fd40fea9cb
The BPMSLoader now handles PMS files considering their similarities.
682 lines
18 KiB
C++
682 lines
18 KiB
C++
/* This stores a single note pattern for a song.
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*
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* We can have too much data to keep everything decompressed as NoteData, so most
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* songs are kept in memory compressed as SMData until requested. NoteData is normally
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* not requested casually during gameplay; we can move through screens, the music
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* wheel, etc. without touching any NoteData.
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*
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* To save more memory, if data is cached on disk, read it from disk on demand. Not
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* all Steps will have an associated file for this purpose. (Profile edits don't do
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* this yet.)
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*
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* Data can be on disk (always compressed), compressed in memory, and uncompressed in
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* memory. */
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#include "global.h"
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#include "Steps.h"
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#include "StepsUtil.h"
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#include "GameState.h"
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#include "Song.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "NoteData.h"
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#include "GameManager.h"
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#include "SongManager.h"
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#include "NoteDataUtil.h"
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#include "NotesLoaderSSC.h"
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#include "NotesLoaderSM.h"
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#include "NotesLoaderSMA.h"
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#include "NotesLoaderDWI.h"
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#include "NotesLoaderKSF.h"
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#include "NotesLoaderBMS.h"
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#include <algorithm>
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/* register DisplayBPM with StringConversion */
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#include "EnumHelper.h"
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static const char *DisplayBPMNames[] =
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{
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"Actual",
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"Specified",
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"Random",
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};
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XToString( DisplayBPM );
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LuaXType( DisplayBPM );
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Steps::Steps(): m_StepsType(StepsType_Invalid),
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parent(NULL), m_pNoteData(new NoteData), m_bNoteDataIsFilled(false),
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m_sNoteDataCompressed(""), m_sFilename(""), m_bSavedToDisk(false),
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m_LoadedFromProfile(ProfileSlot_Invalid), m_iHash(0),
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m_sDescription(""), m_sChartStyle(""),
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m_Difficulty(Difficulty_Invalid), m_iMeter(0),
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m_bAreCachedRadarValuesJustLoaded(false),
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m_sCredit(""), displayBPMType(DISPLAY_BPM_ACTUAL),
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specifiedBPMMin(0), specifiedBPMMax(0) {}
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Steps::~Steps()
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{
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}
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void Steps::GetDisplayBpms( DisplayBpms &AddTo ) const
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{
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if( this->GetDisplayBPM() == DISPLAY_BPM_SPECIFIED )
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{
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AddTo.Add( this->GetMinBPM() );
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AddTo.Add( this->GetMaxBPM() );
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}
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else
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{
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float fMinBPM, fMaxBPM;
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this->m_Timing.GetActualBPM( fMinBPM, fMaxBPM );
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AddTo.Add( fMinBPM );
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AddTo.Add( fMaxBPM );
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}
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}
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bool Steps::HasAttacks() const
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{
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return !this->m_Attacks.empty();
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}
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unsigned Steps::GetHash() const
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{
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if( parent )
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return parent->GetHash();
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if( m_iHash )
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return m_iHash;
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if( m_sNoteDataCompressed.empty() )
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{
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if( !m_bNoteDataIsFilled )
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return 0; // No data, no hash.
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NoteDataUtil::GetSMNoteDataString( *m_pNoteData, m_sNoteDataCompressed );
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}
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m_iHash = GetHashForString( m_sNoteDataCompressed );
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return m_iHash;
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}
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bool Steps::IsNoteDataEmpty() const
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{
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return this->m_sNoteDataCompressed.empty();
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}
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bool Steps::GetNoteDataFromSimfile()
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{
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// Replace the line below with the Steps' cache file.
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RString stepFile = this->GetFilename();
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RString extension = GetExtension(stepFile);
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extension.MakeLower(); // must do this because the code is expecting lowercase
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if (extension.empty() || extension == "ssc") // remember cache files.
