1bd5513698
This allows us to change the volume of sounds in filters ("volume",
"fade" properties) without quantizing the audio prematurely. Previously,
we had a hack to apply volume changes as a mixing-time step. This
can be done at any point in the filter chain now.
This also means we only need to worry about clipping at the very
last mixing step, instead of at every place we change sound.
Dithering for 16-bit audio and more intelligent gain control
is possible, as we have full-resolution, unclipped sound at the
mixing phase.
We support high resolution source sounds; both Vorbis and MAD
supply more than 16 bits.
Several filters, such as resampling, are easier to implement as
floats; these no longer need to convert back and forth.
Negatives:
- More memory use. The main case of this is in RageSoundReader_Preload,
which will be fixed: we can preload in 16-bit without losing most of the
above.
- Some extra overhead for accessing more memory.
102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
/* RageSoundReader_ThreadedBuffer - Buffer sounds into memory. */
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#ifndef RAGE_SOUND_READER_THREADED_BUFFER
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#define RAGE_SOUND_READER_THREADED_BUFFER
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#include "RageSoundReader_Filter.h"
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#include "RageUtil_CircularBuffer.h"
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#include "RageThreads.h"
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#include <list>
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class RageThread;
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class RageSoundReader_ThreadedBuffer: public RageSoundReader_Filter
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{
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public:
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RageSoundReader_ThreadedBuffer( RageSoundReader *pSource );
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RageSoundReader_ThreadedBuffer( const RageSoundReader_ThreadedBuffer &cpy );
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~RageSoundReader_ThreadedBuffer();
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RageSoundReader_ThreadedBuffer *Copy() const { return new RageSoundReader_ThreadedBuffer(*this); }
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virtual int SetPosition( int iFrame );
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virtual int Read( float *pBuffer, int iLength );
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virtual int GetNextSourceFrame() const;
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virtual int GetLength() const;
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virtual int GetLength_Fast() const;
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virtual int GetSampleRate() const { return m_iSampleRate; }
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virtual unsigned GetNumChannels() const { return m_iChannels; }
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virtual bool SetProperty( const RString &sProperty, float fValue );
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virtual float GetStreamToSourceRatio() const;
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virtual RageSoundReader *GetSource() { return NULL; }
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/* Enable and disable threaded buffering. Disable buffering before accessing
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* the underlying sound. DisableBuffering returns true if buffering was enabled. */
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void EnableBuffering();
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void EnableBuffering() const { const_cast<RageSoundReader_ThreadedBuffer *>(this)->EnableBuffering(); }
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bool DisableBuffering();
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bool DisableBuffering() const { return const_cast<RageSoundReader_ThreadedBuffer *>(this)->DisableBuffering(); }
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private:
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int FillFrames( int iBytes );
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int FillBlock();
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int GetFilledFrames() const;
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int GetEmptyFrames() const;
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void WaitUntilFrames( int iWaitUntilFrames );
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int m_iSampleRate;
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int m_iChannels;
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CircBuf<float> m_DataBuffer;
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struct Mapping
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{
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int iFramesBuffered;
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int iPositionOfFirstFrame;
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float fRate;
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Mapping() { iFramesBuffered = iPositionOfFirstFrame = 0; fRate = 1.0f; }
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};
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list<Mapping> m_StreamPosition;
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bool m_bEOF;
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bool m_bEnabled;
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/* If this is true, the buffering thread owns m_pSource, even
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* if m_Event is unlocked. */
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bool m_bFilling;
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mutable RageEvent m_Event;
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RageThread m_Thread;
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bool m_bShutdownThread;
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static int StartBufferingThread( void *p ) { ((RageSoundReader_ThreadedBuffer *) p)->BufferingThread(); return 0; }
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void BufferingThread();
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};
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#endif
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/*
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* Copyright (c) 2006 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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