Files
itgmania212121/src/GameManager.cpp
T
2011-05-12 00:57:16 -05:00

3258 lines
105 KiB
C++

#include "global.h"
#include "GameManager.h"
#include "GameConstantsAndTypes.h"
#include "GameInput.h" // for GameButton constants
#include "RageLog.h"
#include "RageUtil.h"
#include "NoteSkinManager.h"
#include "RageInputDevice.h"
#include "ThemeManager.h"
#include "LightsManager.h" // for NUM_CabinetLight
#include "Game.h"
#include "Style.h"
#include "Foreach.h"
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
enum
{
TRACK_1 = 0,
TRACK_2,
TRACK_3,
TRACK_4,
TRACK_5,
TRACK_6,
TRACK_7,
TRACK_8,
TRACK_9,
TRACK_10,
TRACK_11,
TRACK_12,
TRACK_13,
TRACK_14,
TRACK_15,
TRACK_16,
// 16 tracks needed for beat-double7 and techno-double8
};
RString StepsTypeInfo::GetLocalizedString() const
{
if( THEME->HasString( "StepsType", szName ) )
return THEME->GetString( "StepsType", szName );
return szName;
}
static const StepsTypeInfo g_StepsTypeInfos[] = {
// dance
{ "dance-single", 4, true, StepsTypeCategory_Single },
{ "dance-double", 8, true, StepsTypeCategory_Double },
{ "dance-couple", 8, true, StepsTypeCategory_Couple },
{ "dance-solo", 6, true, StepsTypeCategory_Single },
{ "dance-threepanel", 3, true, StepsTypeCategory_Single }, // thanks to kurisu
{ "dance-routine", 8, false, StepsTypeCategory_Routine },
// pump
{ "pump-single", 5, true, StepsTypeCategory_Single },
{ "pump-halfdouble", 6, true, StepsTypeCategory_Double },
{ "pump-double", 10, true, StepsTypeCategory_Double },
{ "pump-couple", 10, true, StepsTypeCategory_Couple },
// uh, dance-routine has that one bool as false... wtf? -aj
{ "pump-routine", 10, true, StepsTypeCategory_Routine },
// kb7
{ "kb7-single", 7, true, StepsTypeCategory_Single },
// ez2dancer
{ "ez2-single", 5, true, StepsTypeCategory_Single }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10, true, StepsTypeCategory_Double }, // Double: Single x2
{ "ez2-real", 7, true, StepsTypeCategory_Single }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
// parapara paradise
{ "para-single", 5, true, StepsTypeCategory_Single },
// ds3ddx
{ "ds3ddx-single", 8, true, StepsTypeCategory_Single },
// beatmania
{ "bm-single5", 6, true, StepsTypeCategory_Single }, // called "bm" for backward compat
{ "bm-versus5", 6, true, StepsTypeCategory_Single }, // called "bm" for backward compat
{ "bm-double5", 12, true, StepsTypeCategory_Double }, // called "bm" for backward compat
{ "bm-single7", 8, true, StepsTypeCategory_Single }, // called "bm" for backward compat
{ "bm-versus7", 8, true, StepsTypeCategory_Single }, // called "bm" for backward compat
{ "bm-double7", 16, true, StepsTypeCategory_Double }, // called "bm" for backward compat
// dance maniax
{ "maniax-single", 4, true, StepsTypeCategory_Single },
{ "maniax-double", 8, true, StepsTypeCategory_Double },
// technomotion
{ "techno-single4", 4, true, StepsTypeCategory_Single },
{ "techno-single5", 5, true, StepsTypeCategory_Single },
{ "techno-single8", 8, true, StepsTypeCategory_Single },
{ "techno-double4", 8, true, StepsTypeCategory_Double },
{ "techno-double5", 10, true, StepsTypeCategory_Double },
{ "techno-double8", 16, true, StepsTypeCategory_Double },
// pop'n music
{ "pnm-five", 5, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
{ "pnm-nine", 9, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
// guitar hero
{ "guitar-five", 5, true, StepsTypeCategory_Single }, // 5 frets, no wail
// cabinet lights and other fine StepsTypes that don't exist lol
{ "lights-cabinet", NUM_CabinetLight, false, StepsTypeCategory_Single }, // XXX disable lights autogen for now
};
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
static const AutoMappings g_AutoKeyMappings_Dance = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_DEL, GAME_BUTTON_MENULEFT, false ),
AutoMappingEntry( 0, KEY_PGDN, GAME_BUTTON_MENURIGHT, false ),
AutoMappingEntry( 0, KEY_HOME, GAME_BUTTON_MENUUP, false ),
AutoMappingEntry( 0, KEY_END, GAME_BUTTON_MENUDOWN, false ),
AutoMappingEntry( 0, KEY_LEFT, DANCE_BUTTON_LEFT, false ),
AutoMappingEntry( 0, KEY_RIGHT, DANCE_BUTTON_RIGHT, false ),
AutoMappingEntry( 0, KEY_UP, DANCE_BUTTON_UP, false ),
AutoMappingEntry( 0, KEY_DOWN, DANCE_BUTTON_DOWN, false ),
AutoMappingEntry( 0, KEY_KP_SLASH, GAME_BUTTON_MENULEFT, true ),
AutoMappingEntry( 0, KEY_KP_ASTERISK, GAME_BUTTON_MENURIGHT, true ),
AutoMappingEntry( 0, KEY_KP_HYPHEN, GAME_BUTTON_MENUUP, true ),
AutoMappingEntry( 0, KEY_KP_PLUS, GAME_BUTTON_MENUDOWN, true ),
AutoMappingEntry( 0, KEY_KP_C4, DANCE_BUTTON_LEFT, true ),
AutoMappingEntry( 0, KEY_KP_C6, DANCE_BUTTON_RIGHT, true ),
AutoMappingEntry( 0, KEY_KP_C8, DANCE_BUTTON_UP, true ),
AutoMappingEntry( 0, KEY_KP_C2, DANCE_BUTTON_DOWN, true ),
AutoMappingEntry( 0, KEY_KP_C7, DANCE_BUTTON_UPLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C9, DANCE_BUTTON_UPRIGHT, true )
);
// xxx: get this from the theme? (see others)
// the problem with getting it from the noteskin is that this is meant to be
// static const; if we switch to anything we likely won't get const anymore
// but i may be talking out of my ass -aj
static const int DANCE_COL_SPACING = 64;
//static ThemeMetric<int> DANCE_COL_SPACING("ColumnSpacing","Dance");
// named after a similar metric in Aldo_MX's build for compatibility/familiarity:
//float DANCE_COL_SPACING NOTESKIN->GetMetricF("NoteDisplay","ArrowColSpacing");
/* looking for ARROW_SIZE should be enough (ArrowSize)
* just arroweffects.cpp for rowspacing (ArrowRowSpacing)
*/
static const Style g_Style_Dance_Single =
{ // STYLE_DANCE_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_dance_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
true, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Dance_Versus =
{ // STYLE_DANCE_VERSUS
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
StepsType_dance_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
},
{
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
true, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Dance_Double =
{ // STYLE_DANCE_DOUBLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
StepsType_dance_double, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Dance_Couple =
{ // STYLE_DANCE_COUPLE
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple", // m_szName
StepsType_dance_couple, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_5, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_6, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
false, // m_bNeedsZoomOutWith2Players
true, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
};
static const Style g_Style_Dance_Solo =
{ // STYLE_DANCE_SOLO
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"solo", // m_szName
StepsType_dance_solo, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING },
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Dance_ThreePanel =
{ // STYLE_DANCE_THREEPANEL
