515 lines
15 KiB
C++
515 lines
15 KiB
C++
#include "global.h"
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#include "ScreenOptionsManageCourses.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "SongManager.h"
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#include "CommonMetrics.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "ScreenMiniMenu.h"
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#include "GameManager.h"
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#include "Difficulty.h"
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#include "CourseUtil.h"
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#include "LocalizedString.h"
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#include "OptionRowHandler.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "CourseWriterCRS.h"
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#include "RageFileManager.h"
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static void RefreshTrail()
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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if( pCourse == NULL )
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{
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
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return;
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}
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GAMESTATE->m_pCurCourse.Set( pCourse );
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Trail *pTrail = pCourse->GetTrail( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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}
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struct StepsTypeAndDifficulty
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{
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StepsType st;
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Difficulty cd;
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StepsTypeAndDifficulty( const StepsType &s, const Difficulty &d ) : st( s ), cd( d ) { }
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bool operator==( const StepsTypeAndDifficulty &stad ) const { return st == stad.st && cd == stad.cd; }
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};
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static void SetNextCombination()
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{
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vector<StepsTypeAndDifficulty> v;
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{
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FOREACH_CONST( StepsType, CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue(), st )
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{
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FOREACH_CONST( CourseDifficulty, CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd )
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v.push_back( StepsTypeAndDifficulty(*st, *cd) );
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}
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}
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StepsTypeAndDifficulty curVal( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit );
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vector<StepsTypeAndDifficulty>::const_iterator iter = find( v.begin(), v.end(), curVal );
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if( iter == v.end() || ++iter == v.end() )
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iter = v.begin();
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curVal = *iter;
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GAMESTATE->m_stEdit.Set( curVal.st );
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GAMESTATE->m_cdEdit.Set( curVal.cd );
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// XXX Testing.
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SCREENMAN->SystemMessage( ssprintf("%s, %s", GAMEMAN->StepsTypeToString(curVal.st).c_str(),
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DifficultyToString(curVal.cd).c_str()) );
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RefreshTrail();
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}
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void ScreenOptionsEditCourseSubMenu::Init()
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{
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m_soundDifficultyChanged.Load( THEME->GetPathS("ScreenEditCourseSubmenu", "difficulty changed") );
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ScreenOptions::Init();
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}
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void ScreenOptionsEditCourseSubMenu::MenuSelect( const InputEventPlus &input )
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{
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if( input.type != IET_FIRST_PRESS )
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return;
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SetNextCombination();
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m_soundDifficultyChanged.Play();
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}
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static LocalizedString FAILED_TO_WRITE_COURSE( "ScreenOptionsEditCourseSubMenu", "Failed to write course." );
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void ScreenOptionsEditCourseSubMenu::WriteCourse()
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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if( pCourse->m_sPath.empty() )
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{
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// Write the course to the profile directory
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const RString& dir = PROFILEMAN->GetProfileDir( pCourse->GetLoadedFromProfileSlot() );
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ASSERT( !dir.empty() );
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pCourse->m_sPath = dir + EDIT_COURSES_SUBDIR + pCourse->m_sMainTitle + ".crs";
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}
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if( !CourseWriterCRS::Write(*pCourse, pCourse->m_sPath, false) )
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{
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ScreenPrompt::Prompt( SM_None, FAILED_TO_WRITE_COURSE );
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return;
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}
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if( !pCourse->IsAnEdit() )
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CourseWriterCRS::Write( *pCourse, pCourse->GetCacheFilePath(), true );
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}
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AutoScreenMessage( SM_BackFromEnterNameForNew )
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AutoScreenMessage( SM_BackFromRename )
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AutoScreenMessage( SM_BackFromContextMenu )
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enum CourseAction
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{
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CourseAction_Edit,
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CourseAction_Rename,
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CourseAction_Delete,
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NUM_CourseAction
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};
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static const char *CourseActionNames[] = {
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"Edit",
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"Rename",
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"Delete",
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};
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XToString( CourseAction );
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#define FOREACH_CourseAction( i ) FOREACH_ENUM( CourseAction, i )
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static MenuDef g_TempMenu(
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"ScreenMiniMenuContext"
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);
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static LocalizedString EDIT_NAME_CONFLICTS ( "ScreenOptionsManageCourses", "The name you chose conflicts with another edit. Please use a different name." );
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static bool ValidateEditCourseName( const RString &sAnswer, RString &sErrorOut )
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{
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if( sAnswer.empty() )
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return false;
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// Course name must be unique
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vector<Course*> v;
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SONGMAN->GetAllCourses( v, false );
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FOREACH_CONST( Course*, v, c )
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{
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if( GAMESTATE->m_pCurCourse.Get() == *c )
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continue; // don't compare name against ourself
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if( (*c)->GetDisplayFullTitle() == sAnswer )
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{
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sErrorOut = EDIT_NAME_CONFLICTS;
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return false;
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}
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}
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return true;
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}
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REGISTER_SCREEN_CLASS( ScreenOptionsManageCourses );
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void ScreenOptionsManageCourses::Init()
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{
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ScreenOptionsEditCourseSubMenu::Init();
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EDIT_MODE.Load( m_sName,"EditMode" );
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CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" );
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GAMESTATE->m_MasterPlayerNumber = GAMESTATE->GetFirstHumanPlayer();
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}
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void ScreenOptionsManageCourses::BeginScreen()
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{
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if( GAMESTATE->m_stEdit == StepsType_Invalid ||
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GAMESTATE->m_cdEdit == Difficulty_Invalid )
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{
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SetNextCombination();
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}
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vector<OptionRowHandler*> vHands;
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int iIndex = 0;
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_bOneChoiceForAllPlayers = true;
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def.m_sName = "Create New Course";
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def.m_sExplanationName = "Create New Course";
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "" );
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iIndex++;
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}
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m_vpCourses.clear();
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SONGMAN->GetAllCourses( m_vpCourses, false );
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switch( EDIT_MODE.GetValue() )
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{
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default:
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RageException::Throw( "ScreenOptionsManageCourses: Invalid edit mode: %s.",
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EditModeToString(EDIT_MODE.GetValue()).c_str() );
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case EditMode_Practice:
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case EditMode_Home:
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// Strip out non-edits.
