Files
itgmania212121/stepmania/src/SongManager.h
T

63 lines
1.6 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: SongManager
Desc: Holder for all Songs and Notes. Also keeps track of the current
Song and Notes, and loads/saves statistics.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Song.h"
#include "Course.h"
#include "GameplayStatistics.h"
//#include <d3dxmath.h> // for D3DXCOLOR
const int MAX_SONG_QUEUE_SIZE = 400; // this has to be gigantic to fit an "endless" number of songs
class SongManager
{
public:
SongManager( void(*callback)() );
~SongManager();
CArray<Song*, Song*> m_pSongs; // all songs that can be played
void InitSongArrayFromDisk( void(*callback)() );
void FreeSongArray();
void ReloadSongArray();
void ReadStatisticsFromDisk();
void SaveStatisticsToDisk();
CString GetGroupBannerPath( CString sGroupName );
void GetGroupNames( CStringArray &AddTo );
D3DXCOLOR GetGroupColor( const CString &sGroupName );
static CString ShortenGroupName( const CString &sOrigGroupName );
void GetSongsInGroup( const CString sGroupName, CArray<Song*,Song*> &AddTo );
// for Courses
CArray<Course, Course> m_aCourses;
void InitCoursesFromDisk();
void ReloadCourses();
protected:
void LoadStepManiaSongDir( CString sDir, void(*callback)() );
void LoadDWISongDir( CString sDir );
CMapStringToString m_mapGroupToBannerPath; // each song group has a banner associated with it
CStringArray m_arrayGroupNames;
};
extern SongManager* SONGMAN; // global and accessable from anywhere in our program