Files

201 lines
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Lua

--[[
ThemePrefs: handles the underlying structure for ThemePrefs, so any themes
built off of this can simply declare their prefs and default values, and
access them through this system.
v0.7.2: Jan. 10, 2012. Added ThemePrefs.ForceSave function [freem]
v0.7.1: Dec. 28, 2010. Added language support.
v0.7.0: Dec. 15, 2010. Initial version.
vyhd wrote this for sm-ssc. <3 you guys
--]]
-- local function to handle themed error strings
-- (and to ensure we're getting all of them from the same section)
local function GetString( name )
return THEME:GetString( "ThemePrefs", name )
end
function PrintTable( tbl )
Trace( "Printing table" )
for k,v in pairs(tbl) do
Trace( ("[%s] -> %s"):format(tostring(k),tostring(v)) )
end
end
local ThemePrefsPath = "Save/ThemePrefs.ini";
local FallbackTheme = "_fallback";
-- This will be set on load.
local PrefsTable = nil;
-- Gets the name of the current theme using themeInfo
-- if available and the ThemeManager name otherwise.
local function GetThemeName()
-- When loading a fallback theme, the theme manager pretends that the theme
-- being loaded is the current theme. THEME:GetCurThemeName and everything
-- else that relies on the current theme will think that the fallback theme
-- is the current theme.
-- This includes the themeInfo table that some themes create in
-- "00 ThemeInfo.lua".
-- In diagram form, imagine the "home" theme, which falls back on
-- "default", which falls back on "_fallback".
-- Scripts being loaded | Current theme name. | themeInfo source
-- -----------------------------------------------------------------
-- _fallback/Scripts | _fallback | _fallback/Scripts/
-- default/Scripts | default | default/Scripts/
-- home/Scripts | home | home/Scripts/
-- So when default calls ThemePrefs.Init at the end of its script loading,
-- ThemePrefs thinks the current theme is "default", even if the player
-- chose "home". Thus, the ThemePrefs entry for "home" is not created.
-- Then later when a preference is used, ResolveTable thinks the current
-- theme is "home", but fails because there is no "home" entry in
-- PrefsTable.
return PREFSMAN:GetPreference("Theme")
end
-- Given a preference name, returns the table it's in. Checks the current
-- theme first, then _fallback, then all other sections, in that order.
local function ResolveTable( pref )
-- check the section for this theme
local name = GetThemeName()
local val = nil
if PrefsTable[name] then
val = PrefsTable[name][pref]
if val ~= nil then
--Trace( ("ResolveTable(%s): found in %s"):format(pref,name) )
return PrefsTable[name]
end
end
-- not in the current theme; check the fallback if it exists
if PrefsTable[FallbackTheme] then
val = PrefsTable[FallbackTheme][pref]
if val ~= nil then
--Trace( ("ResolveTable(%s): found in fallback"):format(pref) )
return PrefsTable[FallbackTheme]
end
end
-- not there either. check every section.
-- XXX: we should do this less redundantly.
for section, _ in pairs(PrefsTable) do
val = PrefsTable[section][pref]
if val ~= nil then
--Trace( ("ResolveTable(%s): found in section %s"):format(pref,section) )
return PrefsTable[section] end
end
-- not found at all
Trace( ("ResolveTable(%s): pref not found"):format(pref) )
return nil
end
ThemePrefs =
{
NeedsSaved = false,
-- Loads preferences from Save/ThemePrefs.ini, then adds theme
-- preferences (and default values if applicable) to PrefsTable.
-- Only read from disk once, when _fallback calls this; we just
-- need the base set once to add prefs onto.
Init = function( prefs, bLoadFromDisk )
-- If we don't have IniFile, we can't read/write from/to disk
if not IniFile then Warn( GetString("IniFileMissing") ) end
-- Trace( ("ThemePrefs.Init(prefs, %s)"):format(tostring(bLoadFromDisk)) )
if bLoadFromDisk then
Trace( "ThemePrefs.Init: loading from disk" )
if not ThemePrefs.Load() then return false end
end
-- Trace( "ThemePrefs.Init: not loading from disk" )
-- create the section if it doesn't exist
local section = GetThemeName()
-- Trace( ("ThemePrefs.Init: Theme name is \"%s\""):format(section) )
PrefsTable[section] = PrefsTable[section] and PrefsTable[section] or { }
--Trace( "Using section " .. section )
-- if the key doesn't exist, add it with our default value
for k, tbl in pairs(prefs) do
if PrefsTable[section][k] == nil then
Trace( k .. " doesn't exist, creating" )
PrefsTable[section][k] = tbl.Default
end
end
-- PrintTable( PrefsTable[section] )
end,
Load = function()
if not IniFile then return false end
PrefsTable = IniFile.ReadFile( ThemePrefsPath )
return true
end,
Save = function()
-- Trace( "ThemePrefs.Save" )
if IniFile and ThemePrefs.NeedsSaved then
IniFile.WriteFile( ThemePrefsPath, PrefsTable )
ThemePrefs.NeedsSaved = false
return
end
end,
-- for when you absolutely have to save, no matter what NeedsSaved says.
ForceSave = function()
if not IniFile then return false end
ThemePrefs.NeedsSaved = false
IniFile.WriteFile( ThemePrefsPath, PrefsTable )
end,
Get = function( name )
--Trace( ("ThemePrefs.Get(%s)"):format(name) )
local tbl = ResolveTable(name)
if tbl then return tbl[name] end
Warn( "Get: "..GetString("UnknownPreference"):format(name) )
return nil
end,
Set = function( name, value )
--Trace( ("ThemePrefs.Set(%s, %s)"):format(name, tostring(value)) )
local tbl = ResolveTable(name)
if tbl then
ThemePrefs.NeedsSaved = true
tbl[name] = value
return
end
Warn( "Set: "..GetString("UnknownPreference"):format(name) )
end,
CopyPrefsFrom = function(name)
local curr_prefs = PrefsTable[GetThemeName()]
local from_prefs = PrefsTable[name]
if curr_prefs and from_prefs then
for pref_name, pref_value in pairs(from_prefs) do
curr_prefs[pref_name] = pref_value
end
end
end,
};
-- global aliases
GetThemePref = ThemePrefs.Get
SetThemePref = ThemePrefs.Set
-- bring in SpecialScoring from default.
function InitUserPrefs()
if GetUserPref("UserPrefScoringMode") == nil then
SetUserPref("UserPrefScoringMode", 'DDR Extreme');
end;
end;