847 lines
22 KiB
C++
847 lines
22 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: MusicWheel.h
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Desc: A graphic displayed in the MusicWheel during Dancing.
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "MusicWheel.h"
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#include "RageUtil.h"
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#include "SongManager.h"
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#include "ScreenDimensions.h"
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#include "ThemeManager.h"
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#include "RageMusic.h"
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#include "WindowManager.h" // for sending SM_PlayMusicSample
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const float SWITCH_MUSIC_TIME = 0.3f;
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const float SORT_ICON_ON_SCREEN_X = -395;
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const float SORT_ICON_ON_SCREEN_Y = -176;
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const float SORT_ICON_OFF_SCREEN_X = SORT_ICON_ON_SCREEN_X - 200;
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const float SORT_ICON_OFF_SCREEN_Y = SORT_ICON_ON_SCREEN_Y;
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D3DXCOLOR COLOR_BANNER_TINTS[] = {
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D3DXCOLOR( 0.0f, 1.0f, 0.0f, 1 ),
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D3DXCOLOR( 0.0f, 1.0f, 1.0f, 1 ),
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D3DXCOLOR( 1.0f, 0.0f, 1.0f, 1 ),
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D3DXCOLOR( 1.0f, 0.0f, 0.0f, 1 ),
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D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1 ),
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};
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const int NUM_BANNER_TINTS = sizeof(COLOR_BANNER_TINTS) / sizeof(D3DXCOLOR);
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D3DXCOLOR COLOR_SECTION_TINTS[] = {
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D3DXCOLOR( 0.9f, 0.0f, 0.2f, 1 ), // red
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D3DXCOLOR( 0.6f, 0.0f, 0.4f, 1 ), // pink
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D3DXCOLOR( 0.2f, 0.1f, 0.3f, 1 ), // purple
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D3DXCOLOR( 0.0f, 0.4f, 0.8f, 1 ), // sky blue
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D3DXCOLOR( 0.0f, 0.6f, 0.6f, 1 ), // sea green
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D3DXCOLOR( 0.0f, 0.6f, 0.2f, 1 ), // green
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D3DXCOLOR( 0.8f, 0.6f, 0.0f, 1 ), // orange
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};
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const int NUM_SECTION_TINTS = sizeof(COLOR_SECTION_TINTS) / sizeof(D3DXCOLOR);
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D3DXCOLOR COLOR_SECTION_LETTER = D3DXCOLOR(1,1,0.3f,1);
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WheelItemData::WheelItemData()
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{
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m_pSong = NULL;
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m_MusicStatusDisplayType = TYPE_NONE;
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}
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void WheelItemData::LoadFromSectionName( CString sSectionName )
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{
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m_WheelItemType = TYPE_SECTION;
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m_sSectionName = sSectionName;
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m_colorTint = D3DXCOLOR(0.5f,0.5f,0.5f,1);
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}
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void WheelItemData::LoadFromSong( Song* pSong )
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{
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ASSERT( pSong != NULL );
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m_pSong = pSong;
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m_WheelItemType = TYPE_MUSIC;
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}
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WheelItemDisplay::WheelItemDisplay()
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{
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m_MusicStatusDisplay.SetXY( -132, 0 );
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m_Banner.SetHorizAlign( align_left );
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m_Banner.SetXY( 15, 0 );
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m_sprSectionBackground.Load( THEME->GetPathTo(GRAPHIC_SECTION_BACKGROUND) );
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m_sprSectionBackground.SetXY( -30, 0 );
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m_textSectionName.Load( THEME->GetPathTo(FONT_OUTLINE) );
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m_textSectionName.TurnShadowOff();
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m_textSectionName.SetHorizAlign( align_center );
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m_textSectionName.SetVertAlign( align_middle );
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m_textSectionName.SetXY( m_sprSectionBackground.GetX(), 0 );
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m_textSectionName.SetZoom( 1.5f );
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m_textSectionName.SetDiffuseColor( COLOR_SECTION_LETTER );
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}
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void WheelItemDisplay::LoadFromWheelItemData( WheelItemData* pWID )
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{
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ASSERT( pWID != NULL );
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// copy all data items
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m_WheelItemType = pWID->m_WheelItemType;
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m_colorTint = pWID->m_colorTint;
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m_sSectionName = pWID->m_sSectionName;
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m_pSong = pWID->m_pSong;
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m_MusicStatusDisplayType = pWID->m_MusicStatusDisplayType;
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// init type specific stuff
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switch( pWID->m_WheelItemType )
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{
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case TYPE_SECTION:
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if( m_sSectionName.GetLength() > 15 &&
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-1 != m_sSectionName.Find(' ', m_sSectionName.GetLength()/3) ) // this is space in the name
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{
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int iIndexSplit = m_sSectionName.Find( ' ', m_sSectionName.GetLength()/3 );
