259 lines
8.3 KiB
C++
259 lines
8.3 KiB
C++
#include "global.h"
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#include "RageSurfaceUtils_Dither.h"
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#include "RageUtil.h"
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#include "RageSurface.h"
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#include "RageSurfaceUtils.h"
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#define DitherMatDim 4
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// Fractions, 0/16 to 15/16:
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static const int DitherMat[DitherMatDim][DitherMatDim] =
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{
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{ 0, 8, 2, 10 },
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{ 12, 4, 14, 6 },
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{ 3, 11, 1, 9 },
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{ 15, 7, 13, 5 }
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};
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static int DitherMatCalc[DitherMatDim][DitherMatDim];
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// conv is the ratio from the input to the output.
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static uint8_t DitherPixel(int x, int y, int intensity, int conv)
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{
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// The intensity matrix wraps. This assumes the matrix dims are a power of 2.
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x &= DitherMatDim-1;
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y &= DitherMatDim-1;
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/* Ordered dithering is scaling the old intensity range to the new, with
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* the matrix values biasing to rounding down or up. Matrix values are in
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* the range [0..1). For example, converting the 8-bit value 100 to 4
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* bits directly gives 6.25. A matrix value of 0 means the pixel is not
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* biased at all, which would cause it to be truncated to 6. A value
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* of 5/16 means that the value is biased to 6.5625, which is also truncated
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* to 6. A value of 15/16 biases to 7.1875, which causes it to be rounded
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* up to 7. So, a proportion of pixels gets rounded up based on how close
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* the number is to the next value. */
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// Convert the number to the destination range.
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int out_intensity = intensity * conv;
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// Add bias.
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out_intensity += DitherMatCalc[y][x];
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// Truncate, and add e to make sure a value of 14.999998 -> 15.
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return uint8_t((out_intensity + 1) >> 16);
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}
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void RageSurfaceUtils::OrderedDither( const RageSurface *src, RageSurface *dst )
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{
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static bool DitherMatCalc_initted = false;
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if( !DitherMatCalc_initted )
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{
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for( int i = 0; i < DitherMatDim; ++i )
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{
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for( int j = 0; j < DitherMatDim; ++j )
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{
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/* Each value is 0..15. They represent 0/16 through 15/16.
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* Set DitherMatCalc to that value * 65536, so we can do it
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* with integer calcs. */
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DitherMatCalc[i][j] = DitherMat[i][j] * 65536 / 16;
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}
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}
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DitherMatCalc_initted = true;
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}
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// We can't dither to paletted surfaces.
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ASSERT( dst->format->BytesPerPixel > 1 );
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uint32_t src_cbits[4], dst_cbits[4];
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RageSurfaceUtils::GetBitsPerChannel( src->format, src_cbits );
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RageSurfaceUtils::GetBitsPerChannel( dst->format, dst_cbits );
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// Calculate the ratio from the old bit depth to the new for each color channel.
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int conv[4];
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for( int i = 0; i < 4; ++i )
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{
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int MaxInputIntensity = (1 << src_cbits[i])-1;
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int MaxOutputIntensity = (1 << dst_cbits[i])-1;
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// If the source is missing the channel, avoid div/0.
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if( MaxInputIntensity == 0 )
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conv[i] = 0;
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else
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conv[i] = MaxOutputIntensity * 65536 / MaxInputIntensity;
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}
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// Max alpha value; used when there's no alpha source.
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const uint8_t alpha_max = uint8_t((1 << dst_cbits[3]) - 1);
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// For each row:
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for( int row = 0; row < src->h; ++row )
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{
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const uint8_t *srcp = src->pixels + row * src->pitch;
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uint8_t *dstp = dst->pixels + row * dst->pitch;
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// For each pixel:
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for( int col = 0; col < src->w; ++col )
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{
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uint8_t colors[4];
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RageSurfaceUtils::GetRawRGBAV( srcp, src->fmt, colors );
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// Note that we don't dither the alpha channel.