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"threepanel", // m_szName
StepsType_dance_threepanel, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
3, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_2, +DANCE_COL_SPACING*0.0f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*1.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_2, +DANCE_COL_SPACING*0.0f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*1.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
// 4 3 5
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, 1, 0, 2, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, 1, 0, 2, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Dance_Couple_Edit =
{ // STYLE_DANCE_EDIT_COUPLE
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
StepsType_dance_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, Style::END_MAPPING },
{ 4, 5, 6, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
// todo: re-enable? (lol)
/*
static const Style g_Style_Dance_Solo_Versus =
{ // STYLE_DANCE_SOLO_VERSUS
"dance-solo-versus", // m_szName
StepsType_dance_solo, // m_StepsType
ONE_PLAYER_ONE_CREDIT, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING },
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,1,4,2,3 // outside in
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
}; */
static const Style g_Style_Dance_Routine =
{ // STYLE_DANCE_ROUTINE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"routine", // m_szName
StepsType_dance_routine, // m_StepsType
StyleType_TwoPlayersSharedSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
};
static const Style *g_apGame_Dance_Styles[] =
{
&g_Style_Dance_Single,
&g_Style_Dance_Versus,
&g_Style_Dance_Double,
&g_Style_Dance_Couple,
&g_Style_Dance_Solo,
&g_Style_Dance_Couple_Edit,
&g_Style_Dance_Routine,
&g_Style_Dance_ThreePanel,
NULL
};
static const Game g_Game_Dance =
{
"dance", // m_szName
g_apGame_Dance_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"dance", // m_szName
NUM_DANCE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", GAME_BUTTON_LEFT },
{ "Right", GAME_BUTTON_RIGHT },
{ "Up", GAME_BUTTON_UP },
{ "Down", GAME_BUTTON_DOWN },
{ "UpLeft", GameButton_Invalid },
{ "UpRight", GameButton_Invalid },
},
&g_AutoKeyMappings_Dance
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
static const AutoMappings g_AutoKeyMappings_Pump = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cq, PUMP_BUTTON_UPLEFT, false ),
AutoMappingEntry( 0, KEY_Ce, PUMP_BUTTON_UPRIGHT, false ),
AutoMappingEntry( 0, KEY_Cs, PUMP_BUTTON_CENTER, false ),
AutoMappingEntry( 0, KEY_Cz, PUMP_BUTTON_DOWNLEFT, false ),
AutoMappingEntry( 0, KEY_Cc, PUMP_BUTTON_DOWNRIGHT, false ),
AutoMappingEntry( 0, KEY_KP_C7, PUMP_BUTTON_UPLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C9, PUMP_BUTTON_UPRIGHT, true ),
AutoMappingEntry( 0, KEY_KP_C5, PUMP_BUTTON_CENTER, true ),
AutoMappingEntry( 0, KEY_KP_C1, PUMP_BUTTON_DOWNLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C3, PUMP_BUTTON_DOWNRIGHT, true ),
// unmap confusing default MenuButtons
AutoMappingEntry( 0, KEY_KP_C8, GameButton_Invalid, false ),
AutoMappingEntry( 0, KEY_KP_C2, GameButton_Invalid, false ),
AutoMappingEntry( 0, KEY_KP_C4, GameButton_Invalid, false ),
AutoMappingEntry( 0, KEY_KP_C6, GameButton_Invalid, false )
);
// PIU Defaults: RowSpacing = 60; ColSpacing = 52; ArrowSize = 54;
// apparently column spacing is 48px
//static ThemeMetric<int> PUMP_COL_SPACING ("ColumnSpacing","Pump");
static const int PUMP_COL_SPACING = 48;
static const Style g_Style_Pump_Single =
{ // STYLE_PUMP_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_pump_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Pump_Versus =
{ // STYLE_PUMP_VERSUS
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
StepsType_pump_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Pump_HalfDouble =
{ // STYLE_PUMP_HALFDOUBLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"halfdouble", // m_szName
StepsType_pump_halfdouble, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.5f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.5f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.5f-4, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.5f+4, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.5f+4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.5f+4, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.5f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.5f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.5f-4, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.5f+4, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.5f+4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.5f+4, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, 1, 0, Style::NO_MAPPING, 2, Style::END_MAPPING },
{ 4, Style::NO_MAPPING, 5, 3, Style::NO_MAPPING, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,3,1,4,0,5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Pump_Double =
{ // STYLE_PUMP_DOUBLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
StepsType_pump_double, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*4.5f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f-4, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f-4, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f-4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f+4, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f+4, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f+4, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f+4, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f+4, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*4.5f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f-4, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f-4, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f-4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f+4, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f+4, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f+4, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f+4, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f+4, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Pump_Couple =
{ // STYLE_PUMP_COUPLE
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple", // m_szName
StepsType_pump_couple, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
};
static const Style g_Style_Pump_Couple_Edit =
{ // STYLE_PUMP_EDIT_COUPLE
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
StepsType_pump_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*5.0f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*4.0f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*3.0f-4, NULL },
{ TRACK_4, -PUMP_COL_SPACING*2.0f-4, NULL },
{ TRACK_5, -PUMP_COL_SPACING*1.0f-4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*1.0f+4, NULL },
{ TRACK_7, +PUMP_COL_SPACING*2.0f+4, NULL },