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m_sSectionName.SetAt( iIndexSplit, '\n' );
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m_textSectionName.SetZoom( 0.75f );
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m_textSectionName.SetText( m_sSectionName );
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}
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else // this is a short name
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{
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m_textSectionName.SetZoom( 1.5f );
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m_textSectionName.SetText( m_sSectionName );
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}
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m_sprSectionBackground.SetDiffuseColor( m_colorTint );
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break;
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case TYPE_MUSIC:
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m_Banner.LoadFromSong( m_pSong );
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m_Banner.SetDiffuseColor( m_colorTint );
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m_MusicStatusDisplay.SetType( m_MusicStatusDisplayType );
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break;
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default:
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ASSERT( false ); // invalid type
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}
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}
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void WheelItemDisplay::SetDiffuseColor( D3DXCOLOR c )
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{
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Actor::SetDiffuseColor( c );
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D3DXCOLOR colorTempTint = m_colorTint;
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colorTempTint.a = c.a;
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colorTempTint.r *= c.r;
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colorTempTint.g *= c.g;
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colorTempTint.b *= c.b;
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m_Banner.SetDiffuseColor( colorTempTint );
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m_sprSectionBackground.SetDiffuseColor( colorTempTint );
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D3DXCOLOR colorTempLetter = COLOR_SECTION_LETTER;
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colorTempLetter.a = c.a;
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colorTempLetter.r *= c.r;
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colorTempLetter.g *= c.g;
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colorTempLetter.b *= c.b;
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m_textSectionName.SetDiffuseColor( colorTempLetter );
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D3DXCOLOR colorTempDisplay = D3DXCOLOR( 1, 1 ,1, c.a);
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m_MusicStatusDisplay.SetDiffuseColor( colorTempDisplay );
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}
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void WheelItemDisplay::Update( float fDeltaTime )
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{
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switch( m_WheelItemType )
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{
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case TYPE_SECTION:
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m_sprSectionBackground.Update( fDeltaTime );
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m_textSectionName.Update( fDeltaTime );
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break;
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case TYPE_MUSIC:
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m_MusicStatusDisplay.Update( fDeltaTime );
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m_Banner.Update( fDeltaTime );
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break;
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}
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}
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void WheelItemDisplay::RenderPrimitives()
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{
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switch( m_WheelItemType )
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{
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case TYPE_SECTION:
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m_sprSectionBackground.Draw();
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m_textSectionName.Draw();
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break;
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case TYPE_MUSIC:
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m_MusicStatusDisplay.Draw();
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m_Banner.Draw();
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break;
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}
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}
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MusicWheel::MusicWheel()
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{
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RageLog( "MusicWheel::MusicWheel()" );
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m_sprSelectionBackground.Load( THEME->GetPathTo(GRAPHIC_MUSIC_SELECTION_HIGHLIGHT) );
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m_sprSelectionBackground.SetXY( 0, 0 );
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m_sprSelectionBackground.SetDiffuseColor( D3DXCOLOR(0,0,0.7f,0.5f) ); // dark transparent blue
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m_sprSelectionOverlay.Load( THEME->GetPathTo(GRAPHIC_MUSIC_SELECTION_HIGHLIGHT) );
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m_sprSelectionOverlay.SetXY( 0, 0 );
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m_sprSelectionOverlay.SetDiffuseColor( D3DXCOLOR(0,0,0,0) ); // invisible
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m_sprSelectionOverlay.SetEffectGlowing( 1.5f, D3DXCOLOR(1,1,1,0.1f), D3DXCOLOR(1,1,1,1) );
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m_MusicSortDisplay.SetZ( -2 );
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m_MusicSortDisplay.SetXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
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this->AddActor( &m_MusicSortDisplay );
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m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SWITCH_MUSIC) );
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m_soundChangeSort.Load( THEME->GetPathTo(SOUND_SWITCH_SORT) );
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m_soundExpand.Load( THEME->GetPathTo(SOUND_EXPAND) );
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// init m_mapGroupNameToBannerColor
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CArray<Song*, Song*> arraySongs;
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arraySongs.Copy( SONGS->m_pSongs );
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SortSongPointerArrayByGroup( arraySongs );