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// VC6 is missing mem_fun for const members. Lame. Work around by not using mem_fun. */
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for( int i=m_vpCourses.size()-1; i>=0; i-- )
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{
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if( m_vpCourses[i]->IsAnEdit() )
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m_vpCourses.erase( m_vpCourses.begin()+i );
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}
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break;
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case EditMode_Full:
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break;
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}
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FOREACH_CONST( Course*, m_vpCourses, c )
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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switch( EDIT_MODE.GetValue() )
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{
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default:
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ASSERT(0);
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case EditMode_Practice:
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case EditMode_Home:
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def.m_sName = CourseTypeToLocalizedString( (*c)->GetCourseType() );
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break;
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case EditMode_Full:
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if( (*c)->IsAnEdit() )
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def.m_sName = "Edit";
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else
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def.m_sName = SONGMAN->ShortenGroupName( (*c)->m_sGroupName );
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break;
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}
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def.m_sName = ssprintf( "%3d %s", iIndex, def.m_sName.c_str() );
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_bAllowThemeItems = false;
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def.m_bAllowThemeTitle = false;
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def.m_bOneChoiceForAllPlayers = true;
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def.m_vsChoices.push_back( (*c)->GetDisplayFullTitle() );
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iIndex++;
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}
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ScreenOptions::InitMenu( vHands );
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ScreenOptions::BeginScreen();
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// select the last chosen course
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if( GAMESTATE->m_pCurCourse )
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{
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vector<Course*>::const_iterator iter = find( m_vpCourses.begin(), m_vpCourses.end(), GAMESTATE->m_pCurCourse );
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if( iter != m_vpCourses.end() )
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{
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int iIndex = iter - m_vpCourses.begin();
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this->MoveRowAbsolute( GAMESTATE->m_MasterPlayerNumber, 1 + iIndex );
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}
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}
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AfterChangeRow( GAMESTATE->m_MasterPlayerNumber );
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}
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static LocalizedString COURSE_WILL_BE_LOST ( "ScreenOptionsManageCourses", "This course will be lost permanently." );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenOptionsManageCourses", "Continue with delete?" );
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static LocalizedString ENTER_COURSE_NAME ( "ScreenOptionsManageCourses", "Enter a name for the course." );
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void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_Success )
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{
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LOG->Trace( "Delete succeeded; deleting course." );
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Course *pCourse = GetCourseWithFocus();
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GAMESTATE->m_pCurCourse.Set( NULL ); // Maybe I should just go to the next course
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RefreshTrail();
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SONGMAN->DeleteCourse( pCourse );
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FILEMAN->Remove( pCourse->m_sPath );
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if( !pCourse->IsAnEdit() )
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FILEMAN->Remove( pCourse->GetCacheFilePath() );
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delete pCourse;
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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else if( SM == SM_Failure )
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{
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LOG->Trace( "Delete failed; not deleting course." );
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}
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else if( SM == SM_GoToNextScreen )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == (int)m_pRows.size() - 1 )
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{
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this->HandleScreenMessage( SM_GoToPrevScreen );
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return; // don't call base
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}
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}
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else if( SM == SM_BackFromEnterNameForNew )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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// create
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Course *pCourse = new Course;
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ProfileSlot slot;
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pCourse->m_sMainTitle = ScreenTextEntry::s_sLastAnswer;
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switch( EDIT_MODE.GetValue() )
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{
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case EditMode_Practice:
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case EditMode_Home:
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slot = ProfileSlot_Machine;
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break;
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case EditMode_Full:
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if( PROFILEMAN->IsPersistentProfile(GAMESTATE->m_MasterPlayerNumber) )
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slot = (ProfileSlot)GAMESTATE->m_MasterPlayerNumber; // XXX I don't like this
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else
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slot = ProfileSlot_Machine;
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break;
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default:
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FAIL_M( "Invalid EditMode." );
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}
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pCourse->SetLoadedFromProfile( slot );
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CourseEntry ce;
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CourseUtil::MakeDefaultEditCourseEntry( ce );
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pCourse->m_vEntries.push_back( ce );
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SONGMAN->AddCourse( pCourse );
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GAMESTATE->m_pCurCourse.Set( pCourse );
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WriteCourse();
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RefreshTrail();
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this->HandleScreenMessage( SM_GoToNextScreen );
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}
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}
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else if( SM == SM_BackFromRename )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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const RString& sNewName = ScreenTextEntry::s_sLastAnswer;
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RString sDir, sName, sExt;
