in ArchHooks; it's a catch-all for arch-specific stuff that doesn't fit anywhere else, but if we put things that require specific libraries, all tests and other binaries need to link to every system library, even when not used. It's fine to leave the file in ArchHooks for now; X11 is currently effectively Unix-specific anyway and it's not worth losing change history for a small build fix. (fixes test builds)
453 lines
21 KiB
Makefile
453 lines
21 KiB
Makefile
bin_PROGRAMS = stepmania
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TESTS =
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tests: $(TESTS)
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if BUILD_TESTS
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noinst_PROGRAMS = $(TESTS)
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endif
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AM_LDFLAGS =
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AM_CXXFLAGS =
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AM_CFLAGS =
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# Relax inlining; the default of 600 takes way too long to compile and
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# generates enormous output.
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AM_CXXFLAGS += -finline-limit=300
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AM_CXXFLAGS += $(XCFLAGS)
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LIBS += $(LUA_LIBS)
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LIBS += -lpthread
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$(srcdir)/libresample/libresample.a:
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cd $(srcdir)/libresample && autoconf && sh ./configure && make
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Screens = \
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Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h \
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ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h \
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ScreenCenterImage.cpp ScreenCenterImage.h ScreenCredits.cpp ScreenCredits.h \
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ScreenDebugOverlay.cpp ScreenDebugOverlay.h \
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ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h \
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ScreenEdit.cpp ScreenEdit.h \
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ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h EditCoursesSongMenu.cpp EditCoursesSongMenu.h \
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ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h \
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ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenExit.cpp ScreenExit.h ScreenNetEvaluation.cpp ScreenNetEvaluation.h \
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ScreenNetSelectMusic.cpp ScreenNetSelectMusic.h ScreenNetSelectBase.cpp ScreenNetSelectBase.h ScreenNetRoom.cpp ScreenNetRoom.h \
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ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
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ScreenGameplay.cpp ScreenGameplay.h ScreenHowToPlay.cpp ScreenHowToPlay.h \
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ScreenInstructions.cpp ScreenInstructions.h \
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ScreenJukebox.cpp ScreenJukebox.h \
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ScreenLogo.cpp ScreenLogo.h ScreenMapControllers.cpp ScreenMapControllers.h \
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ScreenMessage.cpp ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenMusicScroll.cpp ScreenMusicScroll.h \
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ScreenNameEntry.cpp ScreenNameEntry.h ScreenNameEntryTraditional.cpp ScreenNameEntryTraditional.h \
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ScreenOptions.cpp ScreenOptions.h ScreenOptionsMaster.cpp ScreenOptionsMaster.h \
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ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h ScreenPackages.cpp ScreenPackages.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenNetworkOptions.h \
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ScreenNetworkOptions.cpp ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenPrompt.cpp ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h \
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ScreenReloadSongs.cpp ScreenReloadSongs.h \
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ScreenSandbox.cpp ScreenSandbox.h \
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ScreenSaveSync.cpp ScreenSaveSync.h \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h \
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ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGroup.cpp ScreenSelectGroup.h \
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ScreenSelectMaster.cpp ScreenSelectMaster.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \
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ScreenSyncOverlay.cpp ScreenSyncOverlay.h \
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ScreenSystemLayer.cpp ScreenSystemLayer.h ScreenSetTime.cpp ScreenSetTime.h \
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ScreenSongOptions.cpp ScreenSongOptions.h \
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ScreenSplash.cpp ScreenSplash.h \
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ScreenStage.cpp ScreenStage.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestInput.cpp ScreenTestInput.h \
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ScreenTestLights.cpp ScreenTestLights.h ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h \
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ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h ScreenWithMenuElements.cpp ScreenWithMenuElements.h
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if !WITHOUT_NETWORKING
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Screens += ScreenGameplayMultiplayer.cpp ScreenGameplayMultiplayer.h ScreenSMOnlineLogin.cpp ScreenSMOnlineLogin.h
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endif
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DataStructures = \
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ActorCommands.cpp ActorCommands.h Attack.cpp Attack.h AutoKeysounds.cpp AutoKeysounds.h \
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BackgroundUtil.cpp BackgroundUtil.h \
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BannerCache.cpp BannerCache.h CatalogXml.cpp CatalogXml.h \
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Character.cpp Character.h \
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CodeDetector.cpp CodeDetector.h \
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Command.cpp Command.h \
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CommonMetrics.cpp CommonMetrics.h \
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Difficulty.cpp Difficulty.h EnumHelper.cpp EnumHelper.h Course.cpp Course.h \
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CourseUtil.cpp CourseUtil.h DateTime.cpp DateTime.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