{ TRACK_8, +PUMP_COL_SPACING*3.0f+4, NULL },
{ TRACK_9, +PUMP_COL_SPACING*4.0f+4, NULL },
{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Pump_Routine =
{ // STYLE_PUMP_ROUTINE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"routine", // m_szName
StepsType_pump_routine, // m_StepsType
StyleType_TwoPlayersSharedSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*4.5f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f-4, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f-4, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f-4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f+4, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f+4, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f+4, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f+4, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f+4, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*4.5f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f-4, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f-4, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f-4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f+4, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f+4, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f+4, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f+4, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f+4, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4,7,6,8,5,9
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
};
static const Style *g_apGame_Pump_Styles[] =
{
&g_Style_Pump_Single,
&g_Style_Pump_Versus,
&g_Style_Pump_HalfDouble,
&g_Style_Pump_Double,
&g_Style_Pump_Couple,
&g_Style_Pump_Couple_Edit,
&g_Style_Pump_Routine,
NULL
};
static const Game g_Game_Pump =
{
"pump", // m_szName
g_apGame_Pump_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"pump", // m_szName
NUM_PUMP_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "UpLeft", GAME_BUTTON_UP },
{ "UpRight", GAME_BUTTON_DOWN },
{ "Center", GAME_BUTTON_START },
{ "DownLeft", GAME_BUTTON_LEFT },
{ "DownRight", GAME_BUTTON_RIGHT },
},
&g_AutoKeyMappings_Pump
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
static const AutoMappings g_AutoKeyMappings_KB7 = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cs, KB7_BUTTON_KEY1, false ),
AutoMappingEntry( 0, KEY_Cd, KB7_BUTTON_KEY2, false ),
AutoMappingEntry( 0, KEY_Cf, KB7_BUTTON_KEY3, false ),
AutoMappingEntry( 0, KEY_SPACE, KB7_BUTTON_KEY4, false ),
AutoMappingEntry( 0, KEY_Cj, KB7_BUTTON_KEY5, false ),
AutoMappingEntry( 0, KEY_Ck, KB7_BUTTON_KEY6, false ),
AutoMappingEntry( 0, KEY_Cl, KB7_BUTTON_KEY7, false )
);
//ThemeMetric<int> KB7_COL_SPACING ("ColumnSpacing","KB7");
static const int KB7_COL_SPACING = 64;
static const Style g_Style_KB7_Single =
{ // STYLE_KB7_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_kb7_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*3.25f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.25f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.25f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.25f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.25f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.25f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*3.25f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.25f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.25f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.25f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.25f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.25f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6 // doesn't work?
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_KB7_Versus =
{ // STYLE_KB7_VERSUS
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
StepsType_kb7_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6
},
true, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_KB7_Styles[] =
{
&g_Style_KB7_Single,
&g_Style_KB7_Versus,
NULL
};
static const Game g_Game_KB7 =
{
"kb7", // m_szName
g_apGame_KB7_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"kb7", // m_szName
NUM_KB7_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Key1", GameButton_Invalid },
{ "Key2", GAME_BUTTON_LEFT },
{ "Key3", GAME_BUTTON_DOWN },
{ "Key4", GameButton_Invalid },
{ "Key5", GAME_BUTTON_UP },
{ "Key6", GAME_BUTTON_RIGHT },
{ "Key7", GameButton_Invalid },
},
&g_AutoKeyMappings_KB7
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
//ThemeMetric<int> EZ2_COL_SPACING ("ColumnSpacing","EZ2");
static const int EZ2_COL_SPACING = 46;
// do you even need this if they're the same now -aj
//ThemeMetric<int> EZ2__REAL_COL_SPACING ("ColumnSpacing","EZ2Real");
static const int EZ2_REAL_COL_SPACING = 46;
static const Style g_Style_Ez2_Single =
{ // STYLE_EZ2_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_ez2_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Ez2_Real =
{ // STYLE_EZ2_REAL
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"real", // m_szName
StepsType_ez2_real, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3,0,6,1,5,2,4 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Ez2_Single_Versus =
{ // STYLE_EZ2_SINGLE_VERSUS
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
StepsType_ez2_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Ez2_Real_Versus =
{ // STYLE_EZ2_REAL_VERSUS
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versusReal", // m_szName
StepsType_ez2_real, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Ez2_Double =
{ // STYLE_EZ2_DOUBLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
StepsType_ez2_double, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_COL_SPACING*4.5f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_3, -EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_4, -EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_5, -EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_8, +EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_9, +EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_10, +EZ2_COL_SPACING*4.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_COL_SPACING*4.5f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_3, -EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_4, -EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_5, -EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_8, +EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_9, +EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_10, +EZ2_COL_SPACING*4.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
{ 5, 9, 7, 6, 8, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Ez2_Styles[] =
{
&g_Style_Ez2_Single,
&g_Style_Ez2_Real,
&g_Style_Ez2_Single_Versus,
&g_Style_Ez2_Real_Versus,
&g_Style_Ez2_Double,
NULL
};
static const AutoMappings g_AutoKeyMappings_Ez2 = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cz, EZ2_BUTTON_FOOTUPLEFT, false ),
AutoMappingEntry( 0, KEY_Cb, EZ2_BUTTON_FOOTUPRIGHT, false ),
