue, void (pfnValidate)(T& val) = NULL ):
IPreference( sName ),
m_currentValue( defaultValue ),
m_defaultValue( defaultValue ),
m_pfnValidate( pfnValidate )
{
LoadDefault();
}
RString ToString() const { return PrefToString( (const BasicType &) m_currentValue ); }
void FromString( const RString &s )
{
PrefFromString( s, (BasicType &)m_currentValue );
if( m_pfnValidate )
m_pfnValidate( m_currentValue );
}
void SetFromStack( lua_State *L )
{
PrefSetFromStack( L, (BasicType &)m_currentValue );
if( m_pfnValidate )
m_pfnValidate( m_currentValue );
}
void PushValue( lua_State *L ) const
{
PrefPushValue<BasicType>( L, m_currentValue );
}
void LoadDefault()
{
m_currentValue = m_defaultValue;
}
void SetDefaultFromString( const RString &s )
{
PrefFromString( s, (BasicType &)m_defaultValue );
}
const T &Get() const
{
return m_currentValue;
}
const T &GetDefault() const
{
return m_defaultValue;
}
operator const T () const
{
return Get();
}
void Set( const T& other )
{
m_currentValue = other;
BroadcastPreferenceChanged( GetName() );
}
private:
T m_currentValue;
T m_defaultValue;
void (*m_pfnValidate)(T& val);
};
template <class T>
class Preference1D
{
public:
typedef Preference<T> PreferenceT;
vector<PreferenceT*> m_v;
Preference1D( void pfn(size_t i, RString &sNameOut, T &defaultValueOut ), size_t N )
{
for( size_t i=0; i<N; ++i )
{
RString sName;
T defaultValue;
pfn( i, sName, defaultValue );
m_v.push_back( new Preference<T>(sName, defaultValue) );
}
}
~Preference1D()
{
for( size_t i=0; i<m_v.size(); ++i )
SAFE_DELETE( m_v[i] );
}
const Preference<T>& operator[]( size_t i ) const
{
return *m_v[i];
}
Preference<T>& operator[]( size_t i )
{
return *m_v[i];
}
};
#endif
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/