Files
itgmania212121/stepmania/src/ScreenRemoveMemoryCard.cpp
T
Chris Danford e36b7e0120 generalize branching screens with ScreenBranch
Add ScreenRemoveMemoryCard
2003-12-24 20:29:26 +00:00

102 lines
2.4 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenRemoveMemoryCard
Desc: Where the player maps device input to pad input.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenRemoveMemoryCard.h"
#include "MemoryCardManager.h"
#include "RageLog.h"
#include "RageSounds.h"
#include "ThemeManager.h"
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include "ScreenManager.h"
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
ScreenRemoveMemoryCard::ScreenRemoveMemoryCard( CString sClassName ) : Screen( sClassName )
{
if( !AnyCardsInserted() )
{
HandleScreenMessage( SM_GoToNextScreen ); // Don't show this screen
return;
}
LOG->Trace( "ScreenRemoveMemoryCard::ScreenRemoveMemoryCard()" );
m_Menu.Load( "ScreenRemoveMemoryCard" );
this->AddChild( &m_Menu );
SOUND->PlayMusic( THEME->GetPathToS("ScreenRemoveMemoryCard music") );
}
ScreenRemoveMemoryCard::~ScreenRemoveMemoryCard()
{
LOG->Trace( "ScreenRemoveMemoryCard::~ScreenRemoveMemoryCard()" );
}
void ScreenRemoveMemoryCard::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenRemoveMemoryCard::Update( float fDelta )
{
Screen::Update( fDelta );
if( !AnyCardsInserted() ) // all cards are pulled out
{
if( !m_Menu.IsTransitioning() )
m_Menu.StartTransitioning( SM_GoToPrevScreen );
}
}
void ScreenRemoveMemoryCard::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
return; // ignore
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default handler
}
void ScreenRemoveMemoryCard::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
void ScreenRemoveMemoryCard::MenuStart( PlayerNumber pn )
{
MenuBack( pn );
}
void ScreenRemoveMemoryCard::MenuBack( PlayerNumber pn )
{
if(!m_Menu.IsTransitioning())
{
m_Menu.StartTransitioning( SM_GoToPrevScreen );
}
}
bool ScreenRemoveMemoryCard::AnyCardsInserted()
{
for( int p=0; p<NUM_PLAYERS; p++ )
if( MEMCARDMAN->GetCardState((PlayerNumber)p) != MEMORY_CARD_STATE_NO_CARD )
return true;
return false;
}