Files
itgmania212121/Themes/default/BGAnimations/ScreenOptionsCustomizeProfile overlay.lua
T
2014-09-17 12:20:55 -07:00

260 lines
8.4 KiB
Lua

-- Pester Kyzentun for an explanation if you need to customize this screen.
-- Also, this might be rewritten to us a proper customizable lua menu system
-- in the future.
local profile= GAMESTATE:GetEditLocalProfile()
local cursor_width_padding = 16
local cursor_spacing_value = 30
local number_entry= new_numpad_entry{
Name= "number_entry",
InitCommand= cmd(diffusealpha, 0; xy, _screen.cx, _screen.cy * 1.5),
value = LoadFont("Common Large") .. {
InitCommand=cmd(xy,0,-62),
OnCommand=cmd(zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone(PlayerColor(PLAYER_1)));
SetCommand=function(self, param)
self:settext(param[1])
end,
},
button = LoadFont("Common Normal") ..{
InitCommand=cmd(shadowlength,1),
SetCommand=function(self, param)
self:settext(param[1])
end,
OnCommand=cmd(diffuse,color("0.8,0.8,0.8,1");zoom,0.875),
GainFocusCommand=cmd(finishtweening;decelerate,0.125;zoom,1;diffuse,Color.White),
LoseFocusCommand=cmd(finishtweening;smooth,0.1;zoom,0.875;diffuse,color("0.8,0.8,0.8,1"))
},
button_positions = {{-cursor_spacing_value, -cursor_spacing_value}, {0, -cursor_spacing_value}, {cursor_spacing_value, -cursor_spacing_value},
{-cursor_spacing_value, 0}, {0, 0}, {cursor_spacing_value, 0},
{-cursor_spacing_value, cursor_spacing_value}, {0, cursor_spacing_value}, {cursor_spacing_value, cursor_spacing_value},
{-cursor_spacing_value, cursor_spacing_value*2}, {0, cursor_spacing_value*2}, {cursor_spacing_value, cursor_spacing_value*2}},
cursor = Def.ActorFrame {
-- Move whole container
MoveCommand=function(self, param)
self:stoptweening()
self:decelerate(0.15)
self:xy(param[1], param[2])
if param[3] then
self:z(param[3])
end
end,
--
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded fill"))
) .. {
OnCommand=cmd(diffuse,PlayerDarkColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)})
end,
},
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded gloss"))
) .. {
OnCommand=cmd(diffuse,PlayerColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)})
end,
}
},
cursor_draw= "first",
prompt = LoadFont("Common Bold") .. {
Name="prompt",
InitCommand=cmd(xy,0,-96);
OnCommand=cmd(shadowlength,1;skewx,-0.125;diffusebottomedge,color("#DDDDDD");strokecolor,Color.Outline);
SetCommand= function(self, params)
self:settext(params[1])
end
},
LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black", 128, 192) .. {
InitCommand=cmd(xy, 0, -20)
}
}
local function item_value_to_text(item, value)
if item.item_type == "bool" then
if value then
value= THEME:GetString("ScreenOptionsCustomizeProfile", item.true_text)
else
value= THEME:GetString("ScreenOptionsCustomizeProfile", item.false_text)
end
end
return value
end
local menu_items= {
{name= "weight", get= "GetWeightPounds", set= "SetWeightPounds",
item_type= "number", auto_done= 100},
{name= "voomax", get= "GetVoomax", set= "SetVoomax", item_type= "number",
auto_done= 10},
{name= "birth_year", get= "GetBirthYear", set= "SetBirthYear",
item_type= "number", auto_done= 1000},
{name= "calorie_calc", get= "GetIgnoreStepCountCalories",
set= "SetIgnoreStepCountCalories", item_type= "bool",
true_text= "use_heart", false_text= "use_steps"},
{name= "gender", get= "GetIsMale", set= "SetIsMale", item_type= "bool",
true_text= "male", false_text= "female"},
{name= "exit", item_type= "exit"}
}
local menu_cursor
local menu_pos= 1
local menu_start= SCREEN_TOP + 80
local menu_x= SCREEN_CENTER_X * 0.25
local value_x= ( SCREEN_CENTER_X * 0.25 ) + 256
local fader
local cursor_on_menu= true
local menu_item_actors= {}
local menu_values= {}
local function fade_actor_to(actor, alf)
actor:stoptweening()
actor:smooth(.15)
actor:diffusealpha(alf)
end
local function update_menu_cursor()
local item= menu_item_actors[menu_pos]
