Files
itgmania212121/Themes/default/BGAnimations/ScreenEvaluation decorations/default.lua
T

316 lines
9.5 KiB
Lua

local function GraphDisplay( pn )
local t = Def.ActorFrame {
Def.GraphDisplay {
InitCommand=function(self)
self:Load("GraphDisplay");
end;
BeginCommand=function(self)
local ss = SCREENMAN:GetTopScreen():GetStageStats();
self:Set( ss, ss:GetPlayerStageStats(pn) );
self:player( pn );
end
};
};
return t;
end
local function ComboGraph( pn )
local t = Def.ActorFrame {
Def.ComboGraph {
InitCommand=function(self)
self:Load("ComboGraph");
end;
BeginCommand=function(self)
local ss = SCREENMAN:GetTopScreen():GetStageStats();
self:Set( ss, ss:GetPlayerStageStats(pn) );
self:player( pn );
end
};
};
return t;
end
local function PercentScore( pn )
local t = LoadFont("Common normal")..{
InitCommand=function(self)
self:zoom(0.625);
self:shadowlength(1);
self:player(pn);
end;
BeginCommand=function(self)
self:playcommand("Set");
end;
SetCommand=function(self)
-- todo: color by difficulty
local SongOrCourse, StepsOrTrail;
if GAMESTATE:IsCourseMode() then
SongOrCourse = GAMESTATE:GetCurrentCourse()
StepsOrTrail = GAMESTATE:GetCurrentTrail(pn)
else
SongOrCourse = GAMESTATE:GetCurrentSong()
StepsOrTrail = GAMESTATE:GetCurrentSteps(pn)
end;
if SongOrCourse and StepsOrTrail then
local st = StepsOrTrail:GetStepsType();
local diff = StepsOrTrail:GetDifficulty();
local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
local cd = GetCustomDifficulty(st, diff, courseType);
self:diffuse(CustomDifficultyToColor(cd));
self:shadowcolor(CustomDifficultyToDarkColor(cd));
end
local pss = STATSMAN:GetPlayedStageStats(1):GetPlayerStageStats(pn);
if pss then
local pct = pss:GetPercentDancePoints();
if pct == 1 then
self:settext("100%");
else
self:settext(FormatPercentScore(pct));
end;
end;
end;
};
return t;
end
local t = LoadFallbackB();
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
if ShowStandardDecoration("GraphDisplay") then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) );
end
end
if ShowStandardDecoration("ComboGraph") then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) );
end
end
if ShowStandardDecoration("StepsDisplay") then
for pn in ivalues(PlayerNumber) do
local t2 = Def.StepsDisplay {
InitCommand=function(self)
self:Load("StepsDisplayEvaluation",pn);
self:SetFromGameState(pn);
end;
UpdateNetEvalStatsMessageCommand=function(self,param)
if GAMESTATE:IsPlayerEnabled(pn) then
self:SetFromSteps(param.Steps)
end;
end;
};
t[#t+1] = StandardDecorationFromTable( "StepsDisplay" .. ToEnumShortString(pn), t2 );
t[#t+1] = StandardDecorationFromTable( "PercentScore" .. ToEnumShortString(pn), PercentScore(pn) );
end
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "MachineRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "MachineRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "PersonalRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PersonalRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "StageAward" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "StageAward"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
BeginCommand=function(self)
self:playcommand("Set");
end;
SetCommand=function(self)
local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
tStats = tStats:GetPlayerStageStats(pn);
if tStats:GetStageAward() and not tStats:GetFailed() then
self:settext( THEME:GetString( "StageAward", ToEnumShortString( tStats:GetStageAward() ) ) );
else
self:settext( "" );
end
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "PeakComboAward" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PeakComboAward"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
BeginCommand=function(self)
self:playcommand("Set");
end;
SetCommand=function(self)