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int iNextGroupBannerColor = 0;
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CString sLastGroupNameSeen = "";
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for( int i=0; i<arraySongs.GetSize(); i++ )
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{
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CString sThisGroupName = arraySongs[i]->GetGroupName();
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if( sThisGroupName != sLastGroupNameSeen )
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{
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m_mapGroupNameToColorPtr.SetAt( sThisGroupName, &COLOR_BANNER_TINTS[iNextGroupBannerColor++] );
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if( iNextGroupBannerColor >= NUM_BANNER_TINTS-1 )
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iNextGroupBannerColor = 0;
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}
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sLastGroupNameSeen = sThisGroupName;
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}
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m_SortOrder = PREFS->m_SongSortOrder;
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m_MusicSortDisplay.Set( m_SortOrder );
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m_MusicSortDisplay.SetXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
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m_sExpandedSectionName = "";
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m_iSelection = 0;
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m_WheelState = STATE_IDLE;
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m_fTimeLeftInState = FADE_TIME;
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m_fPositionOffsetFromSelection = 0;
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// build all of the wheel item datas
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for( int so=0; so<NUM_SORT_ORDERS; so++ )
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BuildWheelItemDatas( m_WheelItemDatas[so], SongSortOrder(so) );
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if( SONGS->m_pCurSong == NULL && // if there is no currently selected song
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SONGS->m_pSongs.GetSize() > 0 ) // and there is at least one song
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{
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SONGS->m_pCurSong = SONGS->m_pSongs[0]; // select the first song
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}
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// find the previously selected song (if any)
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for( i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
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{
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if( GetCurWheelItemDatas()[i].m_pSong != NULL
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&& GetCurWheelItemDatas()[i].m_pSong == SONGS->m_pCurSong )
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{
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m_iSelection = i; // select it
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m_sExpandedSectionName = GetCurWheelItemDatas()[m_iSelection].m_sSectionName; // make its group the currently expanded group
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}
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}
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// rebuild the WheelItems that appear on screen
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RebuildWheelItemDisplays();
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}
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MusicWheel::~MusicWheel()
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{
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PREFS->m_SongSortOrder = m_SortOrder;
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}
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void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arrayWheelItemDatas, SongSortOrder so )
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{
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///////////////////////////////////
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// Make an array of Song*, then sort them
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///////////////////////////////////
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CArray<Song*, Song*> arraySongs;
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// copy only song that have at least one Steps for the current GameMode
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for( int i=0; i<SONGS->m_pSongs.GetSize(); i++ )
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{
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Song* pSong = SONGS->m_pSongs[i];
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CArray<Steps*, Steps*> arraySteps;
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pSong->GetStepsThatMatchGameMode( PREFS->m_GameMode, arraySteps );
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if( arraySteps.GetSize() > 0 )
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arraySongs.Add( pSong );
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}
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// sort the songs
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switch( so )
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{
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case SORT_GROUP:
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SortSongPointerArrayByGroup( arraySongs );
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break;
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case SORT_TITLE:
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SortSongPointerArrayByTitle( arraySongs );
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break;
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case SORT_BPM:
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SortSongPointerArrayByBPM( arraySongs );
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break;
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// case SORT_ARTIST:
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// SortSongPointerArrayByArtist( arraySongs );
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// break;
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case SORT_MOST_PLAYED:
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SortSongPointerArrayByMostPlayed( arraySongs );
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break;
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default:
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ASSERT( false ); // unhandled SORT_ORDER
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}
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///////////////////////////////////
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// Build an array of WheelItemDatas from the sorted list of Song*
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///////////////////////////////////
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arrayWheelItemDatas.RemoveAll(); // clear out the previous wheel items...
