110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: Banner.h
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Desc: The song's banner displayed in SelectSong.
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "RageUtil.h"
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#include "Banner.h"
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#include "ThemeManager.h"
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#include "RageBitmapTexture.h"
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bool Banner::LoadFromSong( Song* pSong ) // NULL means no song
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{
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if( pSong == NULL ) Banner::Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BANNER), HINT_NOMIPMAPS );
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else if( pSong->HasBanner() ) Banner::Load( pSong->GetBannerPath(), HINT_NOMIPMAPS );
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else if( pSong->HasBackground() ) Banner::Load( pSong->GetBackgroundPath(), HINT_NOMIPMAPS );
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else Banner::Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BANNER), HINT_NOMIPMAPS );
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return true;
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}
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bool Banner::Load( CString sFilePath, DWORD dwHints, bool bForceReload )
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{
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Sprite::Load( sFilePath, dwHints, bForceReload );
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CropToRightSize();
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return true;
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}
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void Banner::CropToRightSize()
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{
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Sprite::TurnShadowOff();
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int iImageWidth = m_pTexture->GetImageWidth();
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int iImageHeight = m_pTexture->GetImageHeight();
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// save the original X&Y. We're going to resore them later.
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float fOriginalX = GetX();
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float fOriginalY = GetY();
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if( iImageWidth == iImageHeight ) // this is a SSR/DWI style banner
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{
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float fCustomImageCoords[8] = {
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0.22f, 0.98f, // bottom left
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0.02f, 0.78f, // top left
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0.98f, 0.22f, // bottom right
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0.78f, 0.02f, // top right
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};
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SetCustomImageCoords( fCustomImageCoords );
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SetWidth( BANNER_WIDTH );
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SetHeight( BANNER_HEIGHT );
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SetZoom( 1 );
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}
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else // this is a normal sized banner
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{
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// first find the correct zoom
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Sprite::ScaleToCover( CRect(0, 0,
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(int)BANNER_WIDTH,
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(int)BANNER_HEIGHT )
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);
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float fFinalZoom = this->GetZoom();
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// find which dimension is larger
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bool bXDimNeedsToBeCropped = GetZoomedWidth() > BANNER_WIDTH;
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if( bXDimNeedsToBeCropped ) // crop X
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{
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float fPercentageToCutOff = (this->GetZoomedWidth() - BANNER_WIDTH) / this->GetZoomedWidth();
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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FRECT fCustomImageCoords(
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fPercentageToCutOffEachSide,
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0,
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1 - fPercentageToCutOffEachSide,
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1 );
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SetCustomImageRect( fCustomImageCoords );
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}
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else // crop Y
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{
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float fPercentageToCutOff = (this->GetZoomedHeight() - BANNER_HEIGHT) / this->GetZoomedHeight();
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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FRECT fCustomImageCoords(
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0,
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fPercentageToCutOffEachSide,
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1,
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1 - fPercentageToCutOffEachSide );
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SetCustomImageRect( fCustomImageCoords );
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}
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SetWidth( BANNER_WIDTH );
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SetHeight( BANNER_HEIGHT );
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SetZoom( 1 );
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}
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// restore original XY
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SetXY( fOriginalX, fOriginalY );
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}
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