Files
itgmania212121/stepmania/src/GroupList.cpp
T
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00

266 lines
7.6 KiB
C++

#include "global.h"
#include "GroupList.h"
#include "ThemeManager.h"
#include "SongManager.h"
#include "RageLog.h"
#include "ThemeMetric.h"
/* If this actor is used anywhere other than SelectGroup, we
* can add a setting that changes which metric group we pull
* settings out of, so it can be configured separately. */
static const ThemeMetric<float> START_X ("GroupList","StartX");
static const ThemeMetric<float> START_Y ("GroupList","StartY");
static const ThemeMetric<float> SPACING_X ("GroupList","SpacingX");
static const ThemeMetric<float> SPACING_Y ("GroupList","SpacingY");
static const ThemeMetric<ActorCommands> SCROLL_TWEEN_COMMAND ("GroupList","ScrollTweenCommand");
static const ThemeMetric<ActorCommands> GAIN_FOCUS_ITEM_COMMAND ("GroupList","GainFocusItemCommand");
static const ThemeMetric<ActorCommands> LOSE_FOCUS_ITEM_COMMAND ("GroupList","LoseFocusItemCommand");
static const ThemeMetric<ActorCommands> GAIN_FOCUS_GROUP_COMMAND ("GroupList","GainFocusGroupCommand");
static const ThemeMetric<ActorCommands> LOSE_FOCUS_GROUP_COMMAND ("GroupList","LoseFocusGroupCommand");
static const ThemeMetric<ActorCommands> HIDE_ITEM_COMMAND ("GroupList","HideItemCommand");
static const ThemeMetric<ActorCommands> SHOW_ITEM_COMMAND ("GroupList","ShowItemCommand");
const int MAX_GROUPS_ONSCREEN = 7;
GroupList::GroupList()
{
m_iSelection = m_iTop = 0;
}
GroupList::~GroupList()
{
for( unsigned i = 0; i < m_sprButtons.size(); ++i )
{
delete m_sprButtons[i];
delete m_textLabels[i];
delete m_ButtonFrames[i];
}
}
bool GroupList::ItemIsOnScreen( int n ) const
{
const int offset = n - m_iTop;
return offset >= 0 && offset < MAX_GROUPS_ONSCREEN;
}
void GroupList::Load( const CStringArray& asGroupNames )
{
m_asLabels = asGroupNames;
this->AddChild( &m_Frame );
for( unsigned i=0; i < m_asLabels.size(); i++ )
{
Sprite *button = new Sprite;
BitmapText *label = new BitmapText;
ActorFrame *frame = new ActorFrame;
m_sprButtons.push_back( button );
m_textLabels.push_back( label );
m_ButtonFrames.push_back( frame );
button->Load( THEME->GetPathToG("GroupList bar") );
label->LoadFromFont( THEME->GetPathToF("GroupList label") );
label->SetShadowLength( 2 );
label->SetText( SONGMAN->ShortenGroupName( asGroupNames[i] ) );
frame->AddChild( button );
frame->AddChild( label );
m_Frame.AddChild( frame );
button->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
label->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
if( i == 0 )
{
label->TurnRainbowOn();
}
else
{
label->TurnRainbowOff();
label->SetDiffuse( SONGMAN->GetGroupColor(asGroupNames[i]) );
}
m_bHidden.push_back( ItemIsOnScreen(i) );
ResetTextSize( i );
}
AfterChange();
}
void GroupList::ResetTextSize( int i )
{
BitmapText *label = m_textLabels[i];
const float fTextWidth = (float)label->GetUnzoomedWidth();
const float fButtonWidth = m_sprButtons[i]->GetZoomedWidth();
float fZoom = fButtonWidth/fTextWidth;
fZoom = min( fZoom, 0.8f );
label->SetZoomX( fZoom );
label->SetZoomY( 0.8f );
}
void GroupList::BeforeChange()
{
m_sprButtons[m_iSelection]->Command( LOSE_FOCUS_ITEM_COMMAND );
m_textLabels[m_iSelection]->Command( LOSE_FOCUS_ITEM_COMMAND );
m_ButtonFrames[m_iSelection]->Command( LOSE_FOCUS_GROUP_COMMAND );
}
void GroupList::AfterChange()
{
m_Frame.StopTweening();
m_Frame.Command( SCROLL_TWEEN_COMMAND );
m_Frame.SetY( -m_iTop*SPACING_Y );
for( int i=0; i < (int) m_asLabels.size(); i++ )
{
const bool IsHidden = !ItemIsOnScreen(i);
const bool WasHidden = m_bHidden[i];
if( IsHidden && !WasHidden )
{
m_sprButtons[i]->Command( HIDE_ITEM_COMMAND );
m_textLabels[i]->Command( HIDE_ITEM_COMMAND );
}
else if( !IsHidden && WasHidden )
{
m_sprButtons[i]->Command( SHOW_ITEM_COMMAND );
m_textLabels[i]->Command( SHOW_ITEM_COMMAND );
ResetTextSize( i );
}
m_bHidden[i] = IsHidden;
}
m_sprButtons[m_iSelection]->Command( GAIN_FOCUS_ITEM_COMMAND );
m_textLabels[m_iSelection]->Command( GAIN_FOCUS_ITEM_COMMAND );
m_ButtonFrames[m_iSelection]->Command( GAIN_FOCUS_GROUP_COMMAND );
}
void GroupList::Up()
{
BeforeChange();
if( m_iSelection == 0 )
SetSelection(m_asLabels.size()-1);
else
SetSelection(m_iSelection-1);
AfterChange();
}
void GroupList::Down()
{
BeforeChange();
SetSelection((m_iSelection+1) % m_asLabels.size());
AfterChange();
}
void GroupList::SetSelection( unsigned sel )
{
BeforeChange();
m_iSelection=sel;
if( (int)m_asLabels.size() <= MAX_GROUPS_ONSCREEN ||
sel <= MAX_GROUPS_ONSCREEN/2 )
m_iTop = 0;
else if ( sel >= m_asLabels.size() - MAX_GROUPS_ONSCREEN/2 )
m_iTop = m_asLabels.size() - MAX_GROUPS_ONSCREEN;
else
m_iTop = sel - MAX_GROUPS_ONSCREEN/2;
/* The current selection must always be visible. */
ASSERT( m_iTop <= m_iSelection );
ASSERT( m_iTop+MAX_GROUPS_ONSCREEN > m_iSelection );
AfterChange();
}
void GroupList::TweenOnScreen()
{
for( int i=0; i < (int) m_asLabels.size(); i++ )
{
const int offset = max(0, i-m_iTop);
m_sprButtons[i]->SetX( 400 );
m_textLabels[i]->SetX( 400 );
m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_END );
m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_END );
m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_END );
m_textLabels[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_END );
m_sprButtons[i]->SetX( 0 );
m_textLabels[i]->SetX( 0 );
/* If this item isn't visible, hide it and skip tweens. */
if( !ItemIsOnScreen(i) )
{
m_sprButtons[i]->Command( HIDE_ITEM_COMMAND );
m_textLabels[i]->Command( HIDE_ITEM_COMMAND );
m_sprButtons[i]->FinishTweening();
m_textLabels[i]->FinishTweening();
}
}
}
void GroupList::TweenOffScreen()
{
for( int i=m_iTop; i < min(m_iTop+MAX_GROUPS_ONSCREEN, (int) m_asLabels.size()); i++ )
{
const int offset = max(0, i-m_iTop);
if( i == m_iSelection )
{
m_sprButtons[i]->BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
m_textLabels[i]->BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
}
else
{
m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_BEGIN );
m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_BOUNCE_BEGIN );
}
m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
m_textLabels[i]->BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
m_sprButtons[i]->SetX( 400 );
m_textLabels[i]->SetX( 400 );
}
}
/*
* (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/