107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
#include "global.h"
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#include "ScreenReloadSongs.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "ScreenDimensions.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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static const int DrawFrameRate = 20;
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class ScreenReloadSongsLoadingWindow: public LoadingWindow
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{
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RageTimer m_LastDraw;
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BitmapText &m_BitmapText;
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public:
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ScreenReloadSongsLoadingWindow( BitmapText &bt ):
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m_BitmapText(bt)
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{
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}
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void SetText( RString str )
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{
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m_BitmapText.SetText( str );
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Paint();
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}
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void Paint()
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{
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/* We load songs much faster than we draw frames. Cap the draw rate,
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* so we don't slow down the reload. */
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if( m_LastDraw.PeekDeltaTime() < 1.0f/DrawFrameRate )
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return;
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m_LastDraw.GetDeltaTime();
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SCREENMAN->Draw();
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}
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};
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/* This could be cleaned up: show progress, for example. Let's not use
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* this for the initial load, since we don't want to start up the display
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* until we finish loading songs; that way, people can continue to use their
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* computer while songs load. */
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REGISTER_SCREEN_CLASS( ScreenReloadSongs );
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void ScreenReloadSongs::Init()
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{
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Screen::Init();
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m_iUpdates = 0;
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m_Loading.SetName("LoadingText");
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m_Loading.LoadFromFont( THEME->GetPathF(m_sName, "LoadingText") );
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m_Loading.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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this->AddChild( &m_Loading );
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m_LoadingWindow = new ScreenReloadSongsLoadingWindow( m_Loading );
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}
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ScreenReloadSongs::~ScreenReloadSongs()
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{
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delete m_LoadingWindow;
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}
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void ScreenReloadSongs::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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/* Start the reload on the second update. On the first (0), SCREENMAN->Draw won't draw. */
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++m_iUpdates;
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if( m_iUpdates != 2 )
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return;
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ASSERT( !IsFirstUpdate() );
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SONGMAN->Reload( false, m_LoadingWindow );
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SCREENMAN->PostMessageToTopScreen( SM_GoToNextScreen, 0 );
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}
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/*
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* (c) 2003-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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