AutoMappingEntry( 0, KEY_Cc, EZ2_BUTTON_FOOTDOWN, false ),
AutoMappingEntry( 0, KEY_Cx, EZ2_BUTTON_HANDUPLEFT, false ),
AutoMappingEntry( 0, KEY_Cv, EZ2_BUTTON_HANDUPRIGHT, false ),
AutoMappingEntry( 0, KEY_Cs, EZ2_BUTTON_HANDLRLEFT, false ),
AutoMappingEntry( 0, KEY_Cf, EZ2_BUTTON_HANDLRRIGHT, false )
);
static const Game g_Game_Ez2 =
{
"ez2", // m_szName
g_apGame_Ez2_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"ez2", // m_szName
NUM_EZ2_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "FootUpLeft", GAME_BUTTON_UP },
{ "FootUpRight", GAME_BUTTON_DOWN },
{ "FootDown", GAME_BUTTON_START },
{ "HandUpLeft", GAME_BUTTON_LEFT },
{ "HandUpRight", GAME_BUTTON_RIGHT },
{ "HandLrLeft", GameButton_Invalid },
{ "HandLrRight", GameButton_Invalid },
},
&g_AutoKeyMappings_Ez2
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W2, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W2, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_Miss, // m_mapW5To
};
//ThemeMetric<int> PARA_COL_SPACING ("ColumnSpacing","Para");
static const int PARA_COL_SPACING = 54;
static const Style g_Style_Para_Single =
{ // STYLE_PARA_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_para_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Para_Versus =
{ // STYLE_PARA_VERSUS
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"versus", // m_szName
StepsType_para_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Para_Styles[] =
{
&g_Style_Para_Single,
&g_Style_Para_Versus,
NULL
};
static const AutoMappings g_AutoKeyMappings_Para = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cz, PARA_BUTTON_LEFT, false ),
AutoMappingEntry( 0, KEY_Cx, PARA_BUTTON_UPLEFT, false ),
AutoMappingEntry( 0, KEY_Cc, PARA_BUTTON_UP, false ),
AutoMappingEntry( 0, KEY_Cv, PARA_BUTTON_UPRIGHT, false ),
AutoMappingEntry( 0, KEY_Cb, PARA_BUTTON_RIGHT, false )
);
static const Game g_Game_Para =
{
"para", // m_szName
g_apGame_Para_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"para", // m_szName
NUM_PARA_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", GAME_BUTTON_LEFT },
{ "UpLeft", GAME_BUTTON_DOWN },
{ "Up", GameButton_Invalid },
{ "UpRight", GAME_BUTTON_UP },
{ "Right", GAME_BUTTON_RIGHT },
},
&g_AutoKeyMappings_Para
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
//ThemeMetric<int> DS3DDX_COL_SPACING ("ColumnSpacing","DS3DDX");
static const int DS3DDX_COL_SPACING = 46;
static const Style g_Style_DS3DDX_Single =
{ // STYLE_DS3DDX_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_ds3ddx_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DS3DDX_COL_SPACING*3.0f, NULL },
{ TRACK_2, -DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_3, -DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_4, -DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_5, +DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_6, +DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_7, +DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_8, +DS3DDX_COL_SPACING*3.0f , NULL},
},
{ // PLAYER_2
{ TRACK_1, -DS3DDX_COL_SPACING*3.0f, NULL },
{ TRACK_2, -DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_3, -DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_4, -DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_5, +DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_6, +DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_7, +DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_8, +DS3DDX_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_DS3DDX_Styles[] =
{
&g_Style_DS3DDX_Single,
NULL
};
static const AutoMappings g_AutoKeyMappings_DS3DDX = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Ca, DS3DDX_BUTTON_HANDLEFT, false ),
AutoMappingEntry( 0, KEY_Cz, DS3DDX_BUTTON_FOOTDOWNLEFT, false ),
AutoMappingEntry( 0, KEY_Cq, DS3DDX_BUTTON_FOOTUPLEFT, false ),
AutoMappingEntry( 0, KEY_Cw, DS3DDX_BUTTON_HANDUP, false ),
AutoMappingEntry( 0, KEY_Cx, DS3DDX_BUTTON_HANDDOWN, false ),
AutoMappingEntry( 0, KEY_Ce, DS3DDX_BUTTON_FOOTUPRIGHT, false ),
AutoMappingEntry( 0, KEY_Cc, DS3DDX_BUTTON_FOOTDOWNRIGHT, false ),
AutoMappingEntry( 0, KEY_Cd, DS3DDX_BUTTON_HANDRIGHT, false )
);
static const Game g_Game_DS3DDX =
{
"ds3ddx", // m_szName
g_apGame_DS3DDX_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"ds3ddx", // m_szName
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "HandLeft", GAME_BUTTON_LEFT },
{ "FootDownLeft", GameButton_Invalid },
{ "FootUpLeft", GameButton_Invalid },
{ "HandUp", GAME_BUTTON_UP },
{ "HandDown", GAME_BUTTON_DOWN },
{ "FootUpRight", GameButton_Invalid },
{ "FootDownRight", GameButton_Invalid },
{ "HandRight", GAME_BUTTON_RIGHT },
},
&g_AutoKeyMappings_DS3DDX
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
//ThemeMetric<int> BEAT_COL_SPACING ("ColumnSpacing","Beat");
static const int BEAT_COL_SPACING = 34;
static const Style g_Style_Beat_Single5 =
{ // STYLE_BEAT_SINGLE5
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single5", // m_szName
StepsType_beat_single5, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Beat_Versus5 =
{ // STYLE_BEAT_VERSUS
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
StepsType_beat_versus5, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Beat_Double5 =
{ // STYLE_BEAT_DOUBLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double5", // m_szName
StepsType_beat_double5, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
12, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -BEAT_COL_SPACING*6.0f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.0f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.0f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.0f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, "scratch" },
{ TRACK_7, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_8, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*6.0f, "scratch" },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*6.0f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.0f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.0f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.0f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, "scratch" },
{ TRACK_7, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_8, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*6.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING },
{ 5, 6, 7, 8, 9, Style::NO_MAPPING, Style::NO_MAPPING, 10, 10, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Beat_Single7 =
{ // STYLE_BEAT_SINGLE7
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single7", // m_szName
StepsType_beat_single7, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, -BEAT_COL_SPACING*3.5f, "scratch" },
{ TRACK_1, -BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.0f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.0f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*1.0f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, NULL },
