Includes a backwards-compatibility mechanism to adapt paths when loading Stats.xml.
42 lines
1.3 KiB
Lua
42 lines
1.3 KiB
Lua
InitUserPrefs();
|
|
|
|
local t = Def.ActorFrame {}
|
|
|
|
t[#t+1] = Def.ActorFrame {
|
|
OnCommand=function(self)
|
|
if not FILEMAN:DoesFileExist("Save/ThemePrefs.ini") then
|
|
Trace("ThemePrefs doesn't exist; creating file")
|
|
ThemePrefs.ForceSave()
|
|
end
|
|
|
|
ThemePrefs.Save()
|
|
end;
|
|
};
|
|
|
|
t[#t+1] = StandardDecorationFromFileOptional("Logo","Logo");
|
|
t[#t+1] = StandardDecorationFromFileOptional("VersionInfo","VersionInfo");
|
|
t[#t+1] = StandardDecorationFromFileOptional("CurrentGametype","CurrentGametype");
|
|
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
|
|
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
|
|
t[#t+1] = StandardDecorationFromFileOptional("NetworkStatus","NetworkStatus");
|
|
t[#t+1] = StandardDecorationFromFileOptional("SystemDirection","SystemDirection");
|
|
|
|
t[#t+1] = StandardDecorationFromFileOptional("NumSongs","NumSongs") .. {
|
|
SetCommand=function(self)
|
|
local InstalledSongs, InstalledCourses, Groups, Unlocked = 0;
|
|
if SONGMAN:GetRandomSong() then
|
|
InstalledSongs, InstalledCourses, Groups, Unlocked =
|
|
SONGMAN:GetNumSongs(),
|
|
SONGMAN:GetNumCourses(),
|
|
SONGMAN:GetNumSongGroups(),
|
|
SONGMAN:GetNumUnlockedSongs();
|
|
else
|
|
return
|
|
end
|
|
|
|
self:settextf(THEME:GetString("ScreenTitleMenu","%i Songs (%i Groups), %i Courses"), InstalledSongs, Groups, InstalledCourses);
|
|
end;
|
|
};
|
|
|
|
return t
|