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{
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SSCLoader loader;
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return loader.LoadNoteDataFromSimfile(stepFile, *this);
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}
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else if (extension == "sm")
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{
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SMLoader loader;
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return loader.LoadNoteDataFromSimfile(stepFile, *this);
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}
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else if (extension == "sma")
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{
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SMALoader loader;
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return loader.LoadNoteDataFromSimfile(stepFile, *this);
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}
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else if (extension == "dwi")
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{
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return DWILoader::LoadNoteDataFromSimfile(stepFile, *this);
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}
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else if (extension == "ksf")
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{
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return KSFLoader::LoadNoteDataFromSimfile(stepFile, *this);
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}
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else if (extension == "bms" || extension == "bml" || extension == "bme" || extension == "pms")
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{
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return BMSLoader::LoadNoteDataFromSimfile(stepFile, *this);
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}
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return false;
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}
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void Steps::SetNoteData( const NoteData& noteDataNew )
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{
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ASSERT( noteDataNew.GetNumTracks() == GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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DeAutogen( false );
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*m_pNoteData = noteDataNew;
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m_bNoteDataIsFilled = true;
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m_sNoteDataCompressed = RString();
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m_iHash = 0;
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}
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void Steps::GetNoteData( NoteData& noteDataOut ) const
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{
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Decompress();
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if( m_bNoteDataIsFilled )
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{
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noteDataOut = *m_pNoteData;
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}
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else
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{
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noteDataOut.ClearAll();
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noteDataOut.SetNumTracks( GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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}
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}
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NoteData Steps::GetNoteData() const
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{
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NoteData tmp;
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this->GetNoteData( tmp );
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return tmp;
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}
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void Steps::SetSMNoteData( const RString ¬es_comp_ )
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{
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m_pNoteData->Init();
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m_bNoteDataIsFilled = false;
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m_sNoteDataCompressed = notes_comp_;
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m_iHash = 0;
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}
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/* XXX: this function should pull data from m_sFilename, like Decompress() */
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void Steps::GetSMNoteData( RString ¬es_comp_out ) const
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{
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if( m_sNoteDataCompressed.empty() )
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{
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if( !m_bNoteDataIsFilled )
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{
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/* no data is no data */
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notes_comp_out = "";
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return;
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}
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NoteDataUtil::GetSMNoteDataString( *m_pNoteData, m_sNoteDataCompressed );
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}
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notes_comp_out = m_sNoteDataCompressed;
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}
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float Steps::PredictMeter() const
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{
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float pMeter = 0.775f;
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const float RadarCoeffs[NUM_RadarCategory] =
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{
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10.1f, 5.27f,-0.905f, -1.10f, 2.86f,
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0,0,0,0,0,0,0,0
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};
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const RadarValues &rv = GetRadarValues( PLAYER_1 );
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for( int r = 0; r < NUM_RadarCategory; ++r )
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pMeter += rv[r] * RadarCoeffs[r];
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const float DifficultyCoeffs[NUM_Difficulty] =
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{
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-0.877f, -0.877f, 0, 0.722f, 0.722f, 0
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};
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pMeter += DifficultyCoeffs[this->GetDifficulty()];
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// Init non-radar values
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const float SV = rv[RadarCategory_Stream] * rv[RadarCategory_Voltage];
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const float ChaosSquare = rv[RadarCategory_Chaos] * rv[RadarCategory_Chaos];
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pMeter += -6.35f * SV;
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pMeter += -2.58f * ChaosSquare;
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if (pMeter < 1) pMeter = 1;
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return pMeter;
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}
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void Steps::TidyUpData()
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{
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if( m_StepsType == StepsType_Invalid )
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m_StepsType = StepsType_dance_single;
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if( GetDifficulty() == Difficulty_Invalid )
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SetDifficulty( StringToDifficulty(GetDescription()) );
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if( GetDifficulty() == Difficulty_Invalid )
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{
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if( GetMeter() == 1 ) SetDifficulty( Difficulty_Beginner );
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else if( GetMeter() <= 3 ) SetDifficulty( Difficulty_Easy );
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else if( GetMeter() <= 6 ) SetDifficulty( Difficulty_Medium );
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else SetDifficulty( Difficulty_Hard );
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}
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if( GetMeter() < 1) // meter is invalid
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SetMeter( int(PredictMeter()) );
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}
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void Steps::CalculateRadarValues( float fMusicLengthSeconds )
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{
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// If we're autogen, don't calculate values. GetRadarValues will take from our parent.