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FontCharmaps.cpp FontCharmaps.h Game.cpp Game.h GameCommand.cpp GameCommand.h \
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GameConstantsAndTypes.cpp GameConstantsAndTypes.h \
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GameInput.cpp GameInput.h Grade.cpp Grade.h HighScore.cpp HighScore.h Inventory.cpp Inventory.h LuaFunctions.h \
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LuaReference.cpp LuaReference.h \
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LyricsLoader.cpp LyricsLoader.h MenuInput.h \
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NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \
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NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \
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NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \
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NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \
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OptionRowHandler.cpp OptionRowHandler.h \
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PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h \
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PlayerStageStats.cpp PlayerStageStats.h \
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PlayerState.cpp PlayerState.h Preference.cpp Preference.h Profile.cpp Profile.h \
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RandomSample.cpp RandomSample.h RadarValues.cpp RadarValues.h \
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RoomWheel.cpp RoomWheel.h ScreenDimensions.h ScreenDimensions.cpp \
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ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h \
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ScoreKeeperRave.cpp ScoreKeeperRave.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h SongUtil.cpp SongUtil.h StageStats.cpp StageStats.h Steps.cpp Steps.h \
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StepsUtil.cpp StepsUtil.h Style.cpp Style.h StyleUtil.cpp StyleUtil.h \
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SubscriptionManager.h \
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StyleInput.h TimingData.cpp TimingData.h \
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ThemeMetric.h \
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Trail.cpp Trail.h TrailUtil.cpp TrailUtil.h TitleSubstitution.cpp TitleSubstitution.h
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FileTypes = IniFile.cpp IniFile.h \
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MsdFile.cpp MsdFile.h \
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XmlFile.cpp XmlFile.h
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StepMania = StdString.h \
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StepMania.cpp StepMania.h \
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global.cpp global.h
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LoadingWindow = arch/LoadingWindow/LoadingWindow.h \
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arch/LoadingWindow/LoadingWindow_Null.h
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if HAVE_GTK
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LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
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endif
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Sound = arch/Sound/RageSoundDriver.h \
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arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h \
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arch/Sound/RageSoundDriver_Generic_Software.cpp arch/Sound/RageSoundDriver_Generic_Software.h
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if HAVE_OSS
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Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
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endif
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if HAVE_ALSA
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Sound += arch/Sound/ALSA9Dynamic.cpp arch/Sound/ALSA9Dynamic.h arch/Sound/ALSA9Functions.h \
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arch/Sound/ALSA9Helpers.cpp arch/Sound/ALSA9Helpers.h \
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arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h \
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arch/Sound/RageSoundDriver_ALSA9_Software.cpp arch/Sound/RageSoundDriver_ALSA9_Software.h
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# Add this to AM_CXXFLAGS, not stepmania_CXXFLAGS: that'll cause multiple copies of
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# several sources to be built. We link to this at runtime, so don't add ALSA_LDFLAGS.
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AM_CXXFLAGS += $(ALSA_CFLAGS)
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endif
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ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h
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InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \
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arch/InputHandler/InputHandler_MonkeyKeyboard.cpp arch/InputHandler/InputHandler_MonkeyKeyboard.h
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MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
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if HAVE_FFMPEG
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MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h
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endif
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Lights = arch/Lights/LightsDriver.h \
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arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h
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MemoryCard = arch/MemoryCard/MemoryCardDriver.cpp arch/MemoryCard/MemoryCardDriver.h
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LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h
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ArchUtils =
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Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h
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Threads = arch/Threads/Threads.h
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if HAVE_SDL
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LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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StepMania += SDL_utils.cpp SDL_utils.h
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if !HAVE_X11
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#InputHandler_SDL depends on LowLevelWindow_SDL
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InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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endif
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endif
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if HAVE_X11
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# InputHandler_X11 depends on LowLevelWindow_X11
