Files
itgmania212121/stepmania/src/ScoreDisplayCalories.cpp
T
Glenn Maynard 9bc27fb390 Messages and commands are nearly identical: they both have a name,
they can both have parameters stashed in a table, and they both play
stuff out of the actor command list.  Merge them; now the only
difference between playing and broadcasting a command is that playing
plays recursively on a tree and broadcasting sends to all subscribers.

The distinction between "messages" and "commands" is cosmetic now;
everything is a message.  The only thing special about commands intended
to be received as a broadcast is the "Message" suffix, which subscribes it.
2007-02-03 06:17:02 +00:00

110 lines
3.0 KiB
C++

#include "global.h"
#include "ScoreDisplayCalories.h"
#include "MessageManager.h"
#include "PlayerNumber.h"
#include "PlayerState.h"
#include "RageUtil.h"
#include "StageStats.h"
#include "XmlFile.h"
#include "ActorUtil.h"
#include "StatsManager.h"
#include "LuaManager.h"
REGISTER_ACTOR_CLASS( ScoreDisplayCalories )
ScoreDisplayCalories::ScoreDisplayCalories()
{
}
ScoreDisplayCalories::~ScoreDisplayCalories()
{
if( m_sMessageOnStep != "" )
MESSAGEMAN->Unsubscribe( this, m_sMessageOnStep );
}
void ScoreDisplayCalories::LoadFromNode( const XNode* pNode )
{
RollingNumbers::LoadFromNode( pNode );
{
Lua *L = LUA->Get();
bool b = pNode->PushAttrValue( L, "PlayerNumber" );
ASSERT( b );
LuaHelpers::Pop( L, m_PlayerNumber );
LUA->Release( L );
}
m_sMessageOnStep = ssprintf("StepP%d",m_PlayerNumber+1);
MESSAGEMAN->Subscribe( this, m_sMessageOnStep );
}
void ScoreDisplayCalories::Update( float fDelta )
{
// We have to set the initial text after StatsManager::CalcAccumPlayedStageStats
// is called.
if( IsFirstUpdate() )
UpdateNumber();
RollingNumbers::Update( fDelta );
}
void ScoreDisplayCalories::HandleMessage( const Message &msg )
{
if( msg.GetName() == m_sMessageOnStep )
{
UpdateNumber();
}
RollingNumbers::HandleMessage( msg );
}
void ScoreDisplayCalories::UpdateNumber()
{
float fCals =
STATSMAN->GetAccumPlayedStageStats().m_player[m_PlayerNumber].m_fCaloriesBurned +
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].m_fCaloriesBurned;
SetTargetNumber( fCals );
}
// lua start
#include "LuaBinding.h"
class LunaScoreDisplayCalories: public Luna<ScoreDisplayCalories>
{
public:
LunaScoreDisplayCalories()
{
}
};
LUA_REGISTER_DERIVED_CLASS( ScoreDisplayCalories, BitmapText )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/