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// ...and load new ones
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switch( so )
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{
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case SORT_MOST_PLAYED:
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case SORT_BPM:
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// make WheelItems without sections
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arrayWheelItemDatas.SetSize( arraySongs.GetSize() );
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{
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for( int i=0; i<arraySongs.GetSize(); i++ )
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{
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Song* pSong = arraySongs[i];
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WheelItemData &WID = arrayWheelItemDatas[i];
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WID.LoadFromSong( pSong );
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WID.m_colorTint = *m_mapGroupNameToColorPtr[pSong->GetGroupName()];
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WID.m_sSectionName = "";
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}
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}
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break;
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case SORT_GROUP:
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case SORT_TITLE:
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// case SORT_ARTIST:
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{
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// make WheelItemDatas with sections
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arrayWheelItemDatas.SetSize( arraySongs.GetSize()*2 ); // make sure we have enough room for all music and section items
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CString sLastSection = "";
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int iCurWheelItem = 0;
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int iNextSectionTint = 0;
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for( int i=0; i< arraySongs.GetSize(); i++ )
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{
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Song* pSong = arraySongs[i];
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CString sThisSection = GetSectionNameFromSongAndSort( pSong, so );
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if( sThisSection != sLastSection ) // new section, make a section item
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{
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WheelItemData &WID = arrayWheelItemDatas[iCurWheelItem++];
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WID.LoadFromSectionName( sThisSection );
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WID.m_colorTint = COLOR_SECTION_TINTS[iNextSectionTint++];
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if( iNextSectionTint >= NUM_SECTION_TINTS )
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iNextSectionTint = 0;
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sLastSection = sThisSection;
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}
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WheelItemData &WID = arrayWheelItemDatas[iCurWheelItem++];
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WID.LoadFromSong( pSong );
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WID.m_sSectionName = sThisSection;
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WID.m_colorTint = *m_mapGroupNameToColorPtr[pSong->GetGroupName()];
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}
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arrayWheelItemDatas.SetSize( iCurWheelItem ); // make sure we have enough room for all music and section items
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}
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break;
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default:
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ASSERT( false ); // unhandled SORT_ORDER
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}
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// init crowns
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for( i=0; i<arrayWheelItemDatas.GetSize(); i++ )
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{
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Song* pSong = arrayWheelItemDatas[i].m_pSong;
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if( pSong != NULL )
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{
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MusicStatusDisplayType crown = (pSong->GetNumTimesPlayed()==0) ? TYPE_NEW : TYPE_NONE;
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arrayWheelItemDatas[i].m_MusicStatusDisplayType = crown;
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}
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}
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if( so == SORT_MOST_PLAYED )
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{
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// init crown icons
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for( int i=0; i<arrayWheelItemDatas.GetSize() && i<3; i++ )
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{
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MusicStatusDisplayType crown = MusicStatusDisplayType(TYPE_CROWN1 + i);
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arrayWheelItemDatas[i].m_MusicStatusDisplayType = crown;
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}
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}
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if( arrayWheelItemDatas.GetSize() == 0 )
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{
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arrayWheelItemDatas.SetSize( 1 );
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arrayWheelItemDatas[0].LoadFromSectionName( "No Songs" );
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arrayWheelItemDatas[0].m_colorTint = D3DXCOLOR(0.5f,0.5f,0.5f,1);
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}
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}
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void MusicWheel::SwitchSortOrder()
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{
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}
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float MusicWheel::GetBannerY( float fPosOffsetsFromMiddle )
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{
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return fPosOffsetsFromMiddle*43.2f;
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}
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float MusicWheel::GetBannerBrightness( float fPosOffsetsFromMiddle )
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{
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return 1 - fabsf(fPosOffsetsFromMiddle)*0.11f;
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}
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float MusicWheel::GetBannerAlpha( float fPosOffsetsFromMiddle )
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{
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if( m_WheelState == STATE_FLYING_OFF_BEFORE_NEXT_SORT
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|| m_WheelState == STATE_TWEENING_OFF_SCREEN )
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{
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return m_fTimeLeftInState / FADE_TIME;
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}
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else if( m_WheelState == STATE_FLYING_ON_AFTER_NEXT_SORT
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|| m_WheelState == STATE_TWEENING_ON_SCREEN )
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{
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return 1 - (m_fTimeLeftInState / FADE_TIME);
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}
