Files
itgmania212121/stepmania/src/GameConstantsAndTypes.h
T
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00

483 lines
11 KiB
C

/* GameConstantsAndTypes - Things used in many places that don't change often. */
#ifndef GAME_CONSTANTS_AND_TYPES_H
#define GAME_CONSTANTS_AND_TYPES_H
#include "PlayerNumber.h" // TODO: Get rid of this dependency. -Chris
#include "EnumHelper.h"
//
// Note definitions
//
const int MAX_METER = 13;
const int MIN_METER = 1;
/* This is just cached song data. Not all of it may actually be displayed
* in the radar. */
enum RadarCategory
{
RADAR_STREAM = 0,
RADAR_VOLTAGE,
RADAR_AIR,
RADAR_FREEZE,
RADAR_CHAOS,
RADAR_NUM_TAPS_AND_HOLDS,
RADAR_NUM_JUMPS,
RADAR_NUM_HOLDS,
RADAR_NUM_MINES,
RADAR_NUM_HANDS,
RADAR_NUM_ROLLS,
NUM_RADAR_CATEGORIES // leave this at the end
};
#define FOREACH_RadarCategory( rc ) FOREACH_ENUM( RadarCategory, NUM_RADAR_CATEGORIES, rc )
const CString& RadarCategoryToString( RadarCategory cat );
const CString& RadarCategoryToThemedString( RadarCategory cat );
enum StepsType
{
STEPS_TYPE_DANCE_SINGLE = 0,
STEPS_TYPE_DANCE_DOUBLE,
STEPS_TYPE_DANCE_COUPLE,
STEPS_TYPE_DANCE_SOLO,
STEPS_TYPE_PUMP_SINGLE,
STEPS_TYPE_PUMP_HALFDOUBLE,
STEPS_TYPE_PUMP_DOUBLE,
STEPS_TYPE_PUMP_COUPLE,
STEPS_TYPE_EZ2_SINGLE,
STEPS_TYPE_EZ2_DOUBLE,
STEPS_TYPE_EZ2_REAL,
STEPS_TYPE_PARA_SINGLE,
STEPS_TYPE_PARA_VERSUS,
STEPS_TYPE_DS3DDX_SINGLE,
STEPS_TYPE_BEAT_SINGLE5,
STEPS_TYPE_BEAT_DOUBLE5,
STEPS_TYPE_BEAT_SINGLE7,
STEPS_TYPE_BEAT_DOUBLE7,
STEPS_TYPE_MANIAX_SINGLE,
STEPS_TYPE_MANIAX_DOUBLE,
STEPS_TYPE_TECHNO_SINGLE4,
STEPS_TYPE_TECHNO_SINGLE5,
STEPS_TYPE_TECHNO_SINGLE8,
STEPS_TYPE_TECHNO_DOUBLE4,
STEPS_TYPE_TECHNO_DOUBLE5,
STEPS_TYPE_POPN_FIVE,
STEPS_TYPE_POPN_NINE,
STEPS_TYPE_LIGHTS_CABINET,
NUM_STEPS_TYPES, // leave this at the end
STEPS_TYPE_INVALID,
};
#define FOREACH_StepsType( st ) FOREACH_ENUM( StepsType, NUM_STEPS_TYPES, st )
//
// Play mode stuff
//
enum PlayMode
{
PLAY_MODE_REGULAR,
PLAY_MODE_NONSTOP,
PLAY_MODE_ONI,
PLAY_MODE_ENDLESS,
PLAY_MODE_BATTLE, // manually launched attacks
PLAY_MODE_RAVE, // automatically launched attacks
NUM_PLAY_MODES,
PLAY_MODE_INVALID
};
#define FOREACH_PlayMode( pm ) FOREACH_ENUM( PlayMode, NUM_PLAY_MODES, pm )
const CString& PlayModeToString( PlayMode pm );
const CString& PlayModeToThemedString( PlayMode pm );
PlayMode StringToPlayMode( const CString& s );
enum SortOrder
{
SORT_PREFERRED,
SORT_GROUP,
SORT_TITLE,
SORT_BPM,
SORT_POPULARITY,
SORT_TOP_GRADES,
SORT_ARTIST,
SORT_GENRE,
SORT_EASY_METER,
SORT_MEDIUM_METER,
SORT_HARD_METER,
SORT_CHALLENGE_METER,
SORT_MODE_MENU,
SORT_ALL_COURSES,
SORT_NONSTOP_COURSES,
SORT_ONI_COURSES,
SORT_ENDLESS_COURSES,
SORT_ROULETTE,
NUM_SORT_ORDERS,
SORT_INVALID
};
const SortOrder MAX_SELECTABLE_SORT = (SortOrder)(SORT_ROULETTE-1);
#define FOREACH_SortOrder( so ) FOREACH_ENUM( SortOrder, NUM_SORT_ORDERS, so )
const CString& SortOrderToString( SortOrder so );
SortOrder StringToSortOrder( const CString& str );
inline bool IsSongSort( SortOrder so ) { return so >= SORT_PREFERRED && so <= SORT_CHALLENGE_METER; }
//
// Scoring stuff
//
enum TapNoteScore {
TNS_None,
TNS_HitMine,
TNS_AvoidMine,
TNS_Miss,
TNS_W5,
