04f7a8c466
* Handle commas and equals in BG/FG change tags Rewrote parsing of BGCHANGES and FGCHANGES tags to be able to handle people putting commas and equals in the filenames. For the value positions which can be filenames, check to see if we can recognize any filename from the song directory followed by a comma, equal, or end of string. If we can, use that. If not, just treat it the same as before, looking for the next comma or equal.
255 lines
9.8 KiB
C++
255 lines
9.8 KiB
C++
#ifndef NotesLoaderSM_H
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#define NotesLoaderSM_H
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#include "GameConstantsAndTypes.h"
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#include "BackgroundUtil.h"
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#include "Attack.h"
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#include "MsdFile.h" // we require the struct from here.
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class Song;
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class Steps;
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class TimingData;
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/**
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* @brief The highest allowable speed before Warps come in.
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*
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* This was brought in from StepMania 4's recent betas. */
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const float FAST_BPM_WARP = 9999999.f;
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/** @brief The maximum file size for edits. */
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const int MAX_EDIT_STEPS_SIZE_BYTES = 60*1024; // 60KB
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/** @brief Reads a Song from an .SM file. */
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struct SMLoader
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{
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SMLoader() : fileExt(".sm"), songTitle() {}
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SMLoader(RString ext) : fileExt(ext), songTitle() {}
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virtual ~SMLoader() {}
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/**
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* @brief Attempt to load a song from a specified path.
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* @param sPath a const reference to the path on the hard drive to check.
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* @param out a reference to the Song that will retrieve the song information.
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* @return its success or failure.
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*/
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virtual bool LoadFromDir( const RString &sPath, Song &out, bool load_autosave= false );
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/**
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* @brief Perform some cleanup on the loaded song.
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* @param song a reference to the song that may need cleaning up.
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* @param bFromCache a flag to determine if this song is loaded from a cache file.
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*/
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virtual void TidyUpData( Song &song, bool bFromCache );
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/**
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* @brief Retrieve the relevant notedata from the simfile.
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* @param path the path where the simfile lives.
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* @param out the Steps we are loading the data into. */
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virtual bool LoadNoteDataFromSimfile(const RString &path, Steps &out );
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/**
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* @brief Attempt to load the specified sm file.
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* @param sPath a const reference to the path on the hard drive to check.
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* @param out a reference to the Song that will retrieve the song information.
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* @param bFromCache a check to see if we are getting certain information from the cache file.
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* @return its success or failure.
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*/
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virtual bool LoadFromSimfile( const RString &sPath, Song &out, bool bFromCache = false );
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/**
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* @brief Retrieve the list of .sm files.
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* @param sPath a const reference to the path on the hard drive to check.
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* @param out a vector of files found in the path.
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*/
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virtual void GetApplicableFiles( const RString &sPath, vector<RString> &out, bool load_autosave= false );
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virtual bool LoadEditFromFile( RString sEditFilePath, ProfileSlot slot, bool bAddStepsToSong, Song *givenSong=nullptr );
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virtual bool LoadEditFromBuffer( const RString &sBuffer, const RString &sEditFilePath, ProfileSlot slot, Song *givenSong=nullptr );
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virtual bool LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath, ProfileSlot slot, bool bAddStepsToSong, Song *givenSong=nullptr );
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virtual bool LoadFromBGChangesVector(BackgroundChange &change, std::vector<RString> aBGChangeValues);
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/**
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* @brief Parse BPM Changes data from a string.
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* @param out the vector to put the data in.
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* @param line the string in question.
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* @param rowsPerBeat the number of rows per beat for this purpose. */
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void ParseBPMs(vector< pair<float, float> > &out,
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const RString line,
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const int rowsPerBeat = -1);
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/**
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* @brief Process the BPM Segments from the string.
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* @param out the TimingData being modified.
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* @param vBPMChanges the vector of BPM Changes data. */
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void ProcessBPMs(TimingData & out,
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const vector< pair<float, float> > &vBPMChanges);
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/**
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* @brief Parse Stops data from a string.
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* @param out the vector to put the data in.
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* @param line the string in question.
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* @param rowsPerBeat the number of rows per beat for this purpose. */
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void ParseStops(vector< pair<float, float> > &out,
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const RString line,
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const int rowsPerBeat = -1);
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/**
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* @brief Process the Stop Segments from the data.
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* @param out the TimingData being modified.
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* @param vStops the vector of Stops data. */
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void ProcessStops(TimingData & out,
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const vector< pair<float, float> > &vStops);
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/**
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* @brief Process BPM and stop segments from the data.
