Files
itgmania212121/stepmania/src/EnumHelper.h
T
Glenn Maynard df841ec994 LuaXType
2005-07-05 06:31:45 +00:00

123 lines
3.5 KiB
C++

#ifndef EnumHelper_H
#define EnumHelper_H
/*
* Safely add an integer to an enum.
*
* This is illegal:
*
* ((int&)val) += iAmt;
*
* It breaks aliasing rules; the compiler is allowed to assume that "val" doesn't
* change (unless it's declared volatile), and in some cases, you'll end up getting
* old values for "val" following the add. (What's probably really happening is
* that the memory location is being added to, but the value is stored in a register,
* and breaking aliasing rules means the compiler doesn't know that the register
* value is invalid.)
*
* Always do these conversions through a union.
*/
template<typename T>
static inline void enum_add( T &val, int iAmt )
{
union conv
{
T value;
int i;
};
conv c;
c.value = val;
c.i += iAmt;
val = c.value;
}
#define FOREACH_ENUM( e, max, var ) for( e var=(e)0; var<max; enum_add<e>( var, +1 ) )
static const CString EMPTY_STRING;
#define XToString(X, CNT) \
const CString& X##ToString( X x ) \
{ \
ASSERT( CNT == ARRAYSIZE(X##Names) ); \
if( x == CNT+1 ) \
return EMPTY_STRING; \
ASSERT( x < CNT ); \
return X##Names[x]; \
}
#define XToThemedString(X, CNT) \
static ThemeMetric<CString> g_##X##Name[CNT]; \
const CString &X##ToThemedString( X x ) \
{ \
static bool bInitted = false; \
if( !bInitted ) { \
bInitted = true; \
for( unsigned i = 0; i < CNT; ++i ) \
g_##X##Name[i].Load( #X, X##ToString((X)i) ); \
} \
return g_##X##Name[x]; \
}
#define StringToX(X) \
X StringTo##X( const CString& s ) \
{ \
CString s2 = s; \
s2.MakeLower(); \
unsigned i; \
for( i = 0; i < ARRAYSIZE(X##Names); ++i ) \
if( !s2.CompareNoCase(X##Names[i]) ) \
return (X)i; \
return (X)(i+1); /*invalid*/ \
}
#define LuaXToString(X) \
LuaFunction( X##ToString, X##ToString( (X) IArg(1) ) );
#define LuaStringToX(X) \
LuaFunction( StringTo##X, (X) StringTo##X( SArg(1) ) );
#define LuaXType(X, CNT, Prefix) \
static void Lua##X(lua_State* L) \
{ \
FOREACH_ENUM( X, CNT, i ) \
{ \
CString s = X##Names[i]; \
s.MakeUpper(); \
LUA->SetGlobal( Prefix+s, i ); \
} \
CString sType = "NUM" #X "S" ; \
sType.MakeUpper(); \
LUA->SetGlobal( sType, CNT ); \
LUA->SetGlobal( Prefix "INVALID", CNT+1 ); \
} \
REGISTER_WITH_LUA_FUNCTION( Lua##X );
#endif
/*
* (c) 2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/