138 lines
5.3 KiB
C++
138 lines
5.3 KiB
C++
/* NoteDisplay - Draws TapNotes and HoldNotes. */
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#ifndef NOTE_DISPLAY_H
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#define NOTE_DISPLAY_H
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class Actor;
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class Sprite;
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class Model;
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class PlayerState;
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struct TapNote;
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struct HoldNoteResult;
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struct NoteMetricCache_t;
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enum NotePart
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{
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NotePart_Tap,
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NotePart_Addition,
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NotePart_Mine,
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NotePart_Lift,
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NotePart_HoldHead,
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NotePart_HoldTail,
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NotePart_HoldTopCap,
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NotePart_HoldBody,
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NotePart_HoldBottomCap,
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NUM_NotePart
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};
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struct NoteColorActor
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{
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NoteColorActor();
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~NoteColorActor();
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void Load( const RString &sButton, const RString &sElement );
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Actor *Get() { return m_p; }
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private:
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Actor *m_p;
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};
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struct NoteColorSprite
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{
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NoteColorSprite();
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~NoteColorSprite();
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void Load( const RString &sButton, const RString &sElement );
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Sprite *Get() { return m_p; }
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private:
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Sprite *m_p;
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};
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enum HoldType
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{
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hold,
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roll,
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NUM_HoldType,
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HoldType_Invalid
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};
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#define FOREACH_HoldType( i ) FOREACH_ENUM2( HoldType, i )
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const RString &HoldTypeToString( HoldType ht );
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enum ActiveType
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{
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active,
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inactive,
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NUM_ActiveType,
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ActiveType_Invalid
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};
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#define FOREACH_ActiveType( i ) FOREACH_ENUM2( ActiveType, i )
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const RString &ActiveTypeToString( ActiveType at );
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class NoteDisplay
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{
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public:
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NoteDisplay();
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~NoteDisplay();
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void Load( int iColNum, const PlayerState* pPlayerState, float fYReverseOffsetPixels );
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static void Update( float fDeltaTime );
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void DrawActor( Actor* pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting, NotePart part );
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void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, bool bIsLift, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels );
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void DrawHold( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels, float fYStartOffset, float fYEndOffset );
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bool DrawHoldHeadForTapsOnSameRow() const;
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private:
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void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid );
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Actor *GetTapActor( NoteColorActor &nca, NotePart part, float fNoteBeat );
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Actor *GetHoldActor( NoteColorActor nca[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld );
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Sprite *GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld );
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void DrawHoldBottomCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset );
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void DrawHoldTopCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset );
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void DrawHoldBody( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset );
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void DrawHoldTail( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYTail, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset );
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void DrawHoldHead( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset );
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const PlayerState *m_pPlayerState; // to look up PlayerOptions
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NoteMetricCache_t *cache;
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NoteColorActor m_TapNote;
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NoteColorActor m_TapAddition;
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NoteColorActor m_TapMine;
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NoteColorActor m_TapLift;
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NoteColorActor m_HoldHead[NUM_HoldType][NUM_ActiveType];
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NoteColorSprite m_HoldTopCap[NUM_HoldType][NUM_ActiveType];
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NoteColorSprite m_HoldBody[NUM_HoldType][NUM_ActiveType];
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NoteColorSprite m_HoldBottomCap[NUM_HoldType][NUM_ActiveType];
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NoteColorActor m_HoldTail[NUM_HoldType][NUM_ActiveType];
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float m_fYReverseOffsetPixels;
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};
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#endif
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/*
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* (c) 2001-2006 Brian Bugh, Ben Nordstrom, Chris Danford, Steve Checkoway
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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