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if( parent != NULL )
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return;
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if( m_bAreCachedRadarValuesJustLoaded )
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{
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m_bAreCachedRadarValuesJustLoaded = false;
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return;
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}
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// Do write radar values, and leave it up to the reading app whether they want to trust
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// the cached values without recalculating them.
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/*
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// If we're an edit, leave the RadarValues invalid.
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if( IsAnEdit() )
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return;
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*/
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NoteData tempNoteData;
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this->GetNoteData( tempNoteData );
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FOREACH_PlayerNumber( pn )
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m_CachedRadarValues[pn].Zero();
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GAMESTATE->SetProcessedTimingData(&this->m_Timing);
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if( tempNoteData.IsComposite() )
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{
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vector<NoteData> vParts;
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NoteDataUtil::SplitCompositeNoteData( tempNoteData, vParts );
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for( size_t pn = 0; pn < min(vParts.size(), size_t(NUM_PLAYERS)); ++pn )
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NoteDataUtil::CalculateRadarValues( vParts[pn], fMusicLengthSeconds, m_CachedRadarValues[pn] );
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}
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else if (GAMEMAN->GetStepsTypeInfo(this->m_StepsType).m_StepsTypeCategory == StepsTypeCategory_Couple)
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{
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NoteData p1 = tempNoteData;
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// XXX: Assumption that couple will always have an even number of notes.
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const int tracks = tempNoteData.GetNumTracks() / 2;
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p1.SetNumTracks(tracks);
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NoteDataUtil::CalculateRadarValues(p1,
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fMusicLengthSeconds,
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m_CachedRadarValues[PLAYER_1]);
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// at this point, p2 is tempNoteData.
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NoteDataUtil::ShiftTracks(tempNoteData, tracks);
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tempNoteData.SetNumTracks(tracks);
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NoteDataUtil::CalculateRadarValues(tempNoteData,
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fMusicLengthSeconds,
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m_CachedRadarValues[PLAYER_2]);
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}
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else
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{
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NoteDataUtil::CalculateRadarValues( tempNoteData, fMusicLengthSeconds, m_CachedRadarValues[0] );
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fill_n( m_CachedRadarValues + 1, NUM_PLAYERS-1, m_CachedRadarValues[0] );
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}
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GAMESTATE->SetProcessedTimingData(NULL);
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}
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void Steps::Decompress() const
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{
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const_cast<Steps *>(this)->Decompress();
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}
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void Steps::Decompress()
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{
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if( m_bNoteDataIsFilled )
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return; // already decompressed
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if( parent )
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{
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// get autogen m_pNoteData
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NoteData notedata;
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parent->GetNoteData( notedata );
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m_bNoteDataIsFilled = true;
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int iNewTracks = GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks;
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if( this->m_StepsType == StepsType_lights_cabinet )
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{
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NoteDataUtil::LoadTransformedLights( notedata, *m_pNoteData, iNewTracks );
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}
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else
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{
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NoteDataUtil::LoadTransformedSlidingWindow( notedata, *m_pNoteData, iNewTracks );
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NoteDataUtil::RemoveStretch( *m_pNoteData, m_StepsType );
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}
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return;
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}
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if( !m_sFilename.empty() && m_sNoteDataCompressed.empty() )
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{
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// We have NoteData on disk and not in memory. Load it.