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InputHandler += arch/InputHandler/InputHandler_X11.cpp arch/InputHandler/InputHandler_X11.h
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LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_X11.cpp arch/LowLevelWindow/LowLevelWindow_X11.h
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LowLevelWindow += archutils/Unix/X11Helper.cpp archutils/Unix/X11Helper.h
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endif
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# Platform-specific drivers:
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if UNIX
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ArchHooks += arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
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Threads += arch/Threads/Threads_Pthreads.cpp arch/Threads/Threads_Pthreads.h
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Lights += arch/Lights/LightsDriver_LinuxWeedTech.cpp arch/Lights/LightsDriver_LinuxWeedTech.h
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Lights += arch/Lights/LightsDriver_LinuxParallel.cpp arch/Lights/LightsDriver_LinuxParallel.h
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ArchUtils += archutils/Unix/AssertionHandler.cpp \
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archutils/Unix/GetSysInfo.cpp archutils/Unix/GetSysInfo.h \
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archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h \
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archutils/Unix/LinuxThreadHelpers.cpp archutils/Unix/LinuxThreadHelpers.h \
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archutils/Unix/RunningUnderValgrind.cpp archutils/Unix/RunningUnderValgrind.h \
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archutils/Unix/EmergencyShutdown.cpp archutils/Unix/EmergencyShutdown.h
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if USE_CRASH_HANDLER
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ArchUtils += archutils/Unix/Backtrace.cpp archutils/Unix/Backtrace.h \
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archutils/Unix/BacktraceNames.cpp archutils/Unix/BacktraceNames.h \
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archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
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archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
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endif
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endif
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if LINUX
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MemoryCard += arch/MemoryCard/MemoryCardDriverThreaded_Linux.cpp arch/MemoryCard/MemoryCardDriverThreaded_Linux.h
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InputHandler += arch/InputHandler/InputHandler_Linux_Joystick.h arch/InputHandler/InputHandler_Linux_Joystick.cpp
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endif
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Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \
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$(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) $(Dialog) $(Threads) \
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arch/arch.h arch/arch.cpp arch/arch_default.h arch/arch_platform.h
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RageSoundFileReaders = RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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if HAVE_VORBIS
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RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h
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endif
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if HAVE_MP3
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RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h
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endif
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ActorsInGameplayAndMenus = \
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BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
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DifficultyIcon.cpp DifficultyIcon.h \
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MeterDisplay.cpp MeterDisplay.h StreamDisplay.cpp StreamDisplay.h \
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Transition.cpp Transition.h
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ActorsInMenus = \
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ActiveAttackList.cpp ActiveAttackList.h BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h \
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CourseContentsList.cpp CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h \
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DifficultyDisplay.cpp DifficultyDisplay.h DifficultyList.cpp DifficultyList.h \
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DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h \
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DualScrollBar.cpp DualScrollBar.h \
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EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h GrooveGraph.cpp GrooveGraph.h \
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GrooveRadar.cpp GrooveRadar.h GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h \
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MemoryCardDisplay.cpp MemoryCardDisplay.h \
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MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h MusicBannerWheel.cpp MusicBannerWheel.h \
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MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h MusicWheel.cpp MusicWheel.h \
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MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h \
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OptionRow.cpp OptionRow.h OptionsCursor.cpp OptionsCursor.h \
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PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h \
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ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h \
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TextBanner.cpp TextBanner.h WheelBase.cpp WheelBase.h WheelItemBase.cpp WheelItemBase.h \
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WheelNotifyIcon.cpp WheelNotifyIcon.h
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ActorsInGameplay = \
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ArrowEffects.cpp ArrowEffects.h AttackDisplay.cpp AttackDisplay.h \
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Background.cpp Background.h BeginnerHelper.cpp BeginnerHelper.h CombinedLifeMeterTug.cpp CombinedLifeMeterTug.h \
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Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h Foreground.cpp Foreground.h GhostArrow.cpp GhostArrow.h \
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GhostArrowRow.cpp GhostArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h \
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LifeMeterBattery.cpp LifeMeterBattery.h LifeMeterTime.cpp LifeMeterTime.h \