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else if( m_WheelState == STATE_WAITING_OFF_SCREEN )
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{
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return 0;
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}
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else
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{
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return 1;
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}
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}
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float MusicWheel::GetBannerX( float fPosOffsetsFromMiddle )
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{
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float fX = (1-cosf((fPosOffsetsFromMiddle)/3))*95.0f;
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if( m_WheelState == STATE_FLYING_OFF_BEFORE_NEXT_SORT
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|| m_WheelState == STATE_TWEENING_OFF_SCREEN )
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{
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float fDistFromCenter = fabsf( fPosOffsetsFromMiddle );
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float fPercentOffScreen = 1- (m_fTimeLeftInState / FADE_TIME);
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float fXLogicalOffset = max( 0, fPercentOffScreen - 1 + (fDistFromCenter+3)/6 );
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fXLogicalOffset = powf( fXLogicalOffset, 1.7f ); // accelerate
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float fXPixelOffset = fXLogicalOffset * 600;
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fX += fXPixelOffset;
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}
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else if( m_WheelState == STATE_FLYING_ON_AFTER_NEXT_SORT
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|| m_WheelState == STATE_TWEENING_ON_SCREEN )
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{
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float fDistFromCenter = fabsf( fPosOffsetsFromMiddle );
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float fPercentOffScreen = m_fTimeLeftInState / FADE_TIME;
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float fXLogicalOffset = max( 0, fPercentOffScreen - 1 + (fDistFromCenter+3)/6 );
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fXLogicalOffset = powf( fXLogicalOffset, 1.7f ); // accelerate
|
|
float fXPixelOffset = fXLogicalOffset * 600;
|
|
fX += fXPixelOffset;
|
|
}
|
|
|
|
|
|
return fX;
|
|
}
|
|
|
|
void MusicWheel::RebuildWheelItemDisplays()
|
|
{
|
|
// rewind to first index that will be displayed;
|
|
int iIndex = m_iSelection;
|
|
if( m_iSelection > GetCurWheelItemDatas().GetSize()-1 )
|
|
m_iSelection = 0;
|
|
|
|
for( int i=0; i<NUM_WHEEL_ITEMS_TO_DRAW/2; i++ )
|
|
{
|
|
do
|
|
{
|
|
iIndex--;
|
|
if( iIndex < 0 )
|
|
iIndex = GetCurWheelItemDatas().GetSize()-1;
|
|
}
|
|
while( GetCurWheelItemDatas()[iIndex].m_WheelItemType == TYPE_MUSIC
|
|
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != ""
|
|
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != m_sExpandedSectionName );
|
|
}
|
|
|
|
// iIndex is now the index of the lowest WheelItem to draw
|
|
for( i=0; i<NUM_WHEEL_ITEMS_TO_DRAW; i++ )
|
|
{
|
|
WheelItemData& data = GetCurWheelItemDatas()[iIndex];
|
|
WheelItemDisplay& display = m_WheelItemDisplays[i];
|
|
|
|
display.LoadFromWheelItemData( &data );
|
|
|
|
// increment iIndex
|
|
do
|
|
{
|
|
iIndex++;
|
|
if( iIndex > GetCurWheelItemDatas().GetSize()-1 )
|
|
iIndex = 0;
|
|
}
|
|
while( GetCurWheelItemDatas()[iIndex].m_WheelItemType == TYPE_MUSIC
|
|
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != ""
|
|
&& GetCurWheelItemDatas()[iIndex].m_sSectionName != m_sExpandedSectionName );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void MusicWheel::RenderPrimitives()
|
|
{
|
|
m_sprSelectionBackground.Draw();
|
|
|
|
|
|
for( int i=0; i<NUM_WHEEL_ITEMS_TO_DRAW; i++ )
|
|
{
|
|
