Files
itgmania212121/stepmania/src/ScreenPrompt.cpp
T
Glenn Maynard 01d7bab936 simplify
2003-11-24 02:41:52 +00:00

198 lines
4.8 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenPrompt
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenPrompt.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "RageSounds.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
const float QUESTION_X = CENTER_X;
const float QUESTION_Y = CENTER_Y - 60;
const float PROMPT_X = CENTER_X;
const float PROMPT_Y = CENTER_Y + 120;
bool ScreenPrompt::s_bLastAnswer = false;
ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData ) :
Screen("ScreenPrompt")
{
m_bIsTransparent = true; // draw screens below us
m_SMSendWhenDone = SM_SendWhenDone;
m_bYesNoPrompt = bYesNoPrompt;
m_bAnswer = bDefaultAnswer;
m_pOnYes = OnYes;
m_pOnNo = OnNo;
m_pCallbackData = pCallbackData;
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenPrompt background") );
this->AddChild( &m_Background );
m_textQuestion.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textQuestion.SetText( sText );
m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
this->AddChild( &m_textQuestion );
m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) );
this->AddChild( &m_rectAnswerBox );
m_textAnswer[0].LoadFromFont( THEME->GetPathToF("_shared1") );
m_textAnswer[1].LoadFromFont( THEME->GetPathToF("_shared1") );
m_textAnswer[0].SetY( PROMPT_Y );
m_textAnswer[1].SetY( PROMPT_Y );
this->AddChild( &m_textAnswer[0] );
this->AddChild( &m_textAnswer[1] );
if( m_bYesNoPrompt )
{
m_textAnswer[0].SetText( "NO" );
m_textAnswer[1].SetText( "YES" );
m_textAnswer[0].SetX( PROMPT_X+50 );
m_textAnswer[1].SetX( PROMPT_X-50 );
}
else
{
m_textAnswer[0].SetText( "OK" );
m_textAnswer[0].SetX( PROMPT_X );
}
m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f );
m_rectAnswerBox.SetZoomY( 30 );
m_textAnswer[m_bAnswer].SetEffectGlowShift();
m_In.Load( THEME->GetPathToB("ScreenPrompt in") );
m_In.StartTransitioning();
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathToB("ScreenPrompt out") );
this->AddChild( &m_Out );
}
void ScreenPrompt::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
void ScreenPrompt::DrawPrimitives()
{
Screen::DrawPrimitives();
}
void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS )
{
switch( DeviceI.button )
{
case SDLK_LEFT:
this->MenuLeft( StyleI.player );
return;
case SDLK_RIGHT:
this->MenuRight( StyleI.player );
return;
}
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_DoneClosingWipingLeft:
break;
case SM_DoneClosingWipingRight:
break;
case SM_DoneOpeningWipingLeft:
break;
case SM_DoneOpeningWipingRight:
SCREENMAN->PopTopScreen( m_SMSendWhenDone );
break;
}
}
void ScreenPrompt::MenuLeft( PlayerNumber pn )
{
if( !m_bYesNoPrompt )
return;
MenuRight( pn );
}
void ScreenPrompt::MenuRight( PlayerNumber pn )
{
if( !m_bYesNoPrompt )
return;
m_textAnswer[m_bAnswer].SetEffectNone();
m_bAnswer = !m_bAnswer;
m_textAnswer[m_bAnswer].SetEffectGlowShift();
m_rectAnswerBox.StopTweening();
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f );
SOUND->PlayOnce( THEME->GetPathToS("ScreenPrompt change") );
}
void ScreenPrompt::MenuStart( PlayerNumber pn )
{
m_Out.StartTransitioning( SM_DoneOpeningWipingRight );
m_textQuestion.BeginTweening( 0.2f );
m_textQuestion.SetDiffuse( RageColor(1,1,1,0) );
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
m_textAnswer[m_bAnswer].SetEffectNone();
m_textAnswer[0].BeginTweening( 0.2f );
m_textAnswer[0].SetDiffuse( RageColor(1,1,1,0) );
m_textAnswer[1].BeginTweening( 0.2f );
m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) );
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
if( m_bAnswer )
{
if( m_pOnYes )
m_pOnYes(m_pCallbackData);
}
else
{
if( m_pOnNo )
m_pOnNo(m_pCallbackData);
}
s_bLastAnswer = m_bAnswer;
}
void ScreenPrompt::MenuBack( PlayerNumber pn )
{
}