TNS_W4,
TNS_W3,
TNS_W2,
TNS_W1,
NUM_TapNoteScore,
TNS_INVALID,
};
#define FOREACH_TapNoteScore( tns ) FOREACH_ENUM( TapNoteScore, NUM_TapNoteScore, tns )
const CString& TapNoteScoreToString( TapNoteScore tns );
const CString& TapNoteScoreToThemedString( TapNoteScore tns );
TapNoteScore StringToTapNoteScore( const CString& str );
enum HoldNoteScore
{
HNS_None, // this HoldNote has not been scored yet
HNS_LetGo, // the HoldNote has passed and they missed it
HNS_Held, // the HoldNote has passed and was successfully held all the way through
NUM_HoldNoteScore,
HNS_INVALID,
};
#define FOREACH_HoldNoteScore( hns ) FOREACH_ENUM( HoldNoteScore, NUM_HoldNoteScore, hns )
const CString& HoldNoteScoreToString( HoldNoteScore hns );
const CString& HoldNoteScoreToThemedString( HoldNoteScore hns );
HoldNoteScore StringToHoldNoteScore( const CString& str );
enum TimingWindow
{
TW_W1,
TW_W2,
TW_W3,
TW_W4,
TW_W5,
TW_Mine,
TW_Attack,
TW_Hold,
TW_Roll,
NUM_TimingWindow
};
const CString& TimingWindowToString( TimingWindow i );
enum ScoreEvent
{
SE_W1,
SE_W2,
SE_W3,
SE_W4,
SE_W5,
SE_Miss,
SE_HitMine,
SE_Held,
SE_LetGo,
NUM_ScoreEvent
};
const CString& ScoreEventToString( ScoreEvent i );
//
// Profile and MemCard stuff
//
enum ProfileSlot
{
PROFILE_SLOT_PLAYER_1,
PROFILE_SLOT_PLAYER_2,
PROFILE_SLOT_MACHINE,
NUM_PROFILE_SLOTS,
PROFILE_SLOT_INVALID
};
#define FOREACH_ProfileSlot( slot ) FOREACH_ENUM( ProfileSlot, NUM_PROFILE_SLOTS, slot )
enum MemoryCardState
{
MEMORY_CARD_STATE_READY,
MEMORY_CARD_STATE_CHECKING,
MEMORY_CARD_STATE_TOO_LATE,
MEMORY_CARD_STATE_ERROR,
MEMORY_CARD_STATE_REMOVED,
MEMORY_CARD_STATE_NO_CARD,
NUM_MEMORY_CARD_STATES,
MEMORY_CARD_STATE_INVALID,
};
const CString& MemoryCardStateToString( MemoryCardState mcs );
//
// Ranking stuff
//
enum RankingCategory
{
RANKING_A, // 1-3 meter per song avg.
RANKING_B, // 4-6 meter per song avg.
RANKING_C, // 7-9 meter per song avg.
RANKING_D, // 10+ meter per song avg. // doesn't count extra stage!
NUM_RANKING_CATEGORIES,
RANKING_INVALID
};
#define FOREACH_RankingCategory( rc ) FOREACH_ENUM( RankingCategory, NUM_RANKING_CATEGORIES, rc )
const CString& RankingCategoryToString( RankingCategory rc );
RankingCategory StringToRankingCategory( const CString& rc );
extern const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS];
inline bool IsRankingToFillIn( const CString& sName ) { return !sName.empty() && sName[0]=='#'; }
RankingCategory AverageMeterToRankingCategory( int iAverageMeter );
//
// Group stuff
//
extern const CString GROUP_ALL;
//
//
//
enum PlayerController
{
PC_HUMAN,
PC_AUTOPLAY,
PC_CPU,
NUM_PLAYER_CONTROLLERS
};
const CString& PlayerControllerToString( PlayerController pc );
const int MIN_SKILL = 0;
const int MAX_SKILL = 10;
enum StageResult
{
RESULT_WIN,
RESULT_LOSE,
RESULT_DRAW
};
//
// Battle stuff
//
const int NUM_INVENTORY_SLOTS = 3;
enum AttackLevel
{
ATTACK_LEVEL_1,
ATTACK_LEVEL_2,
ATTACK_LEVEL_3,
NUM_ATTACK_LEVELS
};
const int NUM_ATTACKS_PER_LEVEL = 3;
const int ITEM_NONE = -1;
#define DATA_DIR CString("Data/")
//
// Coin stuff
//
enum CoinMode
{
COIN_MODE_HOME,
COIN_MODE_PAY,
COIN_MODE_FREE,
NUM_COIN_MODES
};