{ TRACK_7, +BEAT_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_7, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Beat_Versus7 =
{ // STYLE_BEAT_VERSUS7
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single7", // m_szName
StepsType_beat_versus7, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, -BEAT_COL_SPACING*3.5f, "scratch" },
{ TRACK_1, -BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.0f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.0f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*1.0f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, NULL },
{ TRACK_7, +BEAT_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_7, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Beat_Double7 =
{ // STYLE_BEAT_DOUBLE7
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double7", // m_szName
StepsType_beat_double7, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, -BEAT_COL_SPACING*8.0f, "scratch" },
{ TRACK_1, -BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_7, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_13, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_14, +BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_15, +BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_16, +BEAT_COL_SPACING*8.0f, "scratch" },
},
{ // PLAYER_2
{ TRACK_8, -BEAT_COL_SPACING*8.0f, "scratch" },
{ TRACK_1, -BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_7, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_13, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_14, +BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_15, +BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_16, +BEAT_COL_SPACING*8.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING },
{ 8, 9, 10, 11, 12, 13, 14, 15, 15, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Beat_Styles[] =
{
&g_Style_Beat_Single5,
&g_Style_Beat_Versus5,
&g_Style_Beat_Double5,
&g_Style_Beat_Single7,
&g_Style_Beat_Versus7,
&g_Style_Beat_Double7,
NULL
};
static const AutoMappings g_AutoKeyMappings_Beat = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cm, BEAT_BUTTON_KEY1, false ),
AutoMappingEntry( 0, KEY_Ck, BEAT_BUTTON_KEY2, false ),
AutoMappingEntry( 0, KEY_COMMA, BEAT_BUTTON_KEY3, false ),
AutoMappingEntry( 0, KEY_Cl, BEAT_BUTTON_KEY4, false ),
AutoMappingEntry( 0, KEY_PERIOD, BEAT_BUTTON_KEY5, false ),
AutoMappingEntry( 0, KEY_SEMICOLON, BEAT_BUTTON_KEY6, false ),
AutoMappingEntry( 0, KEY_SLASH, BEAT_BUTTON_KEY7, false ),
AutoMappingEntry( 0, KEY_LSHIFT, BEAT_BUTTON_SCRATCHUP, false )
);
static const Game g_Game_Beat =
{
"beat", // m_szName
g_apGame_Beat_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"beat", // m_szName
NUM_BEAT_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Key1", GAME_BUTTON_LEFT },
{ "Key2", GameButton_Invalid },
{ "Key3", GAME_BUTTON_RIGHT },
{ "Key4", GameButton_Invalid },
{ "Key5", GameButton_Invalid },
{ "Key6", GameButton_Invalid },
{ "Key7", GameButton_Invalid },
{ "Scratch up", GAME_BUTTON_UP },
{ "Scratch down", GAME_BUTTON_DOWN },
},
&g_AutoKeyMappings_Beat
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
//ThemeMetric<int> MANIAX_COL_SPACING ("ColumnSpacing","Maniax");
static const int MANIAX_COL_SPACING = 36;
static const Style g_Style_Maniax_Single =
{ // STYLE_MANIAX_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
StepsType_maniax_single, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 0, 3, Style::END_MAPPING },
{ 1, 2, 0, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Maniax_Versus =
{ // STYLE_MANIAX_VERSUS
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
StepsType_maniax_single, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 0, 3, Style::END_MAPPING },
{ 1, 2, 0, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Maniax_Double =
{ // STYLE_MANIAX_DOUBLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
StepsType_maniax_double, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -MANIAX_COL_SPACING*3.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_3, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_4, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_5, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_6, +MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_7, +MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_8, +MANIAX_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -MANIAX_COL_SPACING*3.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_3, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_4, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_5, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_6, +MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_7, +MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_8, +MANIAX_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 0, 3, Style::END_MAPPING },
{ 5, 6, 4, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Maniax_Styles[] =
{
&g_Style_Maniax_Single,
&g_Style_Maniax_Versus,
&g_Style_Maniax_Double,
NULL
};
static const AutoMappings g_AutoKeyMappings_Maniax = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Ca, MANIAX_BUTTON_HANDUPLEFT, false ),
AutoMappingEntry( 0, KEY_Cs, MANIAX_BUTTON_HANDUPRIGHT, false ),
AutoMappingEntry( 0, KEY_Cz, MANIAX_BUTTON_HANDLRLEFT, false ),
AutoMappingEntry( 0, KEY_Cx, MANIAX_BUTTON_HANDLRRIGHT, false ),
AutoMappingEntry( 0, KEY_KP_C4, MANIAX_BUTTON_HANDUPLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C5, MANIAX_BUTTON_HANDUPRIGHT, true ),
AutoMappingEntry( 0, KEY_KP_C1, MANIAX_BUTTON_HANDLRLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C2, MANIAX_BUTTON_HANDLRRIGHT, true )
);
static const Game g_Game_Maniax =
{
"maniax", // m_szName
g_apGame_Maniax_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"maniax", // m_szName
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "HandUpLeft", GAME_BUTTON_LEFT },
{ "HandUpRight", GAME_BUTTON_RIGHT },
{ "HandLrLeft", GAME_BUTTON_DOWN },
{ "HandLrRight", GAME_BUTTON_UP },
},
&g_AutoKeyMappings_Maniax
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
/** Techno *******************************************************************/
//ThemeMetric<int> TECHNO_COL_SPACING ("ColumnSpacing","Techno");
static const int TECHNO_COL_SPACING = 56;
//ThemeMetric<int> TECHNO_VERSUS_COL_SPACING ("ColumnSpacing","TechnoVersus");
static const int TECHNO_VERSUS_COL_SPACING = 33;
static const Style g_Style_Techno_Single4 =
{ // STYLE_TECHNO_SINGLE4
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single4", // m_szName
StepsType_techno_single4, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Single5 =
{ // STYLE_TECHNO_SINGLE5
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single5", // m_szName
StepsType_techno_single5, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Single8 =
{ // STYLE_TECHNO_SINGLE8
