Files
2013-07-18 17:43:19 -04:00

42 lines
1.3 KiB
Lua

-- theme library: juicy library that returns lua objects on demand.
Library = {
GrooveRadar = function(self)
local function radarSet(self,player)
local selection = nil;
if GAMESTATE:IsCourseMode() then
if GAMESTATE:GetCurrentCourse() then
selection = GAMESTATE:GetCurrentTrail(player);
end;
else
if GAMESTATE:GetCurrentSong() then
selection = GAMESTATE:GetCurrentSteps(player);
end;
end;
if selection then
self:SetFromRadarValues(player, selection:GetRadarValues(player));
else
self:SetEmpty(player);
end;
end
--
local t = Def.ActorFrame {
Name="Radar";
Def.GrooveRadar {
OnCommand=cmd(zoom,0;sleep,0.583;decelerate,0.150;zoom,1);
OffCommand=cmd(sleep,0.183;decelerate,0.167;zoom,0);
CurrentSongChangedMessageCommand=function(self)
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
radarSet(self, pn);
end;
end;
CurrentStepsP1ChangedMessageCommand=function(self) radarSet(self, PLAYER_1); end;
CurrentStepsP2ChangedMessageCommand=function(self) radarSet(self, PLAYER_2); end;
CurrentTrailP1ChangedMessageCommand=function(self) radarSet(self, PLAYER_1); end;
CurrentTrailP2ChangedMessageCommand=function(self) radarSet(self, PLAYER_2); end;
};
};
return t;
end;
}