#define FOREACH_CoinMode( i ) FOREACH_ENUM( CoinMode, NUM_COIN_MODES, i )
const CString& CoinModeToString( CoinMode cm );
//
// Premium
//
enum Premium
{
PREMIUM_NONE,
PREMIUM_DOUBLE,
PREMIUM_JOINT,
NUM_PREMIUMS
};
#define FOREACH_Premium( i ) FOREACH_ENUM( Premium, NUM_PREMIUMS, i )
const CString& PremiumToString( Premium p );
//
// Award stuff
//
enum PerDifficultyAward
{
AWARD_FULL_COMBO_W3,
AWARD_SINGLE_DIGIT_W3,
AWARD_ONE_W3,
AWARD_FULL_COMBO_W2,
AWARD_SINGLE_DIGIT_W2,
AWARD_ONE_W2,
AWARD_FULL_COMBO_W1,
AWARD_PERCENT_80_W3,
AWARD_PERCENT_90_W3,
AWARD_PERCENT_100_W3,
NUM_PER_DIFFICULTY_AWARDS,
PER_DIFFICULTY_AWARD_INVALID,
};
#define FOREACH_PerDifficultyAward( pma ) FOREACH_ENUM( PerDifficultyAward, NUM_PER_DIFFICULTY_AWARDS, pma )
const CString& PerDifficultyAwardToString( PerDifficultyAward pma );
const CString& PerDifficultyAwardToThemedString( PerDifficultyAward pma );
PerDifficultyAward StringToPerDifficultyAward( const CString& pma );
enum PeakComboAward
{
AWARD_1000_PEAK_COMBO,
AWARD_2000_PEAK_COMBO,
AWARD_3000_PEAK_COMBO,
AWARD_4000_PEAK_COMBO,
AWARD_5000_PEAK_COMBO,
AWARD_6000_PEAK_COMBO,
AWARD_7000_PEAK_COMBO,
AWARD_8000_PEAK_COMBO,
AWARD_9000_PEAK_COMBO,
AWARD_10000_PEAK_COMBO,
NUM_PEAK_COMBO_AWARDS,
PEAK_COMBO_AWARD_INVALID,
};
#define FOREACH_PeakComboAward( pca ) FOREACH_ENUM( PeakComboAward, NUM_PEAK_COMBO_AWARDS, pca )
const CString& PeakComboAwardToString( PeakComboAward pma );
const CString& PeakComboAwardToThemedString( PeakComboAward pma );
PeakComboAward StringToPeakComboAward( const CString& pma );
struct DisplayBpms
{
void Add( float f );
float GetMin() const;
float GetMax() const;
bool BpmIsConstant() const;
bool IsSecret() const;
vector<float> vfBpms;
};
enum StyleType
{
ONE_PLAYER_ONE_SIDE, // e.g. single
TWO_PLAYERS_TWO_SIDES, // e.g. versus
ONE_PLAYER_TWO_SIDES, // e.g. double
NUM_STYLE_TYPES,
STYLE_TYPE_INVALID
};
const CString& StyleTypeToString( StyleType s );
StyleType StringToStyleType( const CString& s );
enum MenuDir
{
MENU_DIR_UP,
MENU_DIR_DOWN,
MENU_DIR_LEFT,
MENU_DIR_RIGHT,
MENU_DIR_AUTO, // when players join and the selection becomes invalid
NUM_MENU_DIRS
};
#define FOREACH_MenuDir( md ) FOREACH_ENUM( MenuDir, NUM_MENU_DIRS, md )
const CString& MenuDirToString( MenuDir md );
enum GoalType
{
GOAL_CALORIES,
GOAL_TIME,
GOAL_NONE,
NUM_GOAL_TYPES,
GOAL_INVALID,
};
#define FOREACH_GoalType( md ) FOREACH_ENUM( GoalType, NUM_GOAL_TYPES, gt )
const CString& GoalTypeToString( GoalType gt );
GoalType StringToGoalType( const CString& s );
enum EditMode
{
EDIT_MODE_PRACTICE, // subset of EDIT_MODE_HOME
EDIT_MODE_HOME, // subset of EDIT_MODE_FULL
EDIT_MODE_FULL, // complete
NUM_EDIT_MODES,
EDIT_MODE_INVALID,
};
enum Stage
{
STAGE_1,
STAGE_2,
STAGE_3,
STAGE_4,
STAGE_5,
STAGE_6,
STAGE_FINAL,
STAGE_EXTRA1,
STAGE_EXTRA2,
STAGE_NONSTOP,
STAGE_ONI,
STAGE_ENDLESS,
STAGE_EVENT,
STAGE_DEMO,
NUM_STAGES,
STAGE_INVALID,
};
#define FOREACH_Stage( s ) FOREACH_ENUM( Stage, NUM_STAGES, s )
const CString& StageToString( Stage s );
enum ProfileLoadResult
{
ProfileLoadResult_Success,
ProfileLoadResult_FailedNoProfile,
ProfileLoadResult_FailedTampered
};
#endif
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/