Files
itgmania212121/stepmania/src/Inventory.h
T
2003-05-13 13:35:32 +00:00

43 lines
852 B
C++

#ifndef Inventory_H
#define Inventory_H
/*
-----------------------------------------------------------------------------
Class: Inventory
Desc: Inventory management for PLAY_MODE_BATTLE.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Actor.h"
#include "PlayerNumber.h"
#include "RageSound.h"
class Inventory : public Actor
{
public:
Inventory();
~Inventory();
void Load( PlayerNumber pn );
virtual void Update( float fDelta );
virtual void DrawPrimitives() {};
void UseItem( int iSlot );
protected:
void AwardItem( int iItemIndex );
PlayerNumber m_PlayerNumber;
int m_iLastSeenCombo;
RageSound m_soundAcquireItem;
vector<RageSound*> m_vpSoundUseItem;
RageSound m_soundItemEnding;
};
#endif