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if (!this->GetNoteDataFromSimfile())
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{
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LOG->Warn("Couldn't load the %s chart's NoteData from \"%s\"",
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DifficultyToString(m_Difficulty).c_str(), m_sFilename.c_str());
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return;
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}
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this->GetSMNoteData( m_sNoteDataCompressed );
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}
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if( m_sNoteDataCompressed.empty() )
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{
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/* there is no data, do nothing */
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}
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else
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{
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// load from compressed
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bool bComposite = GAMEMAN->GetStepsTypeInfo(m_StepsType).m_StepsTypeCategory == StepsTypeCategory_Routine;
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m_bNoteDataIsFilled = true;
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m_pNoteData->SetNumTracks( GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
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NoteDataUtil::LoadFromSMNoteDataString( *m_pNoteData, m_sNoteDataCompressed, bComposite );
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}
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}
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void Steps::Compress() const
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{
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// Always leave lights data uncompressed.
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if( this->m_StepsType == StepsType_lights_cabinet && m_bNoteDataIsFilled )
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{
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m_sNoteDataCompressed = RString();
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return;
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}
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// Don't compress data in the editor: it's still in use.
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if (GAMESTATE->m_bInStepEditor)
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{
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return;
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}
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if( !m_sFilename.empty() && m_LoadedFromProfile == ProfileSlot_Invalid )
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{
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/* We have a file on disk; clear all data in memory.
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* Data on profiles can't be accessed normally (need to mount and time-out
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* the device), and when we start a game and load edits, we want to be
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* sure that it'll be available if the user picks it and pulls the device.
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* Also, Decompress() doesn't know how to load .edits. */
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m_pNoteData->Init();
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m_bNoteDataIsFilled = false;
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/* Be careful; 'x = ""', m_sNoteDataCompressed.clear() and m_sNoteDataCompressed.reserve(0)
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* don't always free the allocated memory. */
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m_sNoteDataCompressed = RString();
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return;
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}
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// We have no file on disk. Compress the data, if necessary.
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if( m_sNoteDataCompressed.empty() )
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{
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if( !m_bNoteDataIsFilled )
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return; /* no data is no data */
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NoteDataUtil::GetSMNoteDataString( *m_pNoteData, m_sNoteDataCompressed );
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}
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m_pNoteData->Init();
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m_bNoteDataIsFilled = false;
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}
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/* Copy our parent's data. This is done when we're being changed from autogen
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* to normal. (needed?) */
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void Steps::DeAutogen( bool bCopyNoteData )
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{
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if( !parent )
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return; // OK
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if( bCopyNoteData )