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* @param out the TimingData being modified.
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* @param vBPMs the vector of BPM changes.
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* @param vStops the vector of stops. */
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void ProcessBPMsAndStops(TimingData &out,
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vector< pair<float, float> > &vBPMs,
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vector< pair<float, float> > &vStops);
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/**
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* @brief Process the Delay Segments from the string.
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* @param out the TimingData being modified.
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* @param line the string in question.
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* @param rowsPerBeat the number of rows per beat for this purpose. */
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void ProcessDelays(TimingData & out,
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const RString line,
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const int rowsPerBeat = -1);
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/**
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* @brief Process the Time Signature Segments from the string.
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* @param out the TimingData being modified.
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* @param line the string in question.
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* @param rowsPerBeat the number of rows per beat for this purpose. */
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void ProcessTimeSignatures(TimingData & out,
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const RString line,
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const int rowsPerBeat = -1);
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/**
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* @brief Process the Tickcount Segments from the string.
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* @param out the TimingData being modified.
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* @param line the string in question.
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* @param rowsPerBeat the number of rows per beat for this purpose. */
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void ProcessTickcounts(TimingData & out,
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const RString line,
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const int rowsPerBeat = -1);
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/**
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* @brief Process the Speed Segments from the string.
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* @param out the TimingData being modified.
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* @param line the string in question.
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* @param rowsPerBeat the number of rows per beat for this purpose. */
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virtual void ProcessSpeeds(TimingData & out,
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const RString line,
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const int rowsPerBeat = -1);
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virtual void ProcessCombos(TimingData & /* out */,
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const RString line,
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const int /* rowsPerBeat */ = -1) {}
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/**
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* @brief Process the Fake Segments from the string.
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* @param out the TimingData being modified.
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* @param line the string in question.
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* @param rowsPerBeat the number of rows per beat for this purpose. */
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virtual void ProcessFakes(TimingData & out,
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const RString line,
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const int rowsPerBeat = -1);
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virtual void ProcessBGChanges( Song &out, const RString &sValueName,
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const RString &sPath, const RString &sParam );
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virtual void ParseBGChangesString(const RString& _sChanges, std::vector<std::vector<RString> > &vvsAddTo, const RString &sSongDir);
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/**
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* @brief Put the attacks in the attacks string.
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* @param attacks the attack string.
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* @param params the params from the simfile. */
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virtual void ProcessAttackString(vector<RString> &attacks, MsdFile::value_t params);
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/**
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* @brief Put the attacks in the attacks array.
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* @param attacks the attacks array.
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* @param params the params from the simfile. */
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void ProcessAttacks( AttackArray &attacks, MsdFile::value_t params );
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void ProcessInstrumentTracks( Song &out, const RString &sParam );
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/**
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* @brief Convert a row value to the proper beat value.
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*
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* This is primarily used for assistance with converting SMA files.
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* @param line The line that contains the value.
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* @param rowsPerBeat the number of rows per beat according to the original file.
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* @return the converted beat value. */
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float RowToBeat(RString line, const int rowsPerBeat);
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protected:
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/**
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* @brief Process the different tokens we have available to get NoteData.
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* @param stepsType The current StepsType.
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* @param description The description of the chart.
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* @param difficulty The difficulty (in words) of the chart.
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* @param meter the difficulty (in numbers) of the chart.
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* @param radarValues the calculated radar values.
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* @param noteData the note data itself.
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* @param out the Steps getting the data. */
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virtual void LoadFromTokens(RString sStepsType,
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RString sDescription,
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RString sDifficulty,
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RString sMeter,
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RString sRadarValues,
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RString sNoteData,
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Steps &out);
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/**
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* @brief Retrieve the file extension associated with this loader.
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* @return the file extension. */
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RString GetFileExtension() const { return fileExt; }
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std::vector<RString> GetSongDirFiles(const RString &sSongDir);
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public:
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// SetSongTitle and GetSongTitle changed to public to allow the functions
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// used by the parser helper to access them. -Kyz
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/**
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* @brief Set the song title.
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* @param t the song title. */
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virtual void SetSongTitle(const RString & title);
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/**
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* @brief Get the song title.
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* @return the song title. */
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virtual RString GetSongTitle() const;
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private:
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/** @brief The file extension in use. */
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const RString fileExt;
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/** @brief The song title that is being processed. */
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RString songTitle;
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std::vector<RString> m_SongDirFiles;
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};
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#endif
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/**
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* @file
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* @author Chris Danford, Glenn Maynard (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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