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single8", // m_szName
StepsType_techno_single8, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*4.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_5, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*2.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
true, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Versus4 =
{ // STYLE_TECHNO_VERSUS4
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus4", // m_szName
StepsType_techno_single4, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Versus5 =
{ // STYLE_TECHNO_VERSUS5
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus5", // m_szName
StepsType_techno_single5, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Versus8 =
{ // STYLE_TECHNO_VERSUS8
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus8", // m_szName
StepsType_techno_single8, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
true, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Double4 =
{ // STYLE_TECHNO_DOUBLE4
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double4", // m_szName
StepsType_techno_double4, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Double5 =
{ // STYLE_TECHNO_DOUBLE5
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double5", // m_szName
StepsType_techno_double5, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_5, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_9, +TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_10, +TECHNO_COL_SPACING*4.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_5, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_9, +TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_10, +TECHNO_COL_SPACING*4.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Techno_Double8 =
{ // STYLE_TECHNO_DOUBLE8
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double8", // m_szName
StepsType_techno_double8, // m_StepsType
StyleType_OnePlayerTwoSides, // m_StyleType
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_5, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_6, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_7, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_8, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_9, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_10, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_11, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_12, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_13, +TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_14, +TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_15, +TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_16, +TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_5, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_6, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_7, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_8, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_9, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_10, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_11, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_12, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_13, +TECHNO_VERSUS_COL_SPACING*4.5f, NULL },
{ TRACK_14, +TECHNO_VERSUS_COL_SPACING*5.5f, NULL },
{ TRACK_15, +TECHNO_VERSUS_COL_SPACING*6.5f, NULL },
{ TRACK_16, +TECHNO_VERSUS_COL_SPACING*7.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Techno_Styles[] =
{
&g_Style_Techno_Single4,
&g_Style_Techno_Single5,
&g_Style_Techno_Single8,
&g_Style_Techno_Versus4,
&g_Style_Techno_Versus5,
&g_Style_Techno_Versus8,
&g_Style_Techno_Double4,
&g_Style_Techno_Double5,
&g_Style_Techno_Double8,
NULL
};
static const AutoMappings g_AutoKeyMappings_Techno = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Ca, TECHNO_BUTTON_LEFT, false ),
AutoMappingEntry( 0, KEY_Cd, TECHNO_BUTTON_RIGHT, false ),
AutoMappingEntry( 0, KEY_Cw, TECHNO_BUTTON_UP, false ),
AutoMappingEntry( 0, KEY_Cx, TECHNO_BUTTON_DOWN, false ),
AutoMappingEntry( 0, KEY_Cq, TECHNO_BUTTON_UPLEFT, false ),
AutoMappingEntry( 0, KEY_Ce, TECHNO_BUTTON_UPRIGHT, false ),
AutoMappingEntry( 0, KEY_Cs, TECHNO_BUTTON_CENTER, false ),
AutoMappingEntry( 0, KEY_Cz, TECHNO_BUTTON_DOWNLEFT, false ),
AutoMappingEntry( 0, KEY_Cc, TECHNO_BUTTON_DOWNRIGHT,false ),
AutoMappingEntry( 0, KEY_KP_C4, TECHNO_BUTTON_LEFT, true ),
AutoMappingEntry( 0, KEY_KP_C6, TECHNO_BUTTON_RIGHT, true ),
AutoMappingEntry( 0, KEY_KP_C8, TECHNO_BUTTON_UP, true ),
AutoMappingEntry( 0, KEY_KP_C2, TECHNO_BUTTON_DOWN, true ),
AutoMappingEntry( 0, KEY_KP_C7, TECHNO_BUTTON_UPLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C9, TECHNO_BUTTON_UPRIGHT, true ),
AutoMappingEntry( 0, KEY_KP_C5, TECHNO_BUTTON_CENTER, true ),
AutoMappingEntry( 0, KEY_KP_C1, TECHNO_BUTTON_DOWNLEFT, true ),
AutoMappingEntry( 0, KEY_KP_C3, TECHNO_BUTTON_DOWNRIGHT,true )
);
static const Game g_Game_Techno =
{
"techno", // m_szName
g_apGame_Techno_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"techno", // m_szName
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", GAME_BUTTON_LEFT },
{ "Right", GAME_BUTTON_RIGHT },
{ "Up", GAME_BUTTON_UP },
{ "Down", GAME_BUTTON_DOWN },
{ "UpLeft", GameButton_Invalid },
{ "UpRight", GameButton_Invalid },
{ "Center", GameButton_Invalid },
{ "DownLeft", GameButton_Invalid },
{ "DownRight", GameButton_Invalid },
},
&g_AutoKeyMappings_Techno
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
/** popn *********************************************************************/
//ThemeMetric<int> POPN5_COL_SPACING ("ColumnSpacing","Popn5");
static const int POPN5_COL_SPACING = 32;
//ThemeMetric<int> POPN9_COL_SPACING ("ColumnSpacing","Popn9");
static const int POPN9_COL_SPACING = 32;
static const Style g_Style_Popn_Five =
{ // STYLE_POPN_FIVE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"popn-five", // m_szName
StepsType_popn_five, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -POPN5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +POPN5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN5_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -POPN5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +POPN5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN5_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_Popn_Nine =
{ // STYLE_POPN_NINE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"popn-nine", // m_szName
StepsType_popn_nine, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
9, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -POPN9_COL_SPACING*4.0f, NULL },
{ TRACK_2, -POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_3, -POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_4, -POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN9_COL_SPACING*0.0f, NULL },