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Decompress(); // fills in m_pNoteData with sliding window transform
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m_sDescription = Real()->m_sDescription;
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m_sChartStyle = Real()->m_sChartStyle;
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m_Difficulty = Real()->m_Difficulty;
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m_iMeter = Real()->m_iMeter;
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copy( Real()->m_CachedRadarValues, Real()->m_CachedRadarValues + NUM_PLAYERS, m_CachedRadarValues );
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m_sCredit = Real()->m_sCredit;
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parent = NULL;
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if( bCopyNoteData )
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Compress();
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}
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void Steps::AutogenFrom( const Steps *parent_, StepsType ntTo )
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{
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parent = parent_;
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m_StepsType = ntTo;
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m_Timing = parent->m_Timing;
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}
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void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds ) // pSource does not have to be of the same StepsType
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{
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m_StepsType = ntTo;
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NoteData noteData;
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pSource->GetNoteData( noteData );
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noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
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parent = NULL;
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m_Timing = pSource->m_Timing;
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this->m_Attacks = pSource->m_Attacks;
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this->m_sAttackString = pSource->m_sAttackString;
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this->SetNoteData( noteData );
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this->SetDescription( pSource->GetDescription() );
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this->SetDifficulty( pSource->GetDifficulty() );
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this->SetMeter( pSource->GetMeter() );
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this->CalculateRadarValues( fMusicLengthSeconds );
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}
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void Steps::CreateBlank( StepsType ntTo )
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{
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m_StepsType = ntTo;
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NoteData noteData;
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noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
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this->SetNoteData( noteData );
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}
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void Steps::SetDifficultyAndDescription( Difficulty dc, RString sDescription )
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{
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DeAutogen();
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m_Difficulty = dc;
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m_sDescription = sDescription;
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if( GetDifficulty() == Difficulty_Edit )
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MakeValidEditDescription( m_sDescription );
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}
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void Steps::SetCredit( RString sCredit )
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{
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DeAutogen();
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m_sCredit = sCredit;
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}
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void Steps::SetChartStyle( RString sChartStyle )
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{
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DeAutogen();
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m_sChartStyle = sChartStyle;
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}
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bool Steps::MakeValidEditDescription( RString &sPreferredDescription )
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{
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if( int(sPreferredDescription.size()) > MAX_STEPS_DESCRIPTION_LENGTH )
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{
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sPreferredDescription = sPreferredDescription.Left( MAX_STEPS_DESCRIPTION_LENGTH );
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return true;
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}
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return false;