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LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \
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PercentageDisplay.cpp PercentageDisplay.h Player.cpp Player.h \
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ReceptorArrow.cpp ReceptorArrow.h ReceptorArrowRow.cpp ReceptorArrowRow.h \
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ScoreDisplay.cpp ScoreDisplay.h \
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ScoreDisplayBattle.cpp ScoreDisplayBattle.h \
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ScoreDisplayCalories.cpp ScoreDisplayCalories.h \
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ScoreDisplayLifeTime.cpp ScoreDisplayLifeTime.h \
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ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h \
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ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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RageFile = \
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RageFileBasic.cpp RageFileBasic.h \
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RageFile.cpp RageFile.h RageFileDriver.cpp RageFileDriver.h RageFileManager.cpp RageFileManager.h \
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RageFileDriverDirect.cpp RageFileDriverDirect.h RageFileDriverDirectHelpers.cpp RageFileDriverDirectHelpers.h \
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RageFileDriverMemory.cpp RageFileDriverMemory.h RageFileDriverZip.cpp RageFileDriverZip.h \
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RageFileDriverDeflate.cpp RageFileDriverDeflate.h \
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RageFileDriverSlice.cpp RageFileDriverSlice.h \
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RageFileDriverTimeout.cpp RageFileDriverTimeout.h
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Rage = $(PCRE) $(RageFile) $(RageSoundFileReaders) \
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
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RageDisplay_OGL_Extensions.cpp RageDisplay_OGL_Extensions.h \
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RageDisplay_Null.cpp RageDisplay_Null.h RageException.cpp RageException.h RageInput.cpp RageInput.h \
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RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h \
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RageModelGeometry.cpp RageModelGeometry.h RageSound.cpp RageSound.h RageSoundManager.cpp RageSoundManager.h \
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RageSoundUtil.cpp RageSoundUtil.h RageSoundMixBuffer.cpp RageSoundMixBuffer.h \
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RageSoundPosMap.cpp RageSoundPosMap.h RageSoundReader.h RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \
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RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \
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RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
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RageSoundReader_Chain.cpp RageSoundReader_Chain.h \
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RageSoundResampler.cpp RageSoundResampler.h \
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RageSurface.cpp RageSurface.h RageSurfaceUtils.cpp RageSurfaceUtils.h \
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RageSurfaceUtils_Dither.cpp RageSurfaceUtils_Dither.h \
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RageSurface_Save_JPEG.cpp RageSurface_Save_JPEG.h \
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RageSurfaceUtils_Palettize.cpp RageSurfaceUtils_Palettize.h \
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RageSurfaceUtils_Zoom.cpp RageSurfaceUtils_Zoom.h \
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RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \
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RageSurface_Load_JPEG.cpp RageSurface_Load_JPEG.h RageSurface_Load_GIF.cpp RageSurface_Load_GIF.h \
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RageSurface_Load_BMP.cpp RageSurface_Load_BMP.h \
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RageSurface_Load_XPM.cpp RageSurface_Load_XPM.h RageTexture.cpp RageTexture.h \
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RageSurface_Save_BMP.cpp RageSurface_Save_BMP.h \
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RageTextureID.cpp RageTextureID.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \
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RageUtil_BackgroundLoader.cpp RageUtil_BackgroundLoader.h RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil_CircularBuffer.h \
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RageUtil_AutoPtr.h \
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RageUtil_WorkerThread.cpp RageUtil_WorkerThread.h
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Actors = \
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Actor.cpp Actor.h ActorCollision.h ActorFrame.cpp ActorFrame.h \
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ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h \
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AutoActor.cpp AutoActor.h \
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BitmapText.cpp BitmapText.h Model.cpp Model.h \
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ModelManager.cpp ModelManager.h ModelTypes.cpp ModelTypes.h \
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Quad.cpp Quad.h \
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RollingNumbers.cpp RollingNumbers.h Sprite.cpp Sprite.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.cpp Bookkeeper.h CryptManager.cpp CryptManager.h \
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FontManager.cpp FontManager.h GameSoundManager.cpp GameSoundManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
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InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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LuaManager.cpp LuaManager.h LightsManager.cpp LightsManager.h \
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MemoryCardManager.cpp MemoryCardManager.h \
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MessageManager.cpp MessageManager.h NetworkSyncManager.cpp NetworkSyncManager.h \
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NetworkSyncServer.cpp NetworkSyncServer.h NoteSkinManager.cpp NoteSkinManager.h \
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PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h ScreenManager.cpp \
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ScreenManager.h SongManager.cpp SongManager.h \
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StatsManager.cpp StatsManager.h \
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ThemeManager.cpp ThemeManager.h \
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UnlockManager.cpp UnlockManager.h
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if !WITHOUT_NETWORKING
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# Compile NetworkSyncManager even if networking is disabled; it'll stub itself.