{ TRACK_6, +POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_7, +POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_8, +POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_9, +POPN9_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -POPN9_COL_SPACING*4.0f, NULL },
{ TRACK_2, -POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_3, -POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_4, -POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN9_COL_SPACING*0.0f, NULL },
{ TRACK_6, +POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_7, +POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_8, +POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_9, +POPN9_COL_SPACING*4.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Popn_Styles[] =
{
&g_Style_Popn_Five,
&g_Style_Popn_Nine,
NULL
};
static const AutoMappings g_AutoKeyMappings_Popn = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cz, POPN_BUTTON_LEFT_WHITE, false ),
AutoMappingEntry( 0, KEY_Cs, POPN_BUTTON_LEFT_YELLOW,false ),
AutoMappingEntry( 0, KEY_Cx, POPN_BUTTON_LEFT_GREEN, false ),
AutoMappingEntry( 0, KEY_Cd, POPN_BUTTON_LEFT_BLUE, false ),
AutoMappingEntry( 0, KEY_Cc, POPN_BUTTON_RED, false ),
AutoMappingEntry( 0, KEY_Cf, POPN_BUTTON_RIGHT_BLUE, false ),
AutoMappingEntry( 0, KEY_Cv, POPN_BUTTON_RIGHT_GREEN,false ),
AutoMappingEntry( 0, KEY_Cg, POPN_BUTTON_RIGHT_YELLOW,false ),
AutoMappingEntry( 0, KEY_Cb, POPN_BUTTON_RIGHT_WHITE,false )
);
static const Game g_Game_Popn =
{
"popn", // m_szName
g_apGame_Popn_Styles, // m_apStyles
true, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"popn", // m_szName
NUM_POPN_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left White", GameButton_Invalid },
{ "Left Yellow", GAME_BUTTON_UP },
{ "Left Green", GameButton_Invalid },
{ "Left Blue", GAME_BUTTON_LEFT },
{ "Red", GAME_BUTTON_START },
{ "Right Blue", GAME_BUTTON_RIGHT },
{ "Right Green", GameButton_Invalid },
{ "Right Yellow", GAME_BUTTON_DOWN },
{ "Right White", GameButton_Invalid },
},
&g_AutoKeyMappings_Popn
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W2, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W3, // m_mapW4To
TNS_Miss, // m_mapW5To
};
/** Guitar5 ******************************************************************/
//ThemeMetric<int> GUITAR5_COL_SPACING ("ColumnSpacing","Guitar5");
static const int GUITAR5_COL_SPACING = 48;
static const Style g_Style_Guitar_Five =
{ // STYLE_GUITAR_FIVE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"guitar-five", // m_szName
StepsType_guitar_five, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -GUITAR5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +GUITAR5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +GUITAR5_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -GUITAR5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +GUITAR5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +GUITAR5_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Guitar_Styles[] =
{
&g_Style_Guitar_Five,
NULL
};
// auto keymappings
static const AutoMappings g_AutoKeyMappings_Guitar = AutoMappings (
"",
"",
"",
// p1
AutoMappingEntry( 0, KEY_Cz, GUITAR_BUTTON_FRET1, false ),
AutoMappingEntry( 0, KEY_Cx, GUITAR_BUTTON_FRET2, false ),
AutoMappingEntry( 0, KEY_Cc, GUITAR_BUTTON_FRET3, false ),
AutoMappingEntry( 0, KEY_Cv, GUITAR_BUTTON_FRET4, false ),
AutoMappingEntry( 0, KEY_Cb, GUITAR_BUTTON_FRET5, false ),
AutoMappingEntry( 0, KEY_UP, GUITAR_BUTTON_STRUM_UP, false ),
AutoMappingEntry( 0, KEY_DOWN, GUITAR_BUTTON_STRUM_DOWN,false ),
// p2
AutoMappingEntry( 0, KEY_Cy, GUITAR_BUTTON_FRET1, true ),
AutoMappingEntry( 0, KEY_Cu, GUITAR_BUTTON_FRET2, true ),
AutoMappingEntry( 0, KEY_Ci, GUITAR_BUTTON_FRET3, true ),
AutoMappingEntry( 0, KEY_Co, GUITAR_BUTTON_FRET4, true ),
AutoMappingEntry( 0, KEY_Cp, GUITAR_BUTTON_FRET5, true ),
AutoMappingEntry( 0, KEY_KP_C8, GUITAR_BUTTON_STRUM_UP, true ),
AutoMappingEntry( 0, KEY_KP_C5, GUITAR_BUTTON_STRUM_DOWN,true )
);
static const Game g_Game_Guitar =
{
"guitar", // m_szName
g_apGame_Guitar_Styles, // m_apStyles
false, // m_bCountNotesSeparately (false stops crashes and failing)
true, // m_bAllowHopos
{ // m_InputScheme
"guitar", // m_szName
NUM_GUITAR_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Fret1", GAME_BUTTON_START },
{ "Fret2", GAME_BUTTON_BACK },
{ "Fret3", GameButton_Invalid },
{ "Fret4", GameButton_Invalid },
{ "Fret5", GameButton_Invalid },
{ "StrumUp", GAME_BUTTON_UP },
{ "StrumDown", GAME_BUTTON_DOWN },
},
&g_AutoKeyMappings_Guitar
},
{
{ GameButtonType_Fret }, // Green
{ GameButtonType_Fret }, // Red
{ GameButtonType_Fret }, // Yellow
{ GameButtonType_Fret }, // Blue
{ GameButtonType_Fret }, // Orange
{ GameButtonType_Strum },
{ GameButtonType_Strum },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
/** Lights *******************************************************************/
static const AutoMappings g_AutoKeyMappings_Lights = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cq, LIGHTS_BUTTON_MARQUEE_UP_LEFT, false ),
AutoMappingEntry( 0, KEY_Cw, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, false ),
AutoMappingEntry( 0, KEY_Ce, LIGHTS_BUTTON_MARQUEE_LR_LEFT, false ),
AutoMappingEntry( 0, KEY_Cr, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, false ),
AutoMappingEntry( 0, KEY_Ct, LIGHTS_BUTTON_BUTTONS_LEFT, false ),
AutoMappingEntry( 0, KEY_Cy, LIGHTS_BUTTON_BUTTONS_RIGHT, false ),
AutoMappingEntry( 0, KEY_Cu, LIGHTS_BUTTON_BASS_LEFT, false ),
AutoMappingEntry( 0, KEY_Ci, LIGHTS_BUTTON_BASS_RIGHT, false )
);
static const Style g_Style_Lights_Cabinet =
{ // STYLE_LIGHTS_CABINET
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"cabinet", // m_szName
StepsType_lights_cabinet, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
NUM_CabinetLight, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Lights_Styles[] =
{
&g_Style_Lights_Cabinet,
NULL
};
static const Game g_Game_Lights =
{
"lights", // m_szName
g_apGame_Lights_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"lights", // m_szName
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MarqueeUpLeft", GAME_BUTTON_LEFT },
{ "MarqueeUpRight", GAME_BUTTON_RIGHT },
{ "MarqueeLrLeft", GAME_BUTTON_UP },
{ "MarqueeLrRight", GAME_BUTTON_DOWN },
{ "ButtonsLeft", GameButton_Invalid },
{ "ButtonsRight", GameButton_Invalid },
{ "BassLeft", GameButton_Invalid },
{ "BassRight", GameButton_Invalid },
},
&g_AutoKeyMappings_Lights
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
static const Game *g_Games[] =
{
&g_Game_Dance,
&g_Game_Pump,
&g_Game_KB7,
&g_Game_Ez2,
&g_Game_Para,
&g_Game_DS3DDX,
&g_Game_Beat,
&g_Game_Maniax,
&g_Game_Techno,
&g_Game_Popn,
//&g_Game_Guitar, // nope, still broken. -aj
&g_Game_Lights,
};
GameManager::GameManager()
{
// Register with Lua.
{
Lua *L = LUA->Get();
lua_pushstring( L, "GAMEMAN" );
this->PushSelf( L );
lua_settable( L, LUA_GLOBALSINDEX );
LUA->Release( L );
}
}
GameManager::~GameManager()
{
// Unregister with Lua.