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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ASSERT( !pCourse->m_sPath.empty() );
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FILEMAN->Remove( pCourse->m_sPath );
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if( !pCourse->IsAnEdit() )
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FILEMAN->Remove( pCourse->GetCacheFilePath() );
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splitpath( pCourse->m_sPath, sDir, sName, sExt );
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pCourse->m_sPath = sDir + sNewName + sExt;
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pCourse->m_sMainTitle = sNewName;
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WriteCourse();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromContextMenu )
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{
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if( !ScreenMiniMenu::s_bCancelled )
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{
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switch( ScreenMiniMenu::s_iLastRowCode )
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{
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case CourseAction_Edit:
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{
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Course *pCourse = GetCourseWithFocus();
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Trail *pTrail = pCourse->GetTrail( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit );
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GAMESTATE->m_pCurCourse.Set( pCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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ScreenOptions::BeginFadingOut();
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break;
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}
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case CourseAction_Rename:
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ScreenTextEntry::TextEntry( SM_BackFromRename,
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ENTER_COURSE_NAME,
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GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
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MAX_EDIT_COURSE_TITLE_LENGTH,
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ValidateEditCourseName );
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break;
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case CourseAction_Delete:
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ScreenPrompt::Prompt( SM_None, COURSE_WILL_BE_LOST.GetValue()+"\n\n"+CONTINUE_WITH_DELETE.GetValue(), PROMPT_YES_NO, ANSWER_NO );
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break;
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}
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}
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}
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else if( SM == SM_LoseFocus )
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{
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this->PlayCommand( "ScreenLoseFocus" );
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}
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else if( SM == SM_GainFocus )
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{
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this->PlayCommand( "ScreenGainFocus" );
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsManageCourses::AfterChangeRow( PlayerNumber pn )
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{
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Course *pCourse = GetCourseWithFocus();
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Trail *pTrail = pCourse ? pCourse->GetTrail( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit ) : NULL;
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GAMESTATE->m_pCurCourse.Set( pCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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ScreenOptions::AfterChangeRow( pn );
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}
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static LocalizedString YOU_HAVE_MAXIMUM_EDITS_ALLOWED( "ScreenOptionsManageCourses", "You have %d course edits, the maximum number allowed." );
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static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageCourses", "You must delete an existing course edit before creating a new course edit." );
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void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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{
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if( !CREATE_NEW_SCREEN.GetValue().empty() )
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{
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SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
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}
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else
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{
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if( SONGMAN->GetNumEditCourses(ProfileSlot_Machine) >= MAX_EDIT_COURSES_PER_PROFILE )
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{
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RString s = ssprintf(
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YOU_HAVE_MAXIMUM_EDITS_ALLOWED.GetValue() + "\n\n" + YOU_MUST_DELETE.GetValue(),
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MAX_EDIT_COURSES_PER_PROFILE );
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ScreenPrompt::Prompt( SM_None, s );
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return;
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}
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RString sDefaultName;
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RString sThrowAway;
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for( int i=1; i<=9999; i++ )
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{
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sDefaultName = ssprintf( "NewCourse%04d", i );
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if( ValidateEditCourseName(sDefaultName,sThrowAway) )
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break;
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}
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ScreenTextEntry::TextEntry( SM_BackFromEnterNameForNew,
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ENTER_COURSE_NAME,
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sDefaultName,
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MAX_EDIT_COURSE_TITLE_LENGTH,
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ValidateEditCourseName );
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}
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}
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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{
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else // a course
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{
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g_TempMenu.rows.clear();
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FOREACH_CourseAction( i )
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{
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MenuRowDef mrd( i, CourseActionToString(i), true, EditMode_Home, true, true, 0, "" );
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g_TempMenu.rows.push_back( mrd );
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}
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int iWidth, iX, iY;
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this->GetWidthXY( GAMESTATE->m_MasterPlayerNumber, iCurRow, 0, iWidth, iX, iY );
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ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
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}
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}
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void ScreenOptionsManageCourses::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenOptionsManageCourses::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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Course *ScreenOptionsManageCourses::GetCourseWithFocus() const
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 )
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return NULL;
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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return NULL;
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// a course
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int iCourseIndex = iCurRow - 1;
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return m_vpCourses[iCourseIndex];
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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