Files
itgmania212121/src/XmlFile.h
T
2011-03-17 01:47:30 -04:00

137 lines
4.4 KiB
C++

/* XmlFile - Simple XML reading and writing. */
#ifndef XML_FILE_H
#define XML_FILE_H
#include <map>
struct DateTime;
class RageFileBasic;
struct lua_State;
class XNodeValue
{
public:
virtual ~XNodeValue() { }
virtual XNodeValue *Copy() const = 0;
virtual void GetValue( RString &out ) const = 0;
virtual void GetValue( int &out ) const = 0;
virtual void GetValue( float &out ) const = 0;
virtual void GetValue( bool &out ) const = 0;
virtual void GetValue( unsigned &out ) const = 0;
virtual void PushValue( lua_State *L ) const = 0;
template<typename T>
T GetValue() const { T val; GetValue(val); return val; }
virtual void SetValue( const RString &v ) = 0;
virtual void SetValue( int v ) = 0;
virtual void SetValue( float v ) = 0;
virtual void SetValue( unsigned v ) = 0;
virtual void SetValueFromStack( lua_State *L ) = 0;
};
class XNodeStringValue: public XNodeValue
{
public:
RString m_sValue;
XNodeValue *Copy() const { return new XNodeStringValue( *this ); }
void GetValue( RString &out ) const;
void GetValue( int &out ) const;
void GetValue( float &out ) const;
void GetValue( bool &out ) const;
void GetValue( unsigned &out ) const;
void PushValue( lua_State *L ) const;
void SetValue( const RString &v );
void SetValue( int v );
void SetValue( float v );
void SetValue( unsigned v );
void SetValueFromStack( lua_State *L );
};
typedef map<RString,XNodeValue*> XAttrs;
class XNode;
typedef vector<XNode*> XNodes;
/** @brief Loop through each node. */
#define FOREACH_Attr( pNode, Var ) \
for( XAttrs::iterator Var = (pNode)->m_attrs.begin(); \
Var != (pNode)->m_attrs.end(); \
++Var )
/** @brief Loop through each node, using a constant iterator. */
#define FOREACH_CONST_Attr( pNode, Var ) \
for( XAttrs::const_iterator Var = (pNode)->m_attrs.begin(); \
Var != (pNode)->m_attrs.end(); \
++Var )
/** @brief Loop through each child. */
#define FOREACH_Child( pNode, Var ) \
XNode *Var = NULL; \
for( XNodes::iterator Var##Iter = (pNode)->m_childs.begin(); \
Var = (Var##Iter != (pNode)->m_childs.end())? *Var##Iter:NULL, \
Var##Iter != (pNode)->m_childs.end(); \
++Var##Iter )
/** @brief Loop through each child, using a constant iterator. */
#define FOREACH_CONST_Child( pNode, Var ) \
const XNode *Var = NULL; \
for( XNodes::const_iterator Var##Iter = (pNode)->m_childs.begin(); \
Var = (Var##Iter != (pNode)->m_childs.end())? *Var##Iter:NULL, \
Var##Iter != (pNode)->m_childs.end(); \
++Var##Iter )
class XNode
{
public:
RString m_sName;
XNodes m_childs; // child nodes
XAttrs m_attrs; // attributes
void SetName( const RString &sName ) { m_sName = sName; }
const RString &GetName() const { return m_sName; }
static const RString TEXT_ATTRIBUTE;
template <typename T>
void GetTextValue( T &out ) const { GetAttrValue(TEXT_ATTRIBUTE, out); }
// in own attribute list
const XNodeValue *GetAttr( const RString &sAttrName ) const;
XNodeValue *GetAttr( const RString &sAttrName );
template <typename T>
bool GetAttrValue( const RString &sName, T &out ) const { const XNodeValue *pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool PushAttrValue( lua_State *L, const RString &sName ) const;
// in one level child nodes
const XNode *GetChild( const RString &sName ) const;
XNode *GetChild( const RString &sName );
template <typename T>
bool GetChildValue( const RString &sName, T &out ) const { const XNode *pChild=GetChild(sName); if(pChild==NULL) return false; pChild->GetTextValue(out); return true; }
bool PushChildValue( lua_State *L, const RString &sName ) const;
// modify DOM
template <typename T>
XNode *AppendChild( const RString &sName, T value ) { XNode *p=AppendChild(sName); p->AppendAttr(XNode::TEXT_ATTRIBUTE, value); return p; }
XNode *AppendChild( const RString &sName ) { XNode *p=new XNode(sName); return AppendChild(p); }
XNode *AppendChild( XNode *node );
bool RemoveChild( XNode *node, bool bDelete = true );
XNodeValue *AppendAttrFrom( const RString &sName, XNodeValue *pValue, bool bOverwrite = true );
XNodeValue *AppendAttr( const RString &sName );
template <typename T>
XNodeValue *AppendAttr( const RString &sName, T value ) { XNodeValue *pVal = AppendAttr( sName ); pVal->SetValue( value ); return pVal; }
bool RemoveAttr( const RString &sName );
XNode();
explicit XNode( const RString &sName );
XNode( const XNode &cpy );
~XNode() { Free(); }
void Clear();
private:
void Free();
XNode &operator=( const XNode &cpy ); // don't use
};
#endif