WheelItemDisplay& display = m_WheelItemDisplays[i];
|
|
|
|
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS_TO_DRAW/2 + m_fPositionOffsetFromSelection;
|
|
|
|
float fY = GetBannerY( fThisBannerPositionOffsetFromSelection );
|
|
float fX = GetBannerX( fThisBannerPositionOffsetFromSelection );
|
|
display.SetXY( fX, fY );
|
|
|
|
float fBrightness = GetBannerBrightness( m_fPositionOffsetFromSelection );
|
|
float fAlpha = GetBannerAlpha( m_fPositionOffsetFromSelection );
|
|
|
|
display.SetDiffuseColor( D3DXCOLOR(fBrightness, fBrightness, fBrightness, fAlpha) );
|
|
display.Draw();
|
|
}
|
|
|
|
|
|
|
|
m_sprSelectionOverlay.Draw();
|
|
|
|
ActorFrame::RenderPrimitives();
|
|
}
|
|
|
|
void MusicWheel::Update( float fDeltaTime )
|
|
{
|
|
ActorFrame::Update( fDeltaTime );
|
|
|
|
m_sprSelectionOverlay.Update( fDeltaTime );
|
|
m_sprSelectionBackground.Update( fDeltaTime );
|
|
|
|
|
|
|
|
for( int i=0; i<NUM_WHEEL_ITEMS_TO_DRAW; i++ )
|
|
{
|
|
WheelItemDisplay& display = m_WheelItemDisplays[i];
|
|
|
|
display.Update( fDeltaTime );
|
|
}
|
|
|
|
|
|
|
|
// update wheel state
|
|
m_fTimeLeftInState -= fDeltaTime;
|
|
if( m_fTimeLeftInState <= 0 ) // time to go to a new state
|
|
{
|
|
switch( m_WheelState )
|
|
{
|
|
case STATE_SWITCHING_MUSIC:
|
|
m_WheelState = STATE_IDLE; // now, wait for input
|
|
WM->SendMessageToTopWindow( SM_PlaySongSample, 0 );
|
|
break;
|
|
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
|
|
{
|
|
m_WheelState = STATE_FLYING_ON_AFTER_NEXT_SORT;
|
|
m_fTimeLeftInState = FADE_TIME;
|
|
|
|
Song* pPrevSelectedSong = GetCurWheelItemDatas()[m_iSelection].m_pSong;
|
|
CString sPrevSelectedSection = GetCurWheelItemDatas()[m_iSelection].m_sSectionName;
|
|
|
|
// change the sort order
|
|
m_SortOrder = SongSortOrder(m_SortOrder+1);
|
|
if( m_SortOrder > NUM_SORT_ORDERS-1 )
|
|
m_SortOrder = (SongSortOrder)0;
|
|
m_sExpandedSectionName = GetSectionNameFromSongAndSort( pPrevSelectedSong, m_SortOrder );
|
|
//RebuildWheelItems();
|
|
|
|
m_MusicSortDisplay.Set( m_SortOrder );
|
|
m_MusicSortDisplay.BeginTweening( FADE_TIME, TWEEN_BIAS_BEGIN );
|
|
m_MusicSortDisplay.SetTweenXY( SORT_ICON_ON_SCREEN_X, SORT_ICON_ON_SCREEN_Y );
|
|
|
|
|
|
m_iSelection = 0;
|
|
|
|
if( pPrevSelectedSong != NULL ) // the previous selected item was a song
|
|
{
|
|
// find the previously selected song, and select it
|
|
for( i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
|
|
{
|
|
if( GetCurWheelItemDatas()[i].m_pSong == pPrevSelectedSong )
|
|
{
|
|
m_iSelection = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else // the previously selected item was a section
|
|
{
|
|
// find the previously selected song, and select it
|
|
for( i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
|
|
{
|
|
if( GetCurWheelItemDatas()[i].m_sSectionName == sPrevSelectedSection )
|
|
{
|
|
m_iSelection = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
RebuildWheelItemDisplays();
|
|
|
|
}
|
|
break;
|
|
case STATE_FLYING_ON_AFTER_NEXT_SORT:
|
|
WM->SendMessageToTopWindow( SM_PlaySongSample, 0 );
|
|
m_WheelState = STATE_IDLE; // now, wait for input
|
|
break;
|
|
case STATE_TWEENING_ON_SCREEN:
|
|
WM->SendMessageToTopWindow( SM_PlaySongSample, 0 );
|
|
m_WheelState = STATE_IDLE;
|
|
m_fTimeLeftInState = 0;
|
|
break;
|
|
case STATE_TWEENING_OFF_SCREEN:
|
|
m_WheelState = STATE_WAITING_OFF_SCREEN;
|
|
m_fTimeLeftInState = 0;
|
|
break;
|
|
case STATE_IDLE:
|
|
m_fTimeLeftInState = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// "rotate" wheel toward selected song
|
|
|
|
if( fabsf(m_fPositionOffsetFromSelection) < 0.02f )
|
|
m_fPositionOffsetFromSelection = 0;
|
|
else
|
|
{
|
|
m_fPositionOffsetFromSelection -= fDeltaTime * m_fPositionOffsetFromSelection*4; // linear
|
|
float fSign = m_fPositionOffsetFromSelection / fabsf(m_fPositionOffsetFromSelection);
|
|
m_fPositionOffsetFromSelection -= fDeltaTime * fSign; // constant
|
|
}
|
|
}
|
|
|
|
|
|
void MusicWheel::PrevMusic()
|
|
{
|
|
switch( m_WheelState )
|
|
{
|
|
case STATE_IDLE:
|
|
case STATE_SWITCHING_MUSIC:
|
|
break; // fall through
|
|
default:
|