local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
tStats = tStats:GetPlayerStageStats(pn);
if tStats:GetPeakComboAward() then
self:settext( THEME:GetString( "PeakComboAward", ToEnumShortString( tStats:GetPeakComboAward() ) ) );
else
self:settext( "" );
end
end;
};
end
t[#t+1] = StandardDecorationFromFileOptional("SongInformation","SongInformation") .. {
BeginCommand=function(self)
local SongOrCourse;
if GAMESTATE:GetCurrentSong() then
SongOrCourse = GAMESTATE:GetCurrentSong();
elseif GAMESTATE:GetCurrentCourse() then
SongOrCourse = GAMESTATE:GetCurrentCourse();
else
return
end
if SongOrCourse:HasBanner() then
self:visible(false);
else
self:visible(true);
end
end;
SetCommand=function(self)
local c = self:GetChildren();
local SongOrCourse;
if GAMESTATE:GetCurrentSong() then
SongOrCourse = GAMESTATE:GetCurrentSong();
c.TextTitle:settext( SongOrCourse:GetDisplayMainTitle() or nil );
c.TextSubtitle:settext( SongOrCourse:GetDisplaySubTitle() or nil );
c.TextArtist:settext( SongOrCourse:GetDisplayArtist() or nil );
if SongOrCourse:GetDisplaySubTitle() == "" then
c.TextTitle:visible(true);
c.TextTitle:y(-16.5/2);
c.TextSubtitle:visible(false);
c.TextSubtitle:y(0);
c.TextArtist:visible(true);
c.TextArtist:y(18/2);
else
c.TextTitle:visible(true);
c.TextTitle:y(-16.5);
c.TextSubtitle:visible(true);
c.TextSubtitle:y(0);
c.TextArtist:visible(true);
c.TextArtist:y(18);
end
-- self:playcommand("Tick");
elseif GAMESTATE:GetCurrentCourse() then
SongOrCourse = GAMESTATE:GetCurrentCourse();
c.TextTitle:settext( SongOrCourse:GetDisplayMainTitle() or nil );
c.TextSubtitle:settext( SongOrCourse:GetDisplaySubTitle() or nil );
c.TextArtist:settext( SongOrCourse:GetDisplayArtist() or nil );
-- self:playcommand("Tick");
else
SongOrCourse = nil;
c.TextTitle:settext("");
c.TextSubtitle:settext("");
c.TextArtist:settext("");
self:playcommand("Hide")
end
end;
CurrentSongChangedMessageCommand=function(self)
self:playcommand("Set");
end;
CurrentCourseChangedMessageCommand=function(self)
self:playcommand("Set");
end;
DisplayLanguageChangedMessageCommand=function(self)
self:playcommand("Set");
end;
};
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
t[#t+1] = Def.ActorFrame {
Condition=GAMESTATE:HasEarnedExtraStage() and GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();
InitCommand=function(self)
self:draworder(105);
end;
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra1" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
OnCommand=function(self)
self:play();
end;
};
LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra1" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
InitCommand=function(self)
self:Center();
end;
OnCommand=function(self)
self:diffusealpha(0);
self:zoom(0.85);
self:bounceend(1);
self:zoom(1);
self:diffusealpha(1);
self:sleep(0);
self:glow(Color("White"));
self:decelerate(1);
self:glow(Color("Invisible"));
self:smooth(0.35);
self:zoom(0.25);
self:y(SCREEN_BOTTOM-72);
end;
};
};
t[#t+1] = Def.ActorFrame {
Condition=GAMESTATE:HasEarnedExtraStage() and not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();
InitCommand=function(self)
self:draworder(105);
end;
LoadActor( THEME:GetPathS("ScreenEvaluation","try Extra2" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
OnCommand=function(self)
self:play();
end;
};
LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra2" ) ) .. {
Condition=THEME:GetMetric( Var "LoadingScreen","Summary" ) == false;
InitCommand=function(self)
self:Center();
end;
OnCommand=function(self)
self:diffusealpha(0);
self:zoom(0.85);
self:bounceend(1);
self:zoom(1);
self:diffusealpha(1);
self:sleep(0);
self:glow(Color("White"));
self:decelerate(1);
self:glow(Color("Invisible"));
self:smooth(0.35);
self:zoom(0.25);
self:y(SCREEN_BOTTOM-72);
end;
};
};
return t