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GlobalSingletons += ezsockets.cpp ezsockets.h
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endif
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crypto = \
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crypto/CryptBn.cpp crypto/CryptBn.h crypto/CryptMD5.cpp crypto/CryptMD5.h crypto/CryptNoise.cpp \
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crypto/CryptPrime.cpp crypto/CryptPrime.h crypto/CryptRSA.cpp crypto/CryptRSA.h \
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crypto/CryptRand.cpp crypto/CryptRand.h crypto/CryptSH512.cpp crypto/CryptSH512.h \
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crypto/CryptSHA.cpp crypto/CryptSHA.h
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cryptopp = \
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crypto51/algebra.cpp crypto51/algebra.h crypto51/algparam.cpp crypto51/algparam.h crypto51/argnames.h \
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crypto51/asn.cpp crypto51/asn.h crypto51/config.h crypto51/cryptlib.cpp crypto51/cryptlib.h crypto51/files.cpp \
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crypto51/files.h crypto51/filters.cpp crypto51/filters.h crypto51/fltrimpl.h crypto51/integer.cpp crypto51/integer.h \
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crypto51/iterhash.cpp crypto51/iterhash.h crypto51/misc.cpp crypto51/misc.h crypto51/modarith.h \
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crypto51/mqueue.cpp crypto51/mqueue.h crypto51/nbtheory.cpp crypto51/nbtheory.h \
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crypto51/oids.h crypto51/osrng.cpp crypto51/osrng.h crypto51/pch.h crypto51/pkcspad.cpp \
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crypto51/pkcspad.h crypto51/pubkey.cpp crypto51/pubkey.h crypto51/queue.cpp crypto51/queue.h \
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crypto51/rsa.cpp crypto51/rsa.h crypto51/secblock.h crypto51/seckey.h crypto51/sha.cpp \
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crypto51/sha.h crypto51/simple.h crypto51/smartptr.h crypto51/words.h \
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CryptHelpers.cpp CryptHelpers.h
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main_SOURCES = $(Screens) \
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$(DataStructures) \
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$(FileTypes) \
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$(StepMania) \
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$(Arch) \
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$(ActorsInGameplayAndMenus) \
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$(ActorsInMenus) \
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$(ActorsInGameplay) \
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$(Rage) \
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$(Actors) \
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$(GlobalSingletons) \
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$(crypto) \
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$(cryptopp)
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main_LDADD = \
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$(AUDIO_LIBS) \
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$(SDL_LIBS) \
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$(XLIBS) \
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$(srcdir)/libresample/libresample.a
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stepmania_SOURCES = $(main_SOURCES)
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stepmania_LDADD = $(main_LDADD)
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if HAVE_GTK
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bin_PROGRAMS += GtkModule.so
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GtkModule_so_LDFLAGS = -rdynamic -shared
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GtkModule_so_CPPFLAGS = $(GTK_CFLAGS) -fPIC
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GtkModule_so_LDADD = $(GTK_LIBS)
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GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
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endif
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all_test_SOURCES = \
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$(ArchUtils) \
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$(PCRE) \
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$(RageFile) \
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$(ArchHooks) \
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$(Threads) \
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$(Dialog) \
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tests/test_misc.cpp tests/test_misc.h \
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IniFile.cpp IniFile.h \
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XmlFile.cpp XmlFile.h \
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DateTime.cpp DateTime.h \
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PrefsManager.cpp PrefsManager.h \
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Preference.cpp Preference.h \
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LuaFunctions.h LuaHelpers.cpp LuaHelpers.h \
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RageException.cpp \
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RageLog.cpp \
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RageThreads.cpp \
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RageTimer.cpp RageTimer.h \
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RageUtil.cpp \
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RageUtil_FileDB.cpp RageUtil_FileDB.h \
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global.cpp global.h
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TESTS += test_audio_readers
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test_audio_readers_SOURCES = \
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$(RageSoundFileReaders) \
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$(all_test_SOURCES) \
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tests/test_audio_readers.cpp \
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RageSoundUtil.cpp RageSoundUtil.h RageSoundMixBuffer.cpp RageSoundMixBuffer.h \
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RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \
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RageSoundReader_Preload.cpp RageSoundReader_Preload.h \
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RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \
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RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
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RageSoundReader_Chain.cpp RageSoundReader_Chain.h \
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RageSoundResampler.cpp RageSoundResampler.h
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test_audio_readers_LDADD = \
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$(AUDIO_LIBS) \
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$(srcdir)/libresample/libresample.a
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TESTS += test_file_readers
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test_file_readers_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_file_readers.cpp
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TESTS += test_file_errors
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test_file_errors_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_file_errors.cpp \
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MsdFile.cpp MsdFile.h \
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XmlFile.cpp XmlFile.h \
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CryptManager.cpp CryptManager.h $(cryptopp) $(crypto)
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TESTS += test_timing_data
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test_timing_data_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_timing_data.cpp \
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TimingData.cpp TimingData.h
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#TESTS += test_notedata
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#test_notedata_SOURCES = \
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# $(all_test_SOURCES) \
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# tests/test_notedata.cpp \
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# NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h \
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# NewNoteData.cpp NewNoteData.h \
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# NoteTypes.cpp NoteTypes.h \
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# TimingData.cpp TimingData.h
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#NewNoteDataUtil.cpp NewNoteDataUtil.h
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TESTS += test_threads
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test_threads_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_threads.cpp
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INCLUDES = $(LUA_CFLAGS) $(SDL_CFLAGS)
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