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for( int c = 0; c < 3; ++c )
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{
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// If the destination has less bits, dither:
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colors[c] = DitherPixel( col, row, colors[c], conv[c] );
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}
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/* If the source has no alpha, the conversion formula will end up
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* with 0; that's fine for color channels, but for alpha we need to
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* be opaque. */
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if( src_cbits[3] == 0 )
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{
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colors[3] = alpha_max;
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} else {
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/* Same as DitherPixel, except it doesn't actually dither;
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* dithering looks bad on the alpha channel. */
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int out_intensity = colors[3] * conv[3];
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// Round:
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colors[3] = uint8_t((out_intensity + 32767) >> 16);
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}
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// Raw value -> int -> pixel
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RageSurfaceUtils::SetRawRGBAV(dstp, dst, colors);
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srcp += src->format->BytesPerPixel;
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dstp += dst->format->BytesPerPixel;
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}
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}
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}
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static uint8_t EDDitherPixel( int x, int y, int intensity, int conv, int32_t &accumError )
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{
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// Convert the number to the destination range.
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int out_intensity = intensity * conv;
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// Add e to make sure a value of 14.999998 -> 15.
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++out_intensity;
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// Add bias.
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out_intensity += accumError;
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/* out_intensity is now what we actually want this component to be.
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* To store it, we have to clamp it (prevent overflow) and shift it
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* from fixed-point to [0,255]. The error introduced in that calculation
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* becomes the new accumError. */
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int clamped_intensity = clamp( out_intensity, 0, 0xFFFFFF );
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clamped_intensity &= 0xFF0000;
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// Truncate.
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uint8_t ret = uint8_t(clamped_intensity >> 16);
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accumError = out_intensity - clamped_intensity;
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// Reduce funky streaks in low-bit channels by clamping error.
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CLAMP( accumError, -128 * 65536, +128 * 65536 );
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return ret;
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}
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/* This is very similar to OrderedDither, except instead of using a matrix
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* containing rounding values, we truncate and then add the resulting error for
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* each pixel to the next pixel on the same line. (Maybe we could do both?)
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*
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* http://www.gamasutra.com/features/19990521/pixel_conversion_03.htm */
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void RageSurfaceUtils::ErrorDiffusionDither( const RageSurface *src, RageSurface *dst )
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{
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// We can't dither to paletted surfaces.
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ASSERT( dst->format->BytesPerPixel > 1 );
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uint32_t src_cbits[4], dst_cbits[4];
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RageSurfaceUtils::GetBitsPerChannel( src->format, src_cbits );
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RageSurfaceUtils::GetBitsPerChannel( dst->format, dst_cbits );
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// Calculate the ratio from the old bit depth to the new for each color channel.
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int conv[4];
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for( int i = 0; i < 4; ++i )
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{
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int MaxInputIntensity = (1 << src_cbits[i])-1;
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int MaxOutputIntensity = (1 << dst_cbits[i])-1;
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// If the source is missing the channel, avoid div/0.
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if( MaxInputIntensity == 0 )
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conv[i] = 0;
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else
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conv[i] = MaxOutputIntensity * 65536 / MaxInputIntensity;
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}
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// Max alpha value; used when there's no alpha source.
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const uint8_t alpha_max = uint8_t((1 << dst_cbits[3]) - 1);
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// For each row:
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for(int row = 0; row < src->h; ++row)
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{
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int32_t accumError[4] = { 0, 0, 0, 0 }; // accum error values are reset every row
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const uint8_t *srcp = src->pixels + row * src->pitch;
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uint8_t *dstp = dst->pixels + row * dst->pitch;
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// For each pixel in row:
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for( int col = 0; col < src->w; ++col )
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{
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uint8_t colors[4];
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RageSurfaceUtils::GetRawRGBAV( srcp, src->fmt, colors );
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for( int c = 0; c < 3; ++c )
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{
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colors[c] = EDDitherPixel( col, row, colors[c], conv[c], accumError[c] );
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}
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/* If the source has no alpha, the conversion formula will end up
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* with 0; that's fine for color channels, but for alpha we need to
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* be opaque. */
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if( src_cbits[3] == 0 )
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{
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colors[3] = alpha_max;
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} else {
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/* Same as DitherPixel, except it doesn't actually dither;
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* dithering looks bad on the alpha channel. */
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int out_intensity = colors[3] * conv[3];
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// Round:
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colors[3] = uint8_t((out_intensity + 32767) >> 16);
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}
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RageSurfaceUtils::SetRawRGBAV( dstp, dst, colors );
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srcp += src->format->BytesPerPixel;
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dstp += dst->format->BytesPerPixel;
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}
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}
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}
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/*
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* (c) 2002-2004 Glenn Maynard, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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