menu_cursor:playcommand("Move", {item:GetX(), item:GetY()})
menu_cursor:playcommand("Fit", item)
end
local function input(event)
local pn= event.PlayerNumber
if not pn then return false end
if event.type == "InputEventType_Release" then return false end
local button= event.GameButton
if cursor_on_menu then
if button == "Start" then
local item= menu_items[menu_pos]
if item.item_type == "bool" then
local value= not Profile[item.get](profile)
menu_values[menu_pos]:settext(item_value_to_text(item, value))
Profile[item.set](profile, value)
elseif item.item_type == "number" then
--fade_actor_to(fader, .8)
fade_actor_to(number_entry.container, 1)
number_entry.value= Profile[item.get](profile)
number_entry.value_actor:playcommand("Set", {number_entry.value})
number_entry.auto_done_value= item.auto_done
number_entry.max_value= item.max
number_entry:update_cursor(number_entry.cursor_start)
number_entry.prompt_actor:playcommand(
"Set", {THEME:GetString("ScreenOptionsCustomizeProfile", item.name)})
cursor_on_menu= false
elseif item.item_type == "exit" then
SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen")
SOUND:PlayOnce(THEME:GetPathS("Common", "Start"))
end
else
if button == "MenuLeft" or button == "MenuUp" then
if menu_pos > 1 then menu_pos= menu_pos - 1 end
update_menu_cursor()
elseif button == "MenuRight" or button == "MenuDown" then
if menu_pos < #menu_items then menu_pos= menu_pos + 1 end
update_menu_cursor()
end
end
else
local done= number_entry:handle_input(button)
if done then
local item= menu_items[menu_pos]
Profile[item.set](profile, number_entry.value)
menu_values[menu_pos]:settext(item_value_to_text(item, number_entry.value))
--fade_actor_to(fader, 0)
fade_actor_to(number_entry.container, 0)
cursor_on_menu= true
end
end
end
local args= {
Def.Actor{
OnCommand= function(self)
update_menu_cursor()
SCREENMAN:GetTopScreen():AddInputCallback(input)
end
},
Def.ActorFrame {
Name= "menu_cursor", InitCommand= function(self)
menu_cursor= self
end,
-- Move whole container
MoveCommand=function(self, param)
self:stoptweening()
self:decelerate(0.15)
self:xy(param[1], param[2])
if param[3] then
self:z(param[3])
end
end,
FitCommand= function(self, param)
self:addx(param:GetWidth()/2)
end,
--
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded fill"))
) .. {
OnCommand=cmd(diffuse,PlayerDarkColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(stoptweening;decelerate,0.15)})
end,
},
LoadActor( THEME:GetPathG("_frame", "1D"),
{ 2/18, 14/18, 2/18 },
LoadActor(THEME:GetPathB("_frame", "cursors/rounded gloss"))
) .. {
OnCommand=cmd(diffuse,PlayerColor(PLAYER_1)),
FitCommand=function(self, param)
self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(stoptweening;decelerate,0.15)})
end,
}
},
}
for i, item in ipairs(menu_items) do
local item_y= menu_start + ((i-1) * 24)
args[#args+1]= Def.BitmapText{
Name= "menu_" .. item.name, Font= "Common Normal",
Text= THEME:GetString("ScreenOptionsCustomizeProfile", item.name),
InitCommand= function(self)
menu_item_actors[i]= self
self:xy(menu_x, item_y)
self:diffuse(Color.White)
self:horizalign(left)
end
}
if item.get then
local value_text= item_value_to_text(item, Profile[item.get](profile))
args[#args+1]= Def.BitmapText{
Name= "value_" .. item.name, Font= "Common Normal",
Text= value_text,
InitCommand= function(self)
menu_values[i]= self
self:xy(value_x, menu_start + ((i-1) * 24))
self:diffuse(Color.White)
self:horizalign(left)
end
}
end
end
local _height = (#menu_items) * 24
args[#args+1]= LoadActor(THEME:GetPathB("_frame", "3x3"),"rounded black",474,_height) .. {
Name= "fader", InitCommand= function(self)
fader= self
self:draworder(-20)
self:xy(menu_x + 474/2, menu_start + _height/2 - 12)
self:diffuse(Color.Black)
self:diffusealpha(0.75)
end
}
args[#args+1]= number_entry:create_actors()
return Def.ActorFrame(args)