LUA->UnsetGlobal( "GAMEMAN" );
}
void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aStylesAddTo, bool editor )
{
for( int s=0; pGame->m_apStyles[s]; ++s )
{
const Style *style = pGame->m_apStyles[s];
if( !editor && !style->m_bUsedForGameplay )
continue;
if( editor && !style->m_bUsedForEdit )
continue;
aStylesAddTo.push_back( style );
}
}
const Game *GameManager::GetGameForStyle( const Style *pStyle )
{
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
const Game *pGame = g_Games[g];
for( int s=0; pGame->m_apStyles[s]; ++s )
{
if( pGame->m_apStyles[s] == pStyle )
return pGame;
}
}
FAIL_M(pStyle->m_szName);
}
const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
{
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
const Game *pGame = g_Games[g];
for( int s=0; pGame->m_apStyles[s]; ++s )
{
const Style *style = pGame->m_apStyles[s];
if( style->m_StepsType == st && style->m_bUsedForEdit )
return style;
}
}
ASSERT(0); // this Game is missing a Style that can be used with the editor
return NULL;
}
void GameManager::GetStepsTypesForGame( const Game *pGame, vector<StepsType>& aStepsTypeAddTo )
{
FOREACH_ENUM( StepsType, st )
{
bool found = false;
for( int s=0; pGame->m_apStyles[s]; ++s )
{
const Style *style = pGame->m_apStyles[s];
if( style->m_StepsType != st )
continue;
found = true;
}
if( found )
aStepsTypeAddTo.push_back( st );
}
}
void GameManager::GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut )
{
vpStylesOut.clear();
for( int s=0; pGame->m_apStyles[s]; ++s )
{
const Style *style = pGame->m_apStyles[s];
if( style->m_bUsedForDemonstration )
vpStylesOut.push_back( style );
}
ASSERT( vpStylesOut.size()>0 ); // this Game is missing a Style that can be used with the demonstration
}
const Style* GameManager::GetHowToPlayStyleForGame( const Game *pGame )
{
for( int s=0; pGame->m_apStyles[s]; ++s )
{
const Style *style = pGame->m_apStyles[s];
if( style->m_bUsedForHowToPlay )
return style;
}
ASSERT(0); // this Game is missing a Style that can be used with HowToPlay
return NULL;
}
void GameManager::GetCompatibleStyles( const Game *pGame, int iNumPlayers, vector<const Style*> &vpStylesOut )
{
FOREACH_ENUM( StyleType, styleType )
{
int iNumPlayersRequired;
switch( styleType )
{
DEFAULT_FAIL( styleType );
case StyleType_OnePlayerOneSide:
case StyleType_OnePlayerTwoSides:
iNumPlayersRequired = 1;
break;
case StyleType_TwoPlayersTwoSides:
case StyleType_TwoPlayersSharedSides:
iNumPlayersRequired = 2;
break;
}
if( iNumPlayers != iNumPlayersRequired )
continue;
for( int s=0; pGame->m_apStyles[s]; ++s )
{
const Style *style = pGame->m_apStyles[s];
if( style->m_StyleType != styleType )
continue;
if( !style->m_bUsedForGameplay )
continue;
vpStylesOut.push_back( style );
}
}
}
const Style *GameManager::GetFirstCompatibleStyle( const Game *pGame, int iNumPlayers, StepsType st )
{
vector<const Style*> vpStyles;
GetCompatibleStyles( pGame, iNumPlayers, vpStyles );
FOREACH_CONST( const Style*, vpStyles, s )
if( (*s)->m_StepsType == st )
return *s;
FAIL_M( ssprintf("No compatible styles for %s - %s with %d player%s.", pGame->m_szName,
GetStepsTypeInfo(st).szName, iNumPlayers, iNumPlayers==1?"":"s") );
return NULL;
}
void GameManager::GetEnabledGames( vector<const Game*>& aGamesOut )
{
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
const Game *pGame = g_Games[g];
if( IsGameEnabled( pGame ) )
aGamesOut.push_back( pGame );
}
}
const Game* GameManager::GetDefaultGame()
{
const Game *pDefault = NULL;
if( pDefault == NULL )
{
for( size_t i=0; pDefault == NULL && i < ARRAYLEN(g_Games); ++i )
{
if( IsGameEnabled(g_Games[i]) )
pDefault = g_Games[i];
}
if( pDefault == NULL )
RageException::Throw( "No NoteSkins found" );
}
return pDefault;
}
int GameManager::GetIndexFromGame( const Game* pGame )
{
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
if( g_Games[g] == pGame )
return g;
}
ASSERT(0);
return 0;
}
const Game* GameManager::GetGameFromIndex( int index )
{
ASSERT( index >= 0 );
ASSERT( index < (int) ARRAYLEN(g_Games) );
return g_Games[index];
}
bool GameManager::IsGameEnabled( const Game *pGame )
{
return NOTESKIN->DoNoteSkinsExistForGame( pGame );
}
const StepsTypeInfo &GameManager::GetStepsTypeInfo( StepsType st )
{
ASSERT( ARRAYLEN(g_StepsTypeInfos) == NUM_StepsType );
ASSERT_M( st < NUM_StepsType, ssprintf("StepsType %d < NUM_StepsType (%d)", st, NUM_StepsType) );
return g_StepsTypeInfos[st];
}
StepsType GameManager::StringToStepsType( RString sStepsType )
{
sStepsType.MakeLower();
// TODO: Format specific hacks should be moved into the file loader for that format.
// If i'm assuming this correctly, these two only apply to .sm files: -aj
// HACK: We eliminated "ez2-single-hard", but we should still handle it.
if( sStepsType == "ez2-single-hard" )
sStepsType = "ez2-single";
// HACK: "para-single" used to be called just "para"
if( sStepsType == "para" )
sStepsType = "para-single";
for( int i=0; i<NUM_StepsType; i++ )
if( g_StepsTypeInfos[i].szName == sStepsType )
return StepsType(i);
return StepsType_Invalid;
}
RString GameManager::StyleToLocalizedString( const Style* style )
{
RString s = style->m_szName;
s = Capitalize( s );
if( THEME->HasString( "Style", s ) )
return THEME->GetString( "Style", s );
else
return s;
}
const Game* GameManager::StringToGame( RString sGame )
{
for( size_t i=0; i<ARRAYLEN(g_Games); ++i )
if( !sGame.CompareNoCase(g_Games[i]->m_szName) )
return g_Games[i];
return NULL;
}
const Style* GameManager::GameAndStringToStyle( const Game *game, RString sStyle )
{
for( int s=0; game->m_apStyles[s]; ++s )
{
const Style* style = game->m_apStyles[s];
if( sStyle.CompareNoCase(style->m_szName) == 0 )
return style;
}
return NULL;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GameManager. */
class LunaGameManager: public Luna<GameManager>
{
public:
static int StepsTypeToLocalizedString( T* p, lua_State *L ) { lua_pushstring(L, p->GetStepsTypeInfo(Enum::Check<StepsType>(L, 1)).GetLocalizedString() ); return 1; }
static int GetFirstStepsTypeForGame( T* p, lua_State *L )
{
Game *pGame = Luna<Game>::check( L, 1 );
vector<StepsType> vstAddTo;
p->GetStepsTypesForGame( pGame, vstAddTo );
ASSERT( !vstAddTo.empty() );
StepsType st = vstAddTo[0];
LuaHelpers::Push( L, st );
return 1;
}
static int IsGameEnabled( T* p, lua_State *L )
{
const Game *pGame = p->StringToGame(SArg(1));
if(pGame)
lua_pushboolean(L, p->IsGameEnabled( pGame ) );
else
lua_pushnil(L);
return 1;
}
LunaGameManager()
{
ADD_METHOD( StepsTypeToLocalizedString );
ADD_METHOD( GetFirstStepsTypeForGame );
ADD_METHOD( IsGameEnabled );
};
};
LUA_REGISTER_CLASS( GameManager )
// lua end
/*
* (c) 2001-2006 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/