Files
itgmania212121/stepmania/src/DifficultyIcon.h
T
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00

28 lines
595 B
C++

#ifndef DIFFICULTYICON_H
#define DIFFICULTYICON_H
/*
-----------------------------------------------------------------------------
Class: DifficultyIcon
Desc: Graphical representation of the difficulty class.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
#include "PlayerNumber.h"
class Notes;
class DifficultyIcon : public Sprite
{
public:
bool Load( CString sFilePath );
void SetFromNotes( PlayerNumber pn, Notes* pNotes );
};
#endif