|
return; // don't fall through
|
|
}
|
|
|
|
MUSIC->Stop();
|
|
|
|
// decrement m_iSelection
|
|
do
|
|
{
|
|
m_iSelection--;
|
|
if( m_iSelection < 0 )
|
|
m_iSelection = GetCurWheelItemDatas().GetSize()-1;
|
|
}
|
|
while( GetCurWheelItemDatas()[m_iSelection].m_WheelItemType == TYPE_MUSIC
|
|
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != ""
|
|
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != m_sExpandedSectionName );
|
|
|
|
RebuildWheelItemDisplays();
|
|
|
|
m_fPositionOffsetFromSelection -= 1;
|
|
|
|
m_WheelState = STATE_SWITCHING_MUSIC;
|
|
m_fTimeLeftInState = SWITCH_MUSIC_TIME;
|
|
m_soundChangeMusic.PlayRandom();
|
|
}
|
|
|
|
void MusicWheel::NextMusic()
|
|
{
|
|
switch( m_WheelState )
|
|
{
|
|
case STATE_IDLE:
|
|
case STATE_SWITCHING_MUSIC:
|
|
break; // fall through
|
|
default:
|
|
return; // don't continue
|
|
}
|
|
|
|
MUSIC->Stop();
|
|
|
|
// increment m_iSelection
|
|
do
|
|
{
|
|
m_iSelection++;
|
|
if( m_iSelection > GetCurWheelItemDatas().GetSize()-1 )
|
|
m_iSelection = 0;
|
|
}
|
|
while( GetCurWheelItemDatas()[m_iSelection].m_WheelItemType == TYPE_MUSIC
|
|
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != ""
|
|
&& GetCurWheelItemDatas()[m_iSelection].m_sSectionName != m_sExpandedSectionName );
|
|
|
|
RebuildWheelItemDisplays();
|
|
|
|
m_fPositionOffsetFromSelection += 1;
|
|
|
|
m_WheelState = STATE_SWITCHING_MUSIC;
|
|
m_fTimeLeftInState = SWITCH_MUSIC_TIME;
|
|
m_soundChangeMusic.PlayRandom();
|
|
}
|
|
|
|
void MusicWheel::NextSort()
|
|
{
|
|
switch( m_WheelState )
|
|
{
|
|
case STATE_IDLE:
|
|
case STATE_SWITCHING_MUSIC:
|
|
case STATE_FLYING_ON_AFTER_NEXT_SORT:
|
|
break; // fall through
|
|
default:
|
|
return; // don't continue
|
|
}
|
|
|
|
MUSIC->Stop();
|
|
|
|
m_soundChangeSort.PlayRandom();
|
|
m_MusicSortDisplay.BeginTweening( FADE_TIME, TWEEN_BIAS_END );
|
|
m_MusicSortDisplay.SetTweenXY( SORT_ICON_OFF_SCREEN_X, SORT_ICON_OFF_SCREEN_Y );
|
|
|
|
m_WheelState = STATE_FLYING_OFF_BEFORE_NEXT_SORT;
|
|
m_fTimeLeftInState = FADE_TIME;
|
|
}
|
|
|
|
bool MusicWheel::Select()
|
|
{
|
|
switch( GetCurWheelItemDatas()[m_iSelection].m_WheelItemType )
|
|
{
|
|
case TYPE_SECTION:
|
|
{
|
|
CString sThisItemSectionName = GetCurWheelItemDatas()[m_iSelection].m_sSectionName;
|
|
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
|
|
m_sExpandedSectionName = ""; // collapse it
|
|
else // already collapsed
|
|
m_sExpandedSectionName = sThisItemSectionName; // expand it
|
|
|
|
|
|
RebuildWheelItemDisplays();
|
|
|
|
|
|
m_soundExpand.PlayRandom();
|
|
|
|
|
|
m_iSelection = 0; // reset in case we can't find the last selected song
|
|
// find the section header and select it
|
|
for( int i=0; i<GetCurWheelItemDatas().GetSize(); i++ )
|
|
{
|
|
if( GetCurWheelItemDatas()[i].m_WheelItemType == TYPE_SECTION
|
|
&& GetCurWheelItemDatas()[i].m_sSectionName == sThisItemSectionName )
|
|
{
|
|
m_iSelection = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
return false;
|
|
|
|
case TYPE_MUSIC:
|
|
default:
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void MusicWheel::TweenOnScreen()
|
|
{
|
|
m_WheelState = STATE_TWEENING_ON_SCREEN;
|
|
m_fTimeLeftInState = FADE_TIME;
|
|
|
|
float fOriginalZoomY = m_sprSelectionBackground.GetZoomY();
|
|
m_sprSelectionBackground.SetZoomY( 0 );
|
|
m_sprSelectionBackground.BeginTweening( FADE_TIME );
|
|
m_sprSelectionBackground.SetTweenZoomY( fOriginalZoomY );
|
|
|
|
m_sprSelectionOverlay.SetZoomY( 0 );
|
|
m_sprSelectionOverlay.BeginTweening( FADE_TIME );
|
|
m_sprSelectionOverlay.SetTweenZoomY( fOriginalZoomY );
|
|
|
|
}
|
|
|
|
|
|
void MusicWheel::TweenOffScreen()
|
|
{
|
|
m_WheelState = STATE_TWEENING_OFF_SCREEN;
|
|
m_fTimeLeftInState = FADE_TIME;
|
|
|
|
m_sprSelectionBackground.BeginTweening( FADE_TIME );
|
|
m_sprSelectionBackground.SetTweenZoomY( 0 );
|
|
m_sprSelectionOverlay.BeginTweening( FADE_TIME );
|
|
m_sprSelectionOverlay.SetTweenZoomY( 0 );
|
|
|
|
m_MusicSortDisplay.BeginTweening( FADE_TIME, TWEEN_BIAS_END );
|
|
m_MusicSortDisplay.SetTweenXY( SORT_ICON_OFF_SCREEN_X, SORT_ICON_OFF_SCREEN_Y );
|
|
} |