107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenOptionsMenu
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenOptionsMenu.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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enum {
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OM_APPEARANCE,
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OM_AUTOGEN,
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OM_CONFIG_KEY_JOY,
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OM_INPUT,
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OM_GAMEPLAY,
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OM_GRAPHIC,
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OM_MACHINE,
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OM_SOUND,
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NUM_OPTIONS_MENU_LINES
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};
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OptionRow g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
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OptionRow( "", "Appearance Options" ),
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OptionRow( "", "Autogen Options" ),
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OptionRow( "", "Config Key/Joy Mappings" ),
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OptionRow( "", "Input Options" ),
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OptionRow( "", "Gameplay Options" ),
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OptionRow( "", "Graphic Options" ),
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OptionRow( "", "Machine Options" ),
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OptionRow( "", "Sound Options" ),
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};
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ScreenOptionsMenu::ScreenOptionsMenu() :
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ScreenOptions("ScreenOptionsMenu",false)
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{
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LOG->Trace( "ScreenOptionsMenu::ScreenOptionsMenu()" );
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/* We might have been entered from anywhere; make sure all players are enabled. */
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_bSideIsJoined[p] = true;
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GAMESTATE->m_MasterPlayerNumber = PlayerNumber(0);
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Init(
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INPUTMODE_BOTH,
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g_OptionsMenuLines,
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NUM_OPTIONS_MENU_LINES,
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false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenOptionsMenu music") );
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}
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/* We depend on the SM options navigation for this screen, not arcade. */
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void ScreenOptionsMenu::MenuStart( PlayerNumber pn )
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{
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StartGoToNextState();
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}
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void ScreenOptionsMenu::ImportOptions()
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{
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}
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void ScreenOptionsMenu::ExportOptions()
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{
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}
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void ScreenOptionsMenu::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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}
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void ScreenOptionsMenu::GoToNextState()
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{
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switch( this->m_iCurrentRow[0] )
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{
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case OM_APPEARANCE: SCREENMAN->SetNewScreen("ScreenAppearanceOptions"); break;
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case OM_AUTOGEN: SCREENMAN->SetNewScreen("ScreenAutogenOptions"); break;
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case OM_CONFIG_KEY_JOY: SCREENMAN->SetNewScreen("ScreenMapControllers"); break;
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case OM_GAMEPLAY: SCREENMAN->SetNewScreen("ScreenGameplayOptions"); break;
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case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break;
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case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
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case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
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case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
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default: // Exit
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SCREENMAN->SetNewScreen("ScreenTitleMenu");
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}
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}
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