Files
itgmania212121/stepmania/src/UnlockSystem.h
T
2004-02-26 20:35:46 +00:00

103 lines
2.4 KiB
C++

#ifndef UNLOCK_SYSTEM_H
#define UNLOCK_SYSTEM_H
#include "Grade.h"
#include <set>
/*
-----------------------------------------------------------------------------
Class: UnlockSystem
Desc: The unlock system for Stepmania.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Kevin Slaughter
Andrew Wong
-----------------------------------------------------------------------------
*/
class Song;
class Profile;
enum UnlockType
{
UNLOCK_ARCADE_POINTS,
UNLOCK_DANCE_POINTS,
UNLOCK_SONG_POINTS,
UNLOCK_EXTRA_CLEARED,
UNLOCK_EXTRA_FAILED,
UNLOCK_TOASTY,
UNLOCK_CLEARED,
NUM_UNLOCK_TYPES,
UNLOCK_INVALID,
};
struct UnlockEntry
{
UnlockEntry();
CString m_sSongName;
/* A cached pointer to the song or course this entry refers to. Only one of
* these will be non-NULL. */
Song *m_pSong;
Course *m_pCourse;
float m_fRequired[NUM_UNLOCK_TYPES];
int m_iCode;
bool IsCourse() const { return m_pCourse != NULL; }
bool IsLocked() const;
};
class UnlockSystem
{
friend struct UnlockEntry;
public:
UnlockSystem();
// returns # of points till next unlock - used for ScreenUnlock
float PointsUntilNextUnlock( UnlockType t ) const;
float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_ARCADE_POINTS); }
float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_DANCE_POINTS); }
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_SONG_POINTS); }
// Used on select screens:
bool SongIsLocked( const Song *song ) const;
bool SongIsRouletteOnly( const Song *song ) const;
bool CourseIsLocked( const Course *course ) const;
// Gets number of unlocks for title screen
int GetNumUnlocks() const;
const UnlockEntry *FindLockEntry( CString lockname ) const;
void GetPoints( const Profile *pProfile, float fScores[NUM_UNLOCK_TYPES] ) const;
void UnlockCode( int num );
// unlocks the song's code
void UnlockSong( const Song *song );
// All locked songs are stored here
vector<UnlockEntry> m_SongEntries;
// If global song or course points change, call to update
void UpdateSongs();
private:
// read unlocks
bool Load();
const UnlockEntry *FindSong( const Song *pSong ) const;
const UnlockEntry *FindCourse( const Course *pCourse ) const;
set<int> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
};
extern UnlockSystem* UNLOCKMAN; // global and accessable from anywhere in program
#endif