Files
itgmania212121/stepmania/src/ActorUtil.h
T

49 lines
1.5 KiB
C

#ifndef ActorUtil_H
#define ActorUtil_H
/*
-----------------------------------------------------------------------------
Class: ActorUtil
Desc: Helpful macros
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Actor.h"
#define SET_XY( actor ) UtilSetXY( actor, m_sName );
#define ON_COMMAND( actor ) UtilOnCommand( actor, m_sName );
#define OFF_COMMAND( actor ) UtilOffCommand( actor, m_sName );
#define SET_XY_AND_ON_COMMAND( actor ) UtilSetXYAndOnCommand( actor, m_sName );
inline void UtilSetXY( Actor& actor, CString sClassName )
{
actor.SetXY( THEME->GetMetricF(sClassName,actor.GetName()+"X"), THEME->GetMetricF(sClassName,actor.GetName()+"Y") );
}
inline void UtilOnCommand( Actor& actor, CString sClassName )
{
actor.Command( THEME->GetMetric(sClassName,actor.GetName()+"OnCommand") );
}
inline void UtilOffCommand( Actor& actor, CString sClassName )
{
// HACK: It's very often that we command things to TweenOffScreen
// that we aren't drawing. We know that an Actor is not being
// used if it's name is blank. So, do nothing on Actors with a blank name.
if( actor.GetName().empty() )
return;
actor.Command( THEME->GetMetric(sClassName,actor.GetName()+"OffCommand") );
}
inline void UtilSetXYAndOnCommand( Actor& actor, CString sClassName )
{
UtilSetXY( actor, sClassName );
UtilOnCommand( actor, sClassName );
}
#endif