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}
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void Steps::SetMeter( int meter )
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{
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DeAutogen();
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m_iMeter = meter;
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}
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bool Steps::HasSignificantTimingChanges() const
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{
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if( m_Timing.HasStops() || m_Timing.HasDelays() )
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return true;
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/* TODO: Deal with DisplayBPM here...if possible?
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* Song's version may still be useful. */
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else if( m_Timing.HasBpmChanges() || m_Timing.HasWarps() || m_Timing.HasSpeedChanges() )
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{
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return true;
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}
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return false;
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|
}
|
|
|
|
void Steps::SetCachedRadarValues( const RadarValues v[NUM_PLAYERS] )
|
|
{
|
|
DeAutogen();
|
|
copy( v, v + NUM_PLAYERS, m_CachedRadarValues );
|
|
m_bAreCachedRadarValuesJustLoaded = true;
|
|
}
|
|
|
|
bool Steps::UsesSplitTiming() const
|
|
{
|
|
Song *song = SONGMAN->GetSongFromSteps(const_cast<Steps *>(this));
|
|
return song->m_SongTiming != this->m_Timing;
|
|
}
|
|
|
|
|
|
// lua start
|
|
#include "LuaBinding.h"
|
|
/** @brief Allow Lua to have access to the Steps. */
|
|
class LunaSteps: public Luna<Steps>
|
|
{
|
|
public:
|
|
DEFINE_METHOD( GetStepsType, m_StepsType )
|
|
DEFINE_METHOD( GetDifficulty, GetDifficulty() )
|
|
DEFINE_METHOD( GetDescription, GetDescription() )
|
|
DEFINE_METHOD( GetChartStyle, GetChartStyle() )
|
|
DEFINE_METHOD( GetAuthorCredit, GetCredit() )
|
|
DEFINE_METHOD( GetMeter, GetMeter() )
|
|
DEFINE_METHOD( GetFilename, GetFilename() )
|
|
DEFINE_METHOD( IsAutogen, IsAutogen() )
|
|
DEFINE_METHOD( IsAnEdit, IsAnEdit() )
|
|
DEFINE_METHOD( IsAPlayerEdit, IsAPlayerEdit() )
|
|
DEFINE_METHOD( UsesSplitTiming, UsesSplitTiming() )
|
|
|
|
static int HasSignificantTimingChanges( T* p, lua_State *L )
|
|
{
|
|
lua_pushboolean(L, p->HasSignificantTimingChanges());
|
|
return 1;
|
|
}
|
|
static int HasAttacks( T* p, lua_State *L )
|
|
{
|
|
lua_pushboolean(L, p->HasAttacks());
|
|
return 1;
|
|
}
|
|
static int GetRadarValues( T* p, lua_State *L )
|
|
{
|
|
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
|
|
RadarValues &rv = const_cast<RadarValues &>(p->GetRadarValues(pn));
|
|
rv.PushSelf(L);
|
|
return 1;
|
|
}
|
|
static int GetTimingData( T* p, lua_State *L )
|
|
{
|
|
p->m_Timing.PushSelf(L);
|
|
return 1;
|
|
}
|
|
static int GetHash( T* p, lua_State *L ) { lua_pushnumber( L, p->GetHash() ); return 1; }
|
|
// untested
|
|
/*
|
|
static int GetSMNoteData( T* p, lua_State *L )
|
|
{
|
|
RString out;
|
|
p->GetSMNoteData( out );
|
|
lua_pushstring( L, out );
|
|
return 1;
|
|
}
|
|
*/
|
|
static int GetChartName(T *p, lua_State *L)
|
|
{
|
|
lua_pushstring(L, p->GetChartName());
|
|
return 1;
|
|
}
|
|
static int GetDisplayBpms( T* p, lua_State *L )
|
|
{
|
|
DisplayBpms temp;
|
|
p->GetDisplayBpms(temp);
|
|
float fMin = temp.GetMin();
|
|
float fMax = temp.GetMax();
|
|
vector<float> fBPMs;
|
|
fBPMs.push_back( fMin );
|
|
fBPMs.push_back( fMax );
|
|
LuaHelpers::CreateTableFromArray(fBPMs, L);
|
|
return 1;
|
|
}
|
|
static int IsDisplayBpmSecret( T* p, lua_State *L )
|
|
{
|
|
DisplayBpms temp;
|
|
p->GetDisplayBpms(temp);
|
|
lua_pushboolean( L, temp.IsSecret() );
|
|
return 1;
|
|
}
|
|
static int IsDisplayBpmConstant( T* p, lua_State *L )
|
|
{
|
|
DisplayBpms temp;
|
|
p->GetDisplayBpms(temp);
|
|
lua_pushboolean( L, temp.BpmIsConstant() );
|
|
return 1;
|
|
}
|
|
static int IsDisplayBpmRandom( T* p, lua_State *L )
|
|
{
|
|
lua_pushboolean( L, p->GetDisplayBPM() == DISPLAY_BPM_RANDOM );
|
|
return 1;
|
|
}
|
|
DEFINE_METHOD( PredictMeter, PredictMeter() )
|
|
static int GetDisplayBPMType( T* p, lua_State *L )
|
|
{
|
|
LuaHelpers::Push( L, p->GetDisplayBPM() );
|
|
return 1;
|
|
}
|
|
|
|
LunaSteps()
|
|
{
|
|
ADD_METHOD( GetAuthorCredit );
|
|
ADD_METHOD( GetChartStyle );
|
|
ADD_METHOD( GetDescription );
|
|
ADD_METHOD( GetDifficulty );
|
|
ADD_METHOD( GetFilename );
|
|
ADD_METHOD( GetHash );
|
|
ADD_METHOD( GetMeter );
|
|
ADD_METHOD( HasSignificantTimingChanges );
|
|
ADD_METHOD( HasAttacks );
|
|
ADD_METHOD( GetRadarValues );
|
|
ADD_METHOD( GetTimingData );
|
|
ADD_METHOD( GetChartName );
|
|
//ADD_METHOD( GetSMNoteData );
|
|
ADD_METHOD( GetStepsType );
|
|
ADD_METHOD( IsAnEdit );
|
|
ADD_METHOD( IsAutogen );
|
|
ADD_METHOD( IsAPlayerEdit );
|
|
ADD_METHOD( UsesSplitTiming );
|
|
ADD_METHOD( GetDisplayBpms );
|
|
ADD_METHOD( IsDisplayBpmSecret );
|
|
ADD_METHOD( IsDisplayBpmConstant );
|
|
ADD_METHOD( IsDisplayBpmRandom );
|
|
ADD_METHOD( PredictMeter );
|
|
ADD_METHOD( GetDisplayBPMType );
|
|
}
|
|
};
|
|
|
|
LUA_REGISTER_CLASS( Steps )
|
|
// lua end
